In recent years, research has generated a wide range of methodologies, tools and practices for the application of technology in learning. The partners in T3 have played an active role in this work. The techniques they have proposed (and validated) in research include virtual environments (for the teaching of soft skills), simulations of biological, physical and processes (in science teaching), simulations of inter-social processes (in management training), serious gaming (again in management training), the use of Web 2.0 technology (in collaborative learning), and the use of robots (in science education for school children). Outside the laboratory, however, use of these and similar technologies remains low. Despite major investment, the majority of modern e-learning continues to be based either on video-lessons (mainly used in company or university settings) or on page-turning web sites. Key features of the program will include (i) theoretical classes discussing the features and advantages of the new technologies; (ii) practical workshops , in which learners (university teaching staff, teachers and trainers) simulate learning sessions and familiarize with technologies (iii) project work , in which learners will prepare learning projects for use in their own classes, implement the project, and evaluate the results; (iv) joint assessment of the results by participants in the program. The program will be validated in a 9 month trial with 3 specific target groups ( 20 participants per group per trial ) in 3 countries (Rome, Italy : professional trainers; Valencia, Spain : university teaching staff; London UK : secondary school teachers).
T3 – Teaching to Teach with Technology KA3 Multilateral Project Orazio Miglino University of Naples “Federico II” Institute of Cognitive Sciences and Technologies, National Research Council, Rome
Project Goal: Produce a course (and courseware) to introduce Teachers, Vocational Trainers, Professors into (new) Learning Technologies
Two years ago: We started from a pragmatic definition of new Learning Technologies:
Overcome E-learning platforms. Not only Videogames (or Serious Games) The new Learning Technologies are: Computer Simulations, Robots, Augmented Reality Systems and Videogames
The new Learning Technologies permit to have experiences: For example: - scientific experiments in Virtual Laboratories - practices in Soft Skills (negotiation, mediation, decision making) acquisition - exploration of digital worlds The GACET11 (tomorrow) Show-case session will present some products and prototypes
After the two years: the partership has produced a standard methodology to “Teach to Teaching with Technology” reported in an Handbook (written in Spanish, English ant Italian) and a (long) video tutorial
PEOPLE IN ALT ISTC + NAC Andrea Di Ferdinando Massimiliano Caretti Alberto Venditti Massimiliano Schembri M. Luisa Nigrelli Onofrio Gigliotta Angelo Rega A. Delle Veneri Franco Rubinacci
ISTC CNR The Institute of Cognitive Sciences and Technologies (ISTC) is the result of a fusion of various institutions such as: the former Institute of Psychology, the former Institute of Phonetics and Dialectology in Padova and some groups from Biomedical Technologies in Rome, LADSEB in Padova and the Solid State Electronics group in Rome. Our research group belongs to a Network of Excellence , that brings together researchers of a broad range of theoretical and technological disciplines, psychologists, philosophers, biologists, engineers, computer scientists, physicists and mathematicians. Our Lab focus is to reproduce psychobiological phenomena in artificial systems using Evolutionary Robotics and Artificial Life techniques. Moreover, the group is involved in extending this approach to create effective new technologies that support psychological processes (Learning, Decision Making, Entertainment, Soft Skills, etc.). Moreover there is a strong link with NAC Lab, which is a sort of spin off of ISTC, based in Naples, with similar research fields.
MAJOR PROJECTS Website: http://www.nac.unina.it/sinapsi Year: 2008 - 2010 Funding: Lifelong Learning Programme EU Website: http://www.dread-ed.eu Year: 2007 - 2009 Funding: Lifelong Learning Programme EU Website: http://www.lanas.unina.it/ eutopia / Year: 2007 – 2009 Funding: Leonardo da Vinci Programme EU Website: http:// laral.istc.cnr.it / cocor / Year: 2007 - 2009 Funding: ESF -EUROCORES-Programme TECT EU Website: CLICK HERE Year: 2008 - 2009 Contract by: Entropy kn s.r.l. Website: http://www.sisine.net/ Year: 2005 - 2006 Funding: Leonardo da Vinci Programme EU
T3 AT A GLANCE The strategic goal of T3 is to develop and validate an innovative teaching program to promote the use of advanced learning technology by: (i) university teaching staff; (ii) secondary school teachers; (ii) trainers involved in VET. The final output of the project is a set of freely available tools, designed to encourage the use of new learning technologies. These include a book (available in printed and in downloadable format) describing practical applications of the new technology, free software, and a web site providing access to required technologies and technical support and a set of paper and electronic learning materials. The project, which lasted for 24 months , is organized in 10 Work Packages:
Needs Analysis (WP2)
Selection of technologies (WP3)
Methodology and Learning Program (WP4)
Technologies and infrastructure: testing set up and management (WP5)
Production of a book and CD/DVD "Teaching with Technology" (WP7)
WP6 TRIALS STEPS: Recruitment : The first stage of the process involved contacts with organizations (university departments, schools, companies) employing potential learners). Following the agreement of the organization, recruiters set direct contact with individuals interested in participation. Recruitment began at an early stage. Planning and preparation : This task involved detailed planning of the intervention and the familiarization of staff with project technologies. On each site, a train the trainer programme involved staff responsible for the “Technology kit” and it was done online . Teaching program : To facilitate participation by learners, teaching venues and schedules were organized flexibly to match the needs of participants. On average, each participant participated in the program for a total of 6 working days over a period of 6 months (1 academic year). Classroom teaching and workshops were interspersed with project in which learners try out new technologies with their own classes, where possible. Trial report : This step provided a report describing the organization and results of the trial.
WP7 TEACH WITH TECHNOLOGY STEPS: Planning, preparation and editing of manuscript : this step included the planning, preparation and editing of the English version of the manuscript Preparation of Spanish and Italian editions : it set the translation and editing of the Spanish and Italian editions of the book Preparation of CD/DVD : it supervised the assembly of materials to be included in the CD/DVD accompanying the book Production : it coordinated the professional production of the book (3 language editions) and CD/DVD.