Fun and Frustration = Learning and Games
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    No notes for slide
  • RaphKosterJim Gee
  • MihalyCsikszentmihalyiEnergized FocusFull InvolvementSuccess the Process of the Experience
  • how game design can helpcovered in more detail in following slidesActive Interactivity, Narrative Agency
  • some ways to consider how they can workJesse SchellLevel of InterestPlotted over Course of Experience
  • Ian Bogost, Michael MateasComputationalProcessesConfigurative SystemInterlocking Units of Meaning
  • Involvement, Immersion, InvestmentTime of ExperienceLevel of EngagementPercent Complete
  • Jesse SchellMedia TermWill WrightJane McGonigal
  • Samuel Beckett
  • Chinese Proverb
  • Marshall McLuhan

Transcript

  • 1. Fun & Frustration Learning & Games
    Drew Davidson
  • 2. Fun & Frustration
    Games aren’t just Fun
    Fun has a Half-Life
    Pleasantly Frustrating
  • 3. Flow & Failure
    Challenge & Reward
  • 4. On Game Design
    Interest Curves
    Procedural
    Interactivity
    Gamepocalypse
  • 5. Interest Curves
  • 6. Procedural
  • 7. Interactivity
  • 8. Gamepocalypse
    Gamification
    Funware
    MSG
    Secret Sauce
    Make it Seem Game-like
    Gameful
    Spirit of Games
  • 9. On Learning
    Failure
    Doubt
    Curiosity
    Articulations
    Ecologies
  • 10. Failure
    Fail Faster
    Experiment, Explore
    Rapid Prototyping
    Iterate toward Solutions
    Try Again. Fail Again.Fail Better.
  • 11. Doubt
    Question Answers
    Challenge Assumptions
    Work to Understand
    To be Uncertain isto be Uncomfortable,but to be Certain isto be Ridiculous.
  • 12. Curiosity
    Ask Questions & Engage
    Lifelong Learning & How Stuff Works
    Problem Solving & Cheating?
    Story Telling & Model Making
  • 13. Articulations
    Systemic
    Connections
    Associations
    Relationships
    Transference
    Interdisciplinary
  • 14. Ecologies
    Learning
    Overlapping
    Evolving
    Interrelating
    Connecting
  • 15. Learning & Games
    Creation
    Distribution
    Assessment
    Anyone who tries to makea distinction between education and entertainment doesn’t know the first thing about either.
  • 16. Creation
    Collaborative
    Multi-Media
    User Generated
    Remix
    IP
    Design
  • 17. Distribution
    More Channels
    Aggregation
    Collation & Curation
    On Demand
    Digital
    Tagging & Rating
    Search
  • 18. Assessment
    Community
    Real-Time
    Data Visualization
    Constructive
    Systemic
    Qualitative
    Literacy
  • 19. WorkingExamples.org
    Process and Progress
    Visualize Connections
    Design Decisions
  • 20. Fun & Frustration = Learning & Games
    Either/Or – Both/And
    Flow & Explore
    Challenge & Reward
    Agency & Literacy
    Playing is Learning
  • 21. On Games & Learning
    Beyond Fun
    Serious Games and Media
    Well Played
    Video Games, Value and Meaning
    http://etc.cmu.edu/etcpress/
  • 22. Thanks!
    Questions?
    drdrew@cmu.edu