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Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
Understanding the Power of Augmented Reality for Learning
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Understanding the Power of Augmented Reality for Learning

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What is it about augmented reality that makes it good for learning or even for general use? Learn more about this work here: http://gailcarmichael.com/research/projects/cognitivear

What is it about augmented reality that makes it good for learning or even for general use? Learn more about this work here: http://gailcarmichael.com/research/projects/cognitivear

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  • 1. GAIL CARMICHAEL Carleton University Ottawa, Ontario www.gailcarmichael.com
  • 2. Real + Virtual Runs Objects Interactively in Real and inEnvironment Real Time Real and Virtual Objects Aligned To Each Other
  • 3. Digital artifactsappear when and where they are needed
  • 4. Useful physicalartifacts are included
  • 5. Device andapplication domainsare well connected
  • 6. Natural, exploratoryaction is supported
  • 7. Authentic and customizableexperiences are provided
  • 8. Context from realworld and use of mental models
  • 9. Work with singlefocus in a community of practice
  • 10. Content Customization Behavior Impossibility Multiple SensesNatural Movement Adjust to Single Focus surroundings Align spatially
  • 11. MostApplications Makes AR Useful
  • 12. Image Sourceshttp://www.zedia.net/wp-content/uploads/2010/04/augmentedReality_1- 780767.jpg http://www.gizmag.com/ibm-augmented-reality-shopping- app/23165/pictures http://dx.doi.orga/10.1109/TMAG.2011.2174208 http://www.ims.tuwien.ac.at/research/construct3d/http://www.gizmag.com/turning-a-sandbox-into-an-ecosystem-with-the- xbox-kinect/20700/ http://www.engage.wisc.edu/sl/examples.php http://vidente.grintec.com/index.php/en/gallery http://graphics.cs.columbia.edu/projects/armar/index.htm

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