Your SlideShare is downloading. ×
0
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Ciid  day 2-observational excersize
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Ciid day 2-observational excersize

379

Published on

Published in: Technology, Business
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
379
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
6
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide
  • methodology, for unlocking the innovator in everyone; mixed philosophies; IDEO - testing, revisitng , questionsing, asking; contrasting it with scientific method - defining all the parameters in order to design solution ; [stay longer in the problem space] EMPATH analystis and synthesis - end goal
  • MAKE HANDOUTS FOR THIS!!
  • MAKE HANDOUTS FOR THIS!!
  • MAKE HANDOUTS FOR THIS!!
  • many solutions - divergent
  • BRAINSTORM - with others
  • MAKE HANDOUTS FOR THIS!!
  • BRAINSTORM - with others
  • BRAINSTORM - with others
  • In a set of repetitive exercises, participants are taught to walk and eat in the manner of a specific animal (including wolf, antelope, and bear), reshaping the way they interact with and perceive nature. Becoming Critter training sessions, which have been held in a number of urban parks such as Hyde Park and De Beauvoir Square in London, revolve as much around psychologically inhabiting an animal as physically recreating its movements—to emphasize, the designer says, the “subtle connections between the physical acts of eating and walking and the participants’ perception of themselves as animals.”
  • Animal senses, like our own, have evolved in reaction to specific contexts and survival needs, and they often go above and beyond the limited sensory capacities of humans. Birds, for example, use magnetic fields to determine their migration routes, ants communicate via scent trails, and dogs can sense impending earthquakes. In an effort to make these abilities comprehensible to us, Chris Woebken and Kenichi Okada have designed a series of experiential sensory enhancements for children. The ant apparatus, a helmet with gloves attached, displays the world through an ant’s eyes: microscopes in the gloves magnify minuscule surface details to 50 times their regular size and transmit the images to the helmet. NOTE: Still designing for a human user, not an animal user
  • The giraffe device is really simple and has a very direct effect. It acts as a child to adult converter by changing your voice to lower octaves and raising your perspective by 30cm. Kids can suddenly see on the same level as adults, allowing kids to experience a new perspective.
  • Communication technology for the birds effectively facilitate birds' control of people. Birds use these devices shown triggering short sound files that use a number of persuasive strategies and arguments to enlist, educate and endorse human behavior to share nutritive resources with nonhumans. Bird Perches are designed to facilitate human bird communication, translating into human dialect some of the birds concerns and arguments. From the birds point of view they provide an experimental platform to observe which perch/noise/arguments are effective in convincing people to share resources.
  • Fwish Interface is a grid of fish detecting buoys that monitor water quality, sense fish presence and then visualize the information through colored lights. As a fish swims through the grid its path is lit up, and the lights are different colors as per water quality. Humans can react to the presense of fish by texting them or feeding them with a toxin absorbing food. See www.animalarchitecture.org
  • convergent in 1
  • MAKE HANDOUTS FOR THIS!!
  • Pig chase, an ipad game that allows people to interact with pigs.
  • http://www.tweenbots.com/
  • BRAINSTORM - with others
  • BRAINSTORM - with others
  • MAKE HANDOUTS FOR THIS!!
  • actually test it
  • BRAINSTORM - with others
  • GO through these steps one by one: start with empathy
  • MAKE HANDOUTS FOR THIS!!
  • Transcript

    1. DESIGN THINKING Exercise 2 CIID 2013 Exploring Biomimetic Interfaces Gabriella Levine + Genevieve Hoffman
    2. DESIGN THINKING
    3. EMPATH Y
    4. Interview Dig Deeper EMPATH Y
    5. DEFINE
    6. P.O.V. statement User [ ____ ] needs a way to [ _____ ] because [ ___________________ ] DEFINE
    7. USER NEEDS INSIGHTS NEEDS should be ACTIONS not nouns DEFINE
    8. IDEAT E
    9. IDEAT E
    10. Sketch Generate alternatives to test Iterate based on User Feedback IDEATE
    11. The Rules of Brainstorming: 1. defer judgement 2. wild ideas 3. build on ideas 4. lots of ideas 5. be visual 6. headline 7. one conversation at a time IDEAT E
    12. The Rules of Bodystorming: Embody your user IDEAT E
    13. Benjamin Faga, Becoming Critter, 2010
    14. Chris Woebken and Kenichi Okada, Animal Superpowers, 2008. Ant Apparatus
    15. Chris Woebken and Kenichi Okada, Animal Superpowers, 2008. Giraffe Device
    16. Natalie Jeremijenko, Communication Technology for Birds,
    17. Natalie Jeremijenko, Fwish Interface.
    18. PROTOTYP E
    19. Build and Test PROTOTYP E
    20. Utrecht School of the Arts, Playing with Pigs, Pig Chase
    21. 1. keep it LOW RES 2. create experiences 3. act it out 4. use props 3. iterate quickly 4. adapt 5. fail often, but fail early PROTOTYP E
    22. Present to the class your design solution before the end of the day PROTOTYP E
    23. TEST
    24. Share your solution and get feedback TEST
    25. 5. TEST
    26. What Worked? What Didn't? Questions New Ideas s? TEST
    27. LET’S TRY IT!
    28. From the perspective of your a non- human user, design a device that improves their methods of communication or information exchange with others of their own species, other species, or humans. Build a prototype incorporating a physical and electrical component. It should have a sensory input, a visual or auditory output, and a feedback mechanism, preferably using Arduino. CHALLENGE

    ×