Anthony Joseph Environment Artist Cv - Presentation Transcript
Flat 6 Touchard Mobile # 07599314630
House, Chart st E-mail: anthonyrjoseph@hotmail.com
N1 6DB London, http://www.linkedin.com/in/anthonyrjoseph
United Kingdom http://videogamma.blogspot.com
Anthony Joseph
Objective Seeking to broaden experience into the international market as an Environment Artist.
Strong passion for the film & video game industry, and the development of their
respective products as a whole. To proactively engage in a team effort to create the
best visual art; whether creating props, environments, or assisting with characters. To
aid in solving technical problems in an industry pipeline. Able to take direction from
leads. To reflect on pipeline issues, whether technical or artistic. To then adapt and
evolve, and create a high caliber of work in a more efficient manner.
Employment July 09 - Present InterWaveStudios Amsterdam,
NL
Prop & Environment Artist
Play a key role in the development of “Nuclear Dawn.” Being released on
Steam (PC) and Xbox Live platforms. Modeling, UV unwrapping,
texturing, and placement of props for the games’ post apocalyptic city
environments.
June 09 - Present No More Room in Hell (Mod) London,
UK
Prop & Environment Artist
Work closely with the Creative Director and the team on the game “No
More Room in Hell” Valve Source Modification being released on
Steam (PC). Modeling, UV unwrapping, texturing, and placement of props
for the games’ zombie infested city environments.
April - June 2009 Beatnik Games London,
UK
Freelance Environment Artist & Level Designer
Collaborated with the in house team at Beatnik on their upcoming release
“Plain Sight” a PC game due to release on Steam. Designed levels,
structures, assets, and skymaps.
Nov 2008 - Present Qantm College London, UK
Game Environment Art & 3d Animation lecturer
Proactively assisted with the creation of the Game Development & 3d
Animation curriculum.
Create strategies and exercises to assist students in excelling as
environment artists. Lecture students on production pipelines, artistic
work flows, advanced modeling & texturing techniques using the latest
software.
June 2006 – Aug 2008 Rockstar Games Toronto Oakville, CAN
Prop & Environment Artist
Highly experienced within an art pipeline: Modeling, Texturing, & UV
Unwrapping to create next gen: exteriors, interiors, props & assets. High
and low poly modeling and texturing for current gen systems XBOX 360,
PS3 & the Nintendo Wii. Worked in both 3ds Max and Maya software
packages at the studio.
Environment Artist on Red Dead Redemption AAA title for Rockstar
Games San Diego (being released 2010).
Developed key assets with the aid of historic photo reference. Experience
creating diffuse, specular, normal map textures, and ambient occlusion.
High level of experience creating normal maps, with a diverse range of
software applications: Zbrush, Mudbox, Crazy Bump and xNormal.
Knowledgeable with third party software (Kaldera) to setup LOD for all
structures & assets. Perforce, Alienbrain, & SVN for asset management.
Excellent understanding of texture sizes to be used and appropriate use
dependant on size and scale of asset. Experienced in creating skymaps
and artwork for the UI & the in game HUD.
Education Sheridan College Institute of Technology and Advanced Learning Alumni
Aug 2001 – May 2006 Oakville, ON CAN
Graduated:
1 year Art Fundamentals Certificate.
3 year Bachelor of Applied Arts Degree: Interpretive & Technical Illustration.
Majored in illustration: Children’s books and Graphic Novels.
1 year Post Graduate Diploma: Computer Animation.
Software &
Experience with RAGE (Rockstar Advanced Graphics Engine), Unreal Engine
Engines 3, Unity Engine, Valve Hammer Editor, Autodesk 3ds Max, Maya, Mudbox,
Zbrush, xNormal, Crazy Bump, Kaldera, Adobe Photoshop, Illustrator, Painter,
After Effects, Premiere, and Asset management software Alien Brain and
Perforce.
InterWaveStudios 2009: Environment Artist – Props, Textures & Environments
Shipped Game Nuclear Dawn Xbox Live & PC Game (Steam). Release TBA
Titles NMRiH Source Mod Team 2009: Artist: Props, Textures & Environments
No More Room in Hell Source Mod PC Game (Steam). Release TBA.
Beatnik Games 2009: Environment Artist & Level Designer
Plain Sight - PC game ( Steam) Release TBA.
Rockstar Games
2008: Environment Artist: Assets, Props & Asset Manager
Red Dead Redemption AAA title - XBOX 360 & PS3. Release 2010.
2007: Character, Environment Texture Artist & Asset Management.
Bully “Scholarship Edition” - Nintendo Wii.
2007: Texture Artist & Asset Management.
Manhunt 2 - Nintendo Wii.
2006: Environment Artist: Buildings, Assets & Props.
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