Gestural UI: the iPhone taught us to flick and pinch, what's next?

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Gestures are simply the way we interact with the natural world. How can designers translate that into meaningful, engaging interactions with handheld devices? We'll discuss current and emerging technologies like near field communications, proximity, accelerometer, etc. and we'll propose design principles that create fun experiences and deeper connections with users. This talk was presented at SXSW'09.

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