POSITIVE TECHNOLOGY V 0.1 www.positivetechnology.info
#1 LIVING IN DIGITAL ECOSYSTEMS
LA TECNOLOGIA POSITIVA
Eras of Computing One computer for many users One computer for each user Many computers for each user Thousands computers for each user 1960: Mainframe Era 1980: Personal Computer Era 2000: Mobility Era 2020+: Ubiquity Era Source: Abigail Sellen, Yvonne Rogers, Richard Harper, Tom Rodden: Reflecting human values in the digital age . Commun. ACM 52(3): 58-66 (2009)
Digital Ecosystems responsive disappearing ubiquitous intelligent
DISAPPEARING
RESPONSIVE
INTELLIGENT
UBIQUITOUS
VIRTUAL REALITY
AUGMENTED REALITY
WEARABLE DISPLAYS
SMART CLOTHING
SMART JEWERLY
LIFE LOGGING
DOMESTIC ROBOTICS
SOCIAL COMPUTING
INTERNET OF THINGS
#2 ISSUES
TECHNODEPENDENCY
TECNODIPENDENZA TECHNOSTRESS
TECNODIPENDENZA IPERCONNECTIVITY
TECNODIPENDENZA SUSTAINABILITY
TECNODIPENDENZA ETHICS
TECNODIPENDENZA SECURITY & PRIVACY
#3 POSITIVE TECHNOLOGY
EXPERIENCE ECONOMY Pine & Gilmore, 1999 TIME
ABSORPTION IMMERSION ACTIVE PARTICIPATION PASSIVE PARTICIPATION ENTERTAINMENT EDUCATIONAL ESCAPIST ESTHETIC EXPERIENCE ECONOMY - Pine & Gilmore, 1999
HEDONISTIC EUDAIMONISTIC EPICURUS ARISTOTLE PERSPECTIVES ON WELLBEING
Positive Psychology: the Science of Wellbeing
The goal of Positive Psychology
Understanding what makes people:
Happy
Enjoy life
Content
Satisfied and fulfilled
Emotionally stable
Mentally healthy
Functional
Able to cope
Successful
Strong
Understanding what makes people:
Suffer
Stressed
Anxious
Depressed
Unhappy
Angry
Aggressive
Violent
Strange
Mentally ill
The goal of Psychology
“ I think with technology , entertainment and design, we can actually increase the amount of tonnage of human happiness on the planet .
And if technology can in the next decade or two increase the pleasant life , the good life and the meaningful life, it will be good enough”
Martin Seligman
Founder of Positive Psychology
(TED Conference 2008)
“ I can get totally into the music and not get self-conscious about dancing. I know that when I first start or if there is some distraction, or I’m conscious of the way I’m dancing, I don’t dance as well as when I’m really totally into the music….it’s something that just comes out in my body, ’cause I don’t usually think about the steps I’m going to do consciously.” FLOW Quote from a dancer, M. Csikszentmihalyi, 1975, p. 105
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Transformation of Flow Riva & Gaggioli, 2009
HEDONISTIC EUDAIMONISTIC 500 Euro iPhone 50 Euro Child Laptop POSITIVE TECHNOLOGY
Is technology making us happy? Information and comm more
Is technology making us happy? Information and communication technologies are becoming more ubiquitous and pervasive, shaping the ways we communicate, collaborate and make new relationships. However, the massive proliferation of digital devices and services raises an important question: are computers making us happy? Are new technologies actually improving the quality of our life, by enhancing our opportunities for growth and self-expression, making us feel safer and more connected? Are they rather enhancing automation, constraints on personal initiative, and compulsive consumption of information? The recent and growing interest towards these issues is paving the way for a new research area, called “Positive Technology”. The main objective of Positive Technology is the identification of design principles for computer-based applications and services that promote positive growth at the individual, social and cultural levels. less
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