Transforming Time Management Learning with Gamification

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[Audio link - http://archive.org/details/TransformingTimeManagementLearningWithGamification]
Here is a description of the second speech I presented at the HRMATT Conference 2013 in Port of Spain.

Time management training has traditionally been avoided by most professionals: it’s consisted of an expert doling out long lists of the “perfect” behaviours to follow. Furthermore, those who do attend are known to fail after only a few days, reverting to old behaviours, and familiar results.

Time Management 2.0 calls for replacing the old one-size-fits-all model entirely; instead, the goal is to teach learners how to effect an upgrade to their time management system on their own, whenever the need arises. The best way to impart these skills is not to teach theory, but to coach learners through their first conscious upgrade during the class using new tools.

In this context, immersing learners in a number of in-class training games is an effective way to engage them immediately, while opening them up to new advice.

Attendees to this session will learn:
- how to analyze learner needs so that nothing is ignored
- how to translate needs into games that make a substantial difference
- how to learn to use technology to create games

At the end, this session will help you go back to the office and design your own learner-centred games.

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  • Title: ……Transforming Time Management Learning with Gamification Date and Time: …………To be decided/assigned……………………………………... Abstract: (200 words) Time management training has traditionally been avoided by most professionals: it’s consisted of an expert doling out long lists of the “perfect” behaviours to follow. Furthermore, those who do attend are known to fail after only a few days, reverting to old behaviours, and familiar results. Time Management 2.0 calls for replacing the old one-size-fits-all model entirely; instead, the goal is to teach learners how to effect an upgrade to their time management system on their own, whenever the need arises. The best way to impart these skills is not to teach theory, but to coach learners through their first conscious upgrade during the class using new tools. In this context, immersing learners in a number of in-class training games is an effective way to engage them immediately, while opening them up to new advice. Attendees to this session will learn: - how to analyze learner needs so that nothing is ignored - how to translate needs into games that make a substantial difference - how to learn to use technology to create games At the end, this session will help you go back to the office and design your own learner-centred games.
  • Imagine if your training were so compelling that you’d have to tear your learners away from it, chase them home, and they’d abandon the best video game they ever played to be a part of it?
  • Lists of stuff they should be doing
  • Excitement around gaming
  • Trying to engage them deeply
  • No a techie-type but open
  • Lights! Camera! Action!
  • Transforming Time Management Learning with Gamification

    1. 1. Transforming TimeManagement Learning withGamificationFrancis WadeHRMATT’s 9th Biennial ConferenceHilton Trinidad & Conference CenterMay 13, 2012 Hear the audio by following the linkin the description
    2. 2. HRMATT’s 9th Biennial Conference – May 13th & 14th, 20132Imagine
    3. 3. HRMATT’s 9th Biennial Conference – May 13th & 14th, 20133
    4. 4. Nothing sticksHRMATT’s 9th Biennial Conference – May 13th & 14th, 20134
    5. 5. HRMATT’s 9th Biennial Conference – May 13th & 14th, 20135
    6. 6. HRMATT’s 9th Biennial Conference – May 13th & 14th, 20136Engrossing
    7. 7. Somethingis obviouslyworkingHRMATT’s 9th Biennial Conference – May 13th & 14th, 20137
    8. 8. LatestResearch:WhatCausesResults?Pre Class____% In Class_____% After Class______%HRMATT’s 9th Biennial Conference – May 13th & 14th, 20138
    9. 9. HRMATT’s 9th Biennial Conference – May 13th & 14th, 20139
    10. 10. HRMATT’s 9th Biennial Conference – May 13th & 14th, 201310
    11. 11. HRMATT’s 9th Biennial Conference – May 13th & 14th, 201311
    12. 12. In CompetitionVs.HRMATT’s 9th Biennial Conference – May 13th & 14th, 201312
    13. 13. A “techie-type” ?HRMATT’s 9th Biennial Conference – May 13th & 14th, 201313
    14. 14. HRMATT’s 9th Biennial Conference – May 13th & 14th, 201314
    15. 15. Is gamificationthe answer?HRMATT’s 9th Biennial Conference – May 13th & 14th, 201315
    16. 16. Your Goals:To engage learnersMake them want moreHRMATT’s 9th Biennial Conference – May 13th & 14th, 201316
    17. 17. HRMATT’s 9th Biennial Conference – May 13th & 14th, 201317
    18. 18. HRMATT’s 9th Biennial Conference – May 13th & 14th, 201318
    19. 19. HRMATT’s 9th Biennial Conference – May 13th & 14th, 201319
    20. 20. 1. Avoid “bad” games2. Use class time as practice time3. Craft games using solid designprinciplesHRMATT’s 9th Biennial Conference – May 13th & 14th, 201320How?
    21. 21. HRMATT’s 9th Biennial Conference – May 13th & 14th, 201321
    22. 22. 1. Avoid “bad” gamesHRMATT’s 9th Biennial Conference – May 13th & 14th, 201322
    23. 23. Fun for its own sakeHRMATT’s 9th Biennial Conference – May 13th & 14th, 2013231.7billion
    24. 24. Engagement for its own sakeHRMATT’s 9th Biennial Conference – May 13th & 14th, 201324
    25. 25. Recall for its own sakeHRMATT’s 9th Biennial Conference – May 13th & 14th, 201325
    26. 26. Your call:HRMATT’s 9th Biennial Conference – May 13th & 14th, 201326
    27. 27. QuizWhich of these games are good or bad?Dominoes / CardsMonopolyCricketRole PlayingFacebookSlotsMicrosoft Flight SimulatorHRMATT’s 9th Biennial Conference – May 13th & 14th, 201327
    28. 28. 2. Using Class Time as Practice TimeHRMATT’s 9th Biennial Conference – May 13th & 14th, 201328
    29. 29. “Getting the information”HRMATT’s 9th Biennial Conference – May 13th & 14th, 201329
    30. 30. NewHabits-NewGoals30CurrentResearch:Information doublingBetween 1950 and 2000 human knowledgedoubledScientific information doubles every 5yearsInternet traffic doubles every 100days
    31. 31. NewHabits-NewGoals31MORE!The Sunday New York Times contains thesame amount of information as someoneliving in 1750 saw in a lifetimeIn 2008, people consumed 3 times asmuch information as they did in 1960You process more information in a daythan your grandparents did in a month
    32. 32. HRMATT’s 9th Biennial Conference – May 13th & 14th, 201332
    33. 33. The new Class Time – for the kind oflearning that’s impossible elsewhereHRMATT’s 9th Biennial Conference – May 13th & 14th, 201333
    34. 34. Examples?HRMATT’s 9th Biennial Conference – May 13th & 14th, 201334
    35. 35. Old Time Management Training“Follow a detailedprescription”HRMATT’s 9th Biennial Conference – May 13th & 14th, 201335
    36. 36. New: Training on how to upgradeHRMATT’s 9th Biennial Conference – May 13th & 14th, 201336
    37. 37. Time Management TrainingHRMATT’s 9th Biennial Conference – May 13th & 14th, 201337Informationdescribing aprescriptionPracticeupgrade skillsPractice habitchanging skills
    38. 38. Observable,coachable, learnablebehavioursHRMATT’s 9th Biennial Conference – May 13th & 14th, 201338
    39. 39. Quiz–whichbehaviourspassthetest?Combing your hairArguing with your employeeConsidering your next moveDescribing a problemSolving an issueMediating a disputeAssigning an action itemClean your office / roomHRMATT’s 9th Biennial Conference – May 13th & 14th, 201339
    40. 40. HRMATT’s 9th Biennial Conference – May 13th & 14th, 201340
    41. 41. Time Management FundamentalsHRMATT’s 9th Biennial Conference – May 13th & 14th, 201341
    42. 42. HRMATT’s 9th Biennial Conference – May 13th & 14th, 201342
    43. 43. 3. CraftinggamesusingtheprinciplesHRMATT’s 9th Biennial Conference – May 13th & 14th, 201343
    44. 44. Gamification PrinciplesHRMATT’s 9th Biennial Conference – May 13th & 14th, 201344
    45. 45. Video-taped feedback1. In a 2-person roleplay,resolve a difficult issuewhile being filmed. Have aprotagonist / trainee andan actor.2. Replay the recording, andstop to give feedbackbased on key moments.Re-enact as needed.3. Come to consensus as agroup on the observedtechniques that workbest.HRMATT’s 9th Biennial Conference – May 13th & 14th, 201345
    46. 46. NewHabits - Improvement Game1. Figure out your current belt-level in timemanagement using a diagnosis built on bestpractices.2. Determine the gaps and your new target belt.3. Change your habits and earn a new belt.HRMATT’s 9th Biennial Conference – May 13th & 14th, 201346
    47. 47. Time Management AssessmentAnswer 85 quiz questions based on the 7fundamentals of time management and learnwhat current level of skill you possess.HRMATT’s 9th Biennial Conference – May 13th & 14th, 201347
    48. 48. SimulationsHRMATT’s 9th Biennial Conference – May 13th & 14th, 201348
    49. 49. 2Merge AirlinesHRMATT’s 9th Biennial Conference – May 13th & 14th, 201349
    50. 50. Tools Required – TwoMerge Game• US$100 program• Pictures $20• 1 half day of effortHRMATT’s 9th Biennial Conference – May 13th & 14th, 201350
    51. 51. Summary – PrecisionGames can be used to give learners practice inprecise behavioursWith immediate feedback, training can betransformed into an engaging experienceThrow learners into games as quickly as possibleand use their failures as a starting point forlearning new skillsHRMATT’s 9th Biennial Conference – May 13th & 14th, 201351
    52. 52. PlayingtheCliffhangerGameHRMATT’s 9th Biennial Conference – May 13th & 14th, 201352
    53. 53. To Receive My Game LinksHRMATT’s 9th Biennial Conference – May 13th & 14th, 201353Minnie Mouse minnie@disney.comJohn Smith-Ramlogan john@tstt.netAdd your contactinformationto my list /join us!

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