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Game GuruFederico Peinado, Enrique López,Javier Torrente, Pablo Moreno-              Ger             GACET’11, Rome       ...
PeopleGame creators and developers  Federico Peinado  Daniel Canales  Enrique López Mañas  Francisco Javier MorenoSu...
Educational settingMSc in Game Development  Technical students  Focus on programmingCourse on“Industry practice”  Inn...
ChallengesThe “disappointment courses”  Non-appealing material  The dark side of game developmentTiming  Students imm...
What can we do?Grab students attentionMake their time investment worthwhile               GACET’11 – November 18th, 2011...
Game Guru: The story   GACET’11 – November 18th, 2011             Game Guru              5/10
Game Guru: The Game   GACET’11 – November 18th, 2011             Game Guru              6/10
DevelopmentEducational adventure game  Story development following the structures   from the course on narrative design...
Current status Functional and playableprototype    Full storyboard, spanningthreechapters    Playablefirstchapter    9...
Future workDevelopment Develop the remaining chapters Improve the animations for the characters Add voiceovers and sou...
Game GuruFederico Peinado, Enrique López,Javier Torrente, Pablo Moreno-              Ger             GACET’11, Rome       ...
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Paper f peinado_18-11

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Transcript of "Paper f peinado_18-11"

  1. 1. Game GuruFederico Peinado, Enrique López,Javier Torrente, Pablo Moreno- Ger GACET’11, Rome Pablo Moreno-Ger November 18th, 2011 pablom@fdi.ucm.es
  2. 2. PeopleGame creators and developers Federico Peinado Daniel Canales Enrique López Mañas Francisco Javier MorenoSupport and guidance Javier Torrente Pablo Moreno Ger GACET’11 – November 18th, 2011 Game Guru 1/10
  3. 3. Educational settingMSc in Game Development Technical students Focus on programmingCourse on“Industry practice” Inner workings of the videogame industry Development cycle / publication cycleCourse on “Narrative design” Narrative theory for game design GACET’11 – November 18th, 2011 Game Guru 2/10
  4. 4. ChallengesThe “disappointment courses” Non-appealing material The dark side of game developmentTiming Students immersed in their final project Pressure to complete the course GACET’11 – November 18th, 2011 Game Guru 3/10
  5. 5. What can we do?Grab students attentionMake their time investment worthwhile GACET’11 – November 18th, 2011 Game Guru 4/10
  6. 6. Game Guru: The story GACET’11 – November 18th, 2011 Game Guru 5/10
  7. 7. Game Guru: The Game GACET’11 – November 18th, 2011 Game Guru 6/10
  8. 8. DevelopmentEducational adventure game Story development following the structures from the course on narrative designCreated with eAdventure Cartoon-like characters Scenarios based on real photos Cartoon filter to fit the characters GACET’11 – November 18th, 2011 Game Guru 7/10
  9. 9. Current status Functional and playableprototype  Full storyboard, spanningthreechapters  Playablefirstchapter  9 scenes, 11 characters, 50+ interactiveobjects  4 in-gamebooks as support material  40 in-gameconversations, includingevaluations  Videos and backgroundmusic GACET’11 – November 18th, 2011 Game Guru 8/10
  10. 10. Future workDevelopment Develop the remaining chapters Improve the animations for the characters Add voiceovers and sound effectsOther English translation Evaluation with students GACET’11 – November 18th, 2011 Game Guru 9/10
  11. 11. Game GuruFederico Peinado, Enrique López,Javier Torrente, Pablo Moreno- Ger GACET’11, Rome Pablo Moreno-Ger November 18th, 2011 pablom@fdi.ucm.es
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