GAIL CARMICHAEL    Carleton University     Ottawa, Ontario www.gailcarmichael.com
Real + Virtual              Runs  Objects               Interactively  in Real                  and inEnvironment         ...
Digital artifactsappear when and where they are    needed
Useful physicalartifacts are included
Device andapplication domainsare well connected
Natural, exploratoryaction is supported
Authentic and customizableexperiences are   provided
Context from realworld and use of mental models
Work with singlefocus in a community     of practice
Content       Customization    Behavior        Impossibility Multiple SensesNatural Movement      Adjust to  Single Focus ...
MostApplications Makes AR  Useful
Image Sourceshttp://www.zedia.net/wp-content/uploads/2010/04/augmentedReality_1-                                  780767.j...
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Upcoming SlideShare
Loading in...5
×

Understanding the Power of Augmented Reality for Learning

1,638

Published on

What is it about augmented reality that makes it good for learning or even for general use? Learn more about this work here: http://gailcarmichael.com/research/projects/cognitivear

Published in: Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
1,638
On Slideshare
0
From Embeds
0
Number of Embeds
21
Actions
Shares
0
Downloads
7
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Understanding the Power of Augmented Reality for Learning

  1. 1. GAIL CARMICHAEL Carleton University Ottawa, Ontario www.gailcarmichael.com
  2. 2. Real + Virtual Runs Objects Interactively in Real and inEnvironment Real Time Real and Virtual Objects Aligned To Each Other
  3. 3. Digital artifactsappear when and where they are needed
  4. 4. Useful physicalartifacts are included
  5. 5. Device andapplication domainsare well connected
  6. 6. Natural, exploratoryaction is supported
  7. 7. Authentic and customizableexperiences are provided
  8. 8. Context from realworld and use of mental models
  9. 9. Work with singlefocus in a community of practice
  10. 10. Content Customization Behavior Impossibility Multiple SensesNatural Movement Adjust to Single Focus surroundings Align spatially
  11. 11. MostApplications Makes AR Useful
  12. 12. Image Sourceshttp://www.zedia.net/wp-content/uploads/2010/04/augmentedReality_1- 780767.jpg http://www.gizmag.com/ibm-augmented-reality-shopping- app/23165/pictures http://dx.doi.orga/10.1109/TMAG.2011.2174208 http://www.ims.tuwien.ac.at/research/construct3d/http://www.gizmag.com/turning-a-sandbox-into-an-ecosystem-with-the- xbox-kinect/20700/ http://www.engage.wisc.edu/sl/examples.php http://vidente.grintec.com/index.php/en/gallery http://graphics.cs.columbia.edu/projects/armar/index.htm
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×