Nummenmaa&Kuittinen&Holopainen @ ACE 2009

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"Simultaion as a game design tool", presented at ACE conference 2009.

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Nummenmaa&Kuittinen&Holopainen @ ACE 2009

  1. 1. Background Introduction Simulation as a Game Design Tool Conclusions Simulation as a Game Design Tool Timo Nummenmaa 1 Jussi Kuittinen 2 Jussi Holopainen 3 1 University of Tampere 2 University of Jyväskylä 3 Nokia Research Center ACE 2009 T. Nummenmaa et al. Simulation as a Game Design Tool
  2. 2. Background Introduction Simulation as a Game Design Tool Conclusions Outline 1 Background 2 Introduction Design as activity Simulations and prototypes 3 Simulation as a Game Design Tool Our approach Our models 4 Conclusions T. Nummenmaa et al. Simulation as a Game Design Tool
  3. 3. Background Introduction Simulation as a Game Design Tool Conclusions Outline 1 Background 2 Introduction Design as activity Simulations and prototypes 3 Simulation as a Game Design Tool Our approach Our models 4 Conclusions T. Nummenmaa et al. Simulation as a Game Design Tool
  4. 4. Background Introduction Simulation as a Game Design Tool Conclusions Background Aim at formalising game design Better understand game design process and thinking Produce re-usable design components Improve designer support Games and Innovation -project Focus on creativity in the game design process Multiple industry partners T. Nummenmaa et al. Simulation as a Game Design Tool
  5. 5. Background Introduction Design as activity Simulation as a Game Design Tool Simulations and prototypes Conclusions Outline 1 Background 2 Introduction Design as activity Simulations and prototypes 3 Simulation as a Game Design Tool Our approach Our models 4 Conclusions T. Nummenmaa et al. Simulation as a Game Design Tool
  6. 6. Background Introduction Design as activity Simulation as a Game Design Tool Simulations and prototypes Conclusions Outline 1 Background 2 Introduction Design as activity Simulations and prototypes 3 Simulation as a Game Design Tool Our approach Our models 4 Conclusions T. Nummenmaa et al. Simulation as a Game Design Tool
  7. 7. Background Introduction Design as activity Simulation as a Game Design Tool Simulations and prototypes Conclusions Designer Works Through Representations Explict form Communication Seeing-moving-seeing by Schön Far from incidental outputs but are rather central inputs to the thought process by Lawson T. Nummenmaa et al. Simulation as a Game Design Tool
  8. 8. Background Introduction Design as activity Simulation as a Game Design Tool Simulations and prototypes Conclusions Design Is Constant Leaping Between Dierent Levels of Abstraction Löwgren and Stolterman's model of designing. T. Nummenmaa et al. Simulation as a Game Design Tool
  9. 9. Background Introduction Design as activity Simulation as a Game Design Tool Simulations and prototypes Conclusions Outline 1 Background 2 Introduction Design as activity Simulations and prototypes 3 Simulation as a Game Design Tool Our approach Our models 4 Conclusions T. Nummenmaa et al. Simulation as a Game Design Tool
  10. 10. Background Introduction Design as activity Simulation as a Game Design Tool Simulations and prototypes Conclusions Prototypes and Simulations Are Representations of the Design Situation Evaluating and exploring the design situation Prototype is a concrete representation of some aspects of the design Simulation model is a formalised representation of an abstracted game system The process of building one is essential design activity T. Nummenmaa et al. Simulation as a Game Design Tool
  11. 11. Background Introduction Design as activity Simulation as a Game Design Tool Simulations and prototypes Conclusions Prototypes and Simulations Have Dierent Uses Prototyping emphasises player experience Simulating emphasises system dynamics Simulation complements prototyping T. Nummenmaa et al. Simulation as a Game Design Tool
  12. 12. Background Introduction Our approach Simulation as a Game Design Tool Our models Conclusions Outline 1 Background 2 Introduction Design as activity Simulations and prototypes 3 Simulation as a Game Design Tool Our approach Our models 4 Conclusions T. Nummenmaa et al. Simulation as a Game Design Tool
  13. 13. Background Introduction Our approach Simulation as a Game Design Tool Our models Conclusions Outline 1 Background 2 Introduction Design as activity Simulations and prototypes 3 Simulation as a Game Design Tool Our approach Our models 4 Conclusions T. Nummenmaa et al. Simulation as a Game Design Tool
  14. 14. Background Introduction Our approach Simulation as a Game Design Tool Our models Conclusions Our Approach to Modelling Action-oriented Actions are global - not initiated by an object First identify actions, then objects High level of abstraction Abstract all non-essential gameplay aspects Easy to understand Flexible Easily modiable Not limited to a specic type of game T. Nummenmaa et al. Simulation as a Game Design Tool
  15. 15. Background Introduction Our approach Simulation as a Game Design Tool Our models Conclusions DisCo Distributed Co-operation, a formal specication method for reactive systems http://disco.cs.tut./ Created at the Tampere University of Technology Open Source Probabilistic features added later T. Nummenmaa et al. Simulation as a Game Design Tool
  16. 16. Background Introduction Our approach Simulation as a Game Design Tool Our models Conclusions DisCo Disco specication (written in the DisCo specication language) Layers Classes Integers, booleans, records, sets, sequences, states ... Extended or new types Relations between classes Actions that alter the state of the system Actions have a guard Creation (created with a graphical tool) Objects and their states Relation states T. Nummenmaa et al. Simulation as a Game Design Tool
  17. 17. Background Introduction Our approach Simulation as a Game Design Tool Our models Conclusions Example: DisCo-language T. Nummenmaa et al. Simulation as a Game Design Tool
  18. 18. Background Introduction Our approach Simulation as a Game Design Tool Our models Conclusions Visualition Tools Important as a tool for understanding Simulation results System properties Should be specic for the needs of each game Our visualisations were not built in features of DisCo T. Nummenmaa et al. Simulation as a Game Design Tool
  19. 19. Background Introduction Our approach Simulation as a Game Design Tool Our models Conclusions Outline 1 Background 2 Introduction Design as activity Simulations and prototypes 3 Simulation as a Game Design Tool Our approach Our models 4 Conclusions T. Nummenmaa et al. Simulation as a Game Design Tool
  20. 20. Background Introduction Our approach Simulation as a Game Design Tool Our models Conclusions Tower Bloxx Single-player Single-button game Player builds a tower by dropping ats on top of each other Game get harder as tower progresses T. Nummenmaa et al. Simulation as a Game Design Tool
  21. 21. Background Introduction Our approach Simulation as a Game Design Tool Our models Conclusions A Model of Tower Bloxx Actions Action Result Drop best A at drops directly onto the top at. Drop ok A at drops slightly to the left or right. Drop poor A at drops on the edge of the top at. Drop and take down Drop misses and takes down 1-3 ats. Drop and fail Drop misses altogether. User loses a life. T. Nummenmaa et al. Simulation as a Game Design Tool
  22. 22. Background Introduction Our approach Simulation as a Game Design Tool Our models Conclusions A Model of Tower Bloxx Objects Object Description Flat The block that is dropped. Tower Tower formed of blocks. Environment Stores user and environment data. T. Nummenmaa et al. Simulation as a Game Design Tool
  23. 23. Background Introduction Our approach Simulation as a Game Design Tool Our models Conclusions A Simplied Model of Tower Bloxx Game start Select next drop action Drop action Alter game state Game end T. Nummenmaa et al. Simulation as a Game Design Tool
  24. 24. Background Introduction Our approach Simulation as a Game Design Tool Our models Conclusions Example: TowerBloxx Swaying modier Tower visualisation T. Nummenmaa et al. Simulation as a Game Design Tool
  25. 25. Background Introduction Our approach Simulation as a Game Design Tool Our models Conclusions Mythical: The Mobile Awakening Massively multiplayer pervasive online roleplaying game Players were contemporary wizards who used their mobile phones to control the magic around them Game structure well suited for creating a DisCo specication Consists of Encounters Rituals Action based model was created, similarly as for TowerBloxx T. Nummenmaa et al. Simulation as a Game Design Tool
  26. 26. Background Introduction Our approach Simulation as a Game Design Tool Our models Conclusions Example: The Mobile Awakening For tests, players had varying interest in dierent game features 3000 Player Eagerness for Skip probability Eagerness Skip probability 2500 encounters for encounters for rituals for rituals 2000 E x perienc e Player 1 50 0 10 40 1500 P1 P2 Player 2 40 10 20 30 1000 P3 P4 P5 Player 3 30 20 30 20 500 0 Player 4 20 30 40 10 0 10 20 30 40 50 60 70 80 90 10 Player 5 0 0 0 0 0 0 0 0 0 00 10 40 50 0 Time 30 25 20 Honour 15 P1 P2 P3 10 P4 P5 5 0 0 100 200 300 400 500 600 700 800 900 100 0 Time T. Nummenmaa et al. Simulation as a Game Design Tool
  27. 27. Background Introduction Simulation as a Game Design Tool Conclusions Outline 1 Background 2 Introduction Design as activity Simulations and prototypes 3 Simulation as a Game Design Tool Our approach Our models 4 Conclusions T. Nummenmaa et al. Simulation as a Game Design Tool
  28. 28. Background Introduction Simulation as a Game Design Tool Conclusions Lessons Learnt Highly abstracted and action-oriented approach simplies the model and design thinking As easily modiable product models, simulation supports leaping between abstraction layers Simulation allows the exploration of game aspects that prototyping is ill-suited for Visualisation helps understand the design choices T. Nummenmaa et al. Simulation as a Game Design Tool
  29. 29. Background Introduction Simulation as a Game Design Tool Conclusions Future Work Use simulation in the design phase Study action-orientedness as an approach to design thinking Develop better tools T. Nummenmaa et al. Simulation as a Game Design Tool
  30. 30. Background Introduction Simulation as a Game Design Tool Conclusions Thank you for listening! timo.nummenmaa@uta. jussi.kuittinen@jyu. T. Nummenmaa et al. Simulation as a Game Design Tool

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