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  • who we are -
  • 9-5? questions, how much arduino do you want to learn; let’s have a conversations; learn from you
  • project presentation friday
  • the design philosophy we'll 5 or more step design process strongly based on that of design thinking >>background ITP, learned from people who have varied philosophies amalgamated iterate at least 4 times in the course >>critically think about how this process worked
  • BRESAK
  • convergent in 1
  • what is prototyping: examples:
  • KEEP IT LO RES: props, scenes, notes ipad app sticky notes: you dont have to write a custom app to know if it will be good
  • KEEP IT LO RES: props,act out
  • arduino is a prototype
  • prototype user experiences: user experience [google glasses] - you can do this by acting , so make it hands on USE PROPS - google glasses took 20 minutes
  • what are some ways that you will prototype
  • actually test it
  • http://www.tweenbots.com/
  • record
  • record
  • 3 design thinking excersizes

Transcript

  • 1. EXPLORING BIOMIMETIC INTERFACES Day 2 CIID 2013 July 14 - 26 Exploring Biomimetic Interfaces Gabriella Levine + Genevieve Hoffman
  • 2. Over the course of 2 weeks : 3 design thinking cycles: [1 hour] [3 hours] [7 days : this is your core project] 1 hands on design challenge [1 hour] 3 Arduino Labs [digital and analog circuits] [serial communication] [sensors 2 presentations This Friday 4-6 PM [presentation & feedback] SCHEDUL E
  • 3. X PRESENTATION PRESENTATION
  • 4. OFFICE HOURS
  • 5. 1. Interfaces 2. Arduino intro and lab LUNCH 3. Embody a non human user brief 4. Outside 5. Begin Design [1 day] TODAY
  • 6. emails? LOGISTIC S
  • 7. PROTOTYP E
  • 8. PROTOTYP E
  • 9. PROTOTYP E
  • 10. 4. PROTOTYPE
  • 11. PROTOTYP E
  • 12. PROTOTYP E
  • 13. 1. keep it LOW RES 2. create experiences 3. act it out 4. use props 3. iterate quickly 4. adapt 5. fail often, but fail early PROTOTYP E
  • 14. TEST
  • 15. 5. TEST
  • 16. 1. BLOG about today: Arduino : photos of your circuit; what circuits you built; what you learned; what projects you’d like to do with Arduino Outdoor Observations: photos & inspirations 2. Finish your Non-human based user project 12:00 AM critique / user feedback session 3 minutes each: 1 minutes concept, 1 minute technical design, 1 minutes feedback Blog TONIGHT
  • 17. BRINCK MALMO Wishlist for Moises PARTS
  • 18. 1. Interfaces 2. Arduino intro and lab LUNCH 3. Arduino Lab 4.Embody a non human user brief 5. Outside 6. Begin Design [1 day] TODAY
  • 19. How was today? How were the exercises? I like... I wish... RECAP / DEBRIEF
  • 20. WHAT YOU CAN LOOK FORWARD TO: 1. Work 2. Critique / User feedback LUNCH 3. Sensors lab 4. Lecture : Biomimetic examples in interface design , including our work & design processes 5. Launch the Final Project & choose groups TOMORRO W
  • 21. X X
  • 22. Gabriella.Levine@gmail.com genny.hoffman@gmail.com gabriella.levine@gmail.com genny.hoffman@gmail.com OUR CONTACT INFO