Fable - safe and nice routes for children

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A concept design for a mobile application.

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Fable - safe and nice routes for children

  1. 1. Concept  design:  an  applica4on  for  mobility   Fabio  Ma(a   fable safe  and  nice  routes  for  children  
  2. 2. 01   Fabio  Ma(a   Concept   Fable  is  a  personal  naviga4on  system  with  a  nice  Computer  Graphics   creature  that  guides  children  on  the  safest  routes  of  the  urban  areas.   The  creature  is  a  sort  of  “talking  cricket”  that  alerts  the  child  if  she  is   on  the  wrong  route;  children  can  interact,  personalize  and  play  with   it.  There  is  a  database  of  “safe  routes  and  places”  for  children.  The   creature  acts  as  a  storyteller  but  it  stops  the  story  if  children  do  not   follow  the  right  routes.  Fable  is  a  way  to  educate  and  protect  children   when  they  are  alone  in  the  city  centred  on  an  applica4on  that  has  a   mix  of  naviga4onal  and  game  features.   fable
  3. 3. 02   Fabio  Ma(a   Fable  Users   Children  walking  alone  in  the  city  to  go:   to  school/home   to  friends  home   out  with  friends   …   fable
  4. 4. 03   Fabio  Ma(a   Safe  routes   School   HOME   Friend  home   Grandparents   home   Fable  provides  database  of  safe  routes  of  urban  areas  including:   -­‐ For  all  children     -­‐ Personal  routes  (personalizable)     fable
  5. 5. 04   Fabio  Ma(a   Creature   "Creature"  is  the  character  at  the  center  of  Fable.   One  of  the  key  features  is  an  interac4ve  game.   Children  will  enjoy  a  sort  of  talking  cricket  (the  "grillo   parlante"  of  Carlo  Collodi  “Pinocchio”)  that  guides   and  alert  them  when  they  are  on  the  streets.   Creature  is  an  easy  character  and  children  can   interact  with  it.  A  liWle  digital  friend  that  needs  care   and  aWen4on  and  in  exchange  it  tells  children  stories   and  fables.  This  is  the  ludic  part  of  the  applica4on.   Creature  rebukes  children  if  they  go  the  wrong  way   and  warns  them  that  it  will  stop  telling  stories  it  if   they  keep  going  in  unsafe  direc4ons.         fable
  6. 6. 05   Fabio  Ma(a   Personal  naviga4on  and  gameplay   Fable  is  a  mix  of  a  GPS  naviga4on  system  and  an  interac4ve  game.   Creature  is  able  to  generate  children’s  empathy  and  so  to  get  their  aWen4on.   Tamagotchi  and  Pet  Society  are  well  known  references  of  similar  applica4ons.       fable
  7. 7. 06   Fabio  Ma(a   Mockup  -­‐  01  (naviga4on  system)   fable fable An  easy  interface  allows  to  select   Creature  follow  (guide)  the   the  intended  des4na4on   child  to  the  des4na4on  while   (or  “des4na4on  lists”).   telling  fables.   fable
  8. 8. 07   Fabio  Ma(a   Mockup  –  02  (gameplay  interac4vity)   fable PLAY Children  can  choose  to  play   Easy  menu  to  personalize  the   Children  have  to  play  with   whenever  they  like  it   creature  and  interact  with  it.   creature  and  take  care  of  it.   fable
  9. 9. 08   Fabio  Ma(a   Mockup  –  03  (story  mode)   fable Creature  tells  fables  to   children  while  they  are   walking,  or  whenever  they   play  and  interact  with   creature.   fable
  10. 10. safe  and  nice  routes  for  children   fable fable
  11. 11. fable Credits   fable Fabio  Ma(a   mail:  fabio_m82@hotmail.it   hWp://somniis-­‐p.blogspot.com   Quest'opera  è  stata  rilasciata  soWo  la  licenza  Crea4ve  Commons  AWribuzione-­‐Non  commerciale-­‐Non  opere  derivate  3.0  Unported.   Per  leggere  una  copia  della  licenza  visita  il  sito  web  hWp://crea4vecommons.org/licenses/by-­‐nc-­‐nd/3.0/  o  spedisci  una  leWera  a  Crea4ve   Commons,  171  Second  Street,  Suite  300,  San  Francisco,  California,  94105,  USA.  

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