• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
EDEN conference - teachers as game designers
 

EDEN conference - teachers as game designers

on

  • 602 views

 

Statistics

Views

Total Views
602
Views on SlideShare
602
Embed Views
0

Actions

Likes
0
Downloads
0
Comments
0

0 Embeds 0

No embeds

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    EDEN conference - teachers as game designers EDEN conference - teachers as game designers Presentation Transcript

    • Teachers as Game Designers:Enhancing Innovation and Creativityin the ClassroomBarajas, M., Frossard, F., Trifonova, A EDEN Open Classroom 2011 Conference 27-29 of October
    • INTRODUCTION Teaching creatively: using imaginative approaches to make learning more interesting, exciting and effective (NACCCE, 1999) Game-based Learning (GBL) can promote creative teaching, as games make learning more interesting and effective (Gee, 2007) Barriers to the implementation of GBL in formal learning (Williamson, 2009): › Lack of integration of most games with the curriculum › Teachers and parents concerns over the content of some games EDEN Open Classroom 2011 Conference 27-29 of October
    • THE PROACTIVE APPROACH:TEACHERS AS GAME DESIGNERS TEACHER Puts the GBL scenario into practiceDesigns his / her own GBL scenario with his / her students To evaluate the impact of the design and implementation of GBL on teachers’ creativity EDEN Open Classroom 2011 Conference 27-29 of October
    • THE PROACTIVE GAME EDITORS<e-Adventure>› Tool for creating adaptable 2D point-and-click adventure games› Open source software› Developed by <e-UCM> (Madrid, Spain) EUTOPIA › Tool for creating multiplayer learning scenarios in online 3D virtual worlds › Developed by a joint venture between ISTC- CNR and University of Naples NAC LAB (Italy). EDEN Open Classroom 2011 Conference 27-29 of October
    • PROACTIVE IN SPANISH SCHOOLS Teacher training:1 21 teachers from 7 primary / secondary schools Co-design: ongoing collaboration process 2 among teachers and researchers Result: 3 13 GBL scenarios for primary and secondary education Pilot implementation: 2 pilot sites - 4 GBL scenarios 4 4 teachers - 50 students EDEN Open Classroom 2011 Conference 27-29 of October
    • PROACTIVE IN SPANISH SCHOOLS Examples of games created by teachers EDEN Open Classroom 2011 Conference 27-29 of October
    • EXPLORING CREATIVITY IN GBL EDEN Open Classroom 2011 Conference 27-29 of October
    • WHAT DO WE MEAN BY CREATIVITY? The creative processes 3 phases common to all models of the creative process: › Analysis: Defining and setting the problem to understand what is required to generate an acceptable solution › Generation: Searching through available pathways to generate adapted ideas and responses › Evaluation: Testing and evaluating the novel ideas and solutions produced during generation regarding their appropriateness and value Analysis Evaluation Generation EDEN Open Classroom 2011 Conference 27-29 of October
    • WHAT DO WE MEAN BY CREATIVITY? The creative product › There is a consensus on defining the creative product as novel and appropriateness (Amabile, 1996, Villalba, 2008) Creative teaching and learning Sawyer (2011) provides a list of behaviors for creative teaching: › Trust and safety › Problem finding › Encouraging surprise, humor, risk taking and allowing mistakes › Adopt inclusive approaches where students and teachers collaborate EDEN Open Classroom 2011 Conference 27-29 of October
    • EXPLORING CREATIVITY IN GBL Is the GBL scenarioWhat are the novel and adapted fordynamics of the teaching contexts andcreative design students’ profiles?process? Do the GBL sessions using the games developed by teachers support creative teaching and impact on learning? EDEN Open Classroom 2011 Conference 27-29 of October
    • INITIAL RESULTSA. The creative process of GBL design Different factors appeared as critical within the whole design process: › Collaboration • enhance the generation and evaluation of ideas › Time acted according to a double dynamic: • Limitation: teachers had to adapt their ideas and strategies according to the time available • Motivation: push teachers in achieving their goal within a limited period › Game editors’ affordances • mediators: facilitate the generation of ideas and shape the game prototyping and development • Constraints: scenarios are conditioned by the characteristics of the software EDEN Open Classroom 2011 Conference 27-29 of October
    • INITIAL RESULTSB. The product, the GBL scenario created Novelty GBL scenarios and games were considered as innovative by their authors › In comparison to their usual teaching practices › In comparison to educational resources available on the market Appropriateness › Products prove to be appropriate mostly regarding learning aspects › Gaming and technical aspects are still away from the standards of commercial games, as design contexts (budget, time, teachers’ experience in games, etc.) are not equal. EDEN Open Classroom 2011 Conference 27-29 of October
    • INITIAL RESULTSC. Game-based teaching and learning processes  GBL activities were reported as effective in terms of learning outcomes  GBL supported creative behaviors in the classroom › Teachers worked to maintain a psychologically safe class environment › Teachers encouraged questions and humor › Teachers appeared confident in their role as facilitators › A high level of collaboration among students and teachers EDEN Open Classroom 2011 Conference 27-29 of October
    • CONCLUSIONS Next steps: › A wider implementation in educational settings › Define a comprehensive model of creative GBL, which could be applied to various educational context and sectorsStudent: “I have the impression that I am more attentive with the game”, “Ilearnt without realizing it.”Teacher: “The project generated a synergy of collaboration among teachers,as well as the elaboration of a viable educational project.” EDEN Open Classroom 2011 Conference 27-29 of October
    • Thanks for you attention.www.futurelearning.orgUniversity of BarcelonaProActive project: www.proactive-project.euFrédérique Frossard: frederique.frossard@ub.eduMario Barajas: mbarajas@ub.edu EDEN Open Classroom 2011 Conference 27-29 of October