Anthony Joseph Environment Artist Cv

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    Anthony Joseph Environment Artist Cv - Presentation Transcript

    1. Flat 6 Touchard Mobile # 07599314630 House, Chart st E-mail: anthonyrjoseph@hotmail.com N1 6DB London, http://www.linkedin.com/in/anthonyrjoseph United Kingdom http://videogamma.blogspot.com Anthony Joseph Objective Seeking to broaden experience into the international market as an Environment Artist. Strong passion for the film & video game industry, and the development of their respective products as a whole. To proactively engage in a team effort to create the best visual art; whether creating props, environments, or assisting with characters. To aid in solving technical problems in an industry pipeline. Able to take direction from leads. To reflect on pipeline issues, whether technical or artistic. To then adapt and evolve, and create a high caliber of work in a more efficient manner. Employment July 09 - Present InterWaveStudios Amsterdam, NL Prop & Environment Artist  Play a key role in the development of “Nuclear Dawn.” Being released on Steam (PC) and Xbox Live platforms. Modeling, UV unwrapping, texturing, and placement of props for the games’ post apocalyptic city environments. June 09 - Present No More Room in Hell (Mod) London, UK Prop & Environment Artist  Work closely with the Creative Director and the team on the game “No More Room in Hell” Valve Source Modification being released on Steam (PC). Modeling, UV unwrapping, texturing, and placement of props for the games’ zombie infested city environments. April - June 2009 Beatnik Games London, UK Freelance Environment Artist & Level Designer  Collaborated with the in house team at Beatnik on their upcoming release “Plain Sight” a PC game due to release on Steam. Designed levels, structures, assets, and skymaps. Nov 2008 - Present Qantm College London, UK Game Environment Art & 3d Animation lecturer  Proactively assisted with the creation of the Game Development & 3d Animation curriculum.  Create strategies and exercises to assist students in excelling as environment artists. Lecture students on production pipelines, artistic work flows, advanced modeling & texturing techniques using the latest software.
    2. June 2006 – Aug 2008 Rockstar Games Toronto Oakville, CAN Prop & Environment Artist  Highly experienced within an art pipeline: Modeling, Texturing, & UV Unwrapping to create next gen: exteriors, interiors, props & assets. High and low poly modeling and texturing for current gen systems XBOX 360, PS3 & the Nintendo Wii. Worked in both 3ds Max and Maya software packages at the studio.  Environment Artist on Red Dead Redemption AAA title for Rockstar Games San Diego (being released 2010).  Developed key assets with the aid of historic photo reference. Experience creating diffuse, specular, normal map textures, and ambient occlusion. High level of experience creating normal maps, with a diverse range of software applications: Zbrush, Mudbox, Crazy Bump and xNormal.  Knowledgeable with third party software (Kaldera) to setup LOD for all structures & assets. Perforce, Alienbrain, & SVN for asset management. Excellent understanding of texture sizes to be used and appropriate use dependant on size and scale of asset. Experienced in creating skymaps and artwork for the UI & the in game HUD. Education Sheridan College Institute of Technology and Advanced Learning Alumni Aug 2001 – May 2006 Oakville, ON CAN Graduated:  1 year Art Fundamentals Certificate.  3 year Bachelor of Applied Arts Degree: Interpretive & Technical Illustration.  Majored in illustration: Children’s books and Graphic Novels.  1 year Post Graduate Diploma: Computer Animation. Software &  Experience with RAGE (Rockstar Advanced Graphics Engine), Unreal Engine Engines 3, Unity Engine, Valve Hammer Editor, Autodesk 3ds Max, Maya, Mudbox, Zbrush, xNormal, Crazy Bump, Kaldera, Adobe Photoshop, Illustrator, Painter, After Effects, Premiere, and Asset management software Alien Brain and Perforce. InterWaveStudios 2009: Environment Artist – Props, Textures & Environments Shipped Game  Nuclear Dawn Xbox Live & PC Game (Steam). Release TBA Titles NMRiH Source Mod Team 2009: Artist: Props, Textures & Environments  No More Room in Hell Source Mod PC Game (Steam). Release TBA. Beatnik Games 2009: Environment Artist & Level Designer  Plain Sight - PC game ( Steam) Release TBA. Rockstar Games 2008: Environment Artist: Assets, Props & Asset Manager  Red Dead Redemption AAA title - XBOX 360 & PS3. Release 2010. 2007: Character, Environment Texture Artist & Asset Management.  Bully “Scholarship Edition” - Nintendo Wii. 2007: Texture Artist & Asset Management.  Manhunt 2 - Nintendo Wii. 2006: Environment Artist: Buildings, Assets & Props.
    3.  Untitled AAA title - XBOX 360.
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    Environment Artist, Game Art

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