Blended Technology Futures
 

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A presentation on the Hybrid and Blended future represented by a human/tech co-evolution.

A presentation on the Hybrid and Blended future represented by a human/tech co-evolution.

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Blended Technology Futures Presentation Transcript

  • 1. Blended Technology FuturesTuesday, September 4, 12
  • 2. Hybrid & Blended Reality? The “meshing” of physical and virtual/digital worlds, resulting in the evolution of humanity and technology... ... impacting the way we govern, do business, perceive social interaction, and shape our world! outTuesday, September 4, 12
  • 3. The Convergence of Creating Our Social Change & Social Exponential Technology Is Creating A Architecture: New Social & Technological Age Lifelogging, Datascaping, Lifelogging Zettaflopping, Datascaping Serious Gaming Zettaflopping & Serious Gaming Mindjacking MindjackingTuesday, September 4, 12
  • 4. From Consumers... From Consumers... We Are moving ... to Creators! to Creators!Tuesday, September 4, 12
  • 5. Business is Moving Toward Augmented, Blended, Business, Culture, and Technology Are Moving and Hybrid Reality: Toward Augmented, Blended, & Hybrid Reality. The New This Creates A World of New World Of Social Interaction, “Virtual Place,” “Virtual Place,” and F2F & F2F BusinessTuesday, September 4, 12
  • 6. “VirFlex” The “VirFlex” Future Areas of Impact: Virtual Geography & Location Flexible Work Hours •Work •Talent Development •Business + Development •City Development •Innovation What does this do to the concepts of “work,” “workplace,” •Collaboration & “business,” not to mention the idea of the “city?”Tuesday, September 4, 12
  • 7. The ... Near Field Communications Communication Future Areas of Impact: •Technology •Innovation •Money •Banking & Finances •Data & Information •City Development •RetailTuesday, September 4, 12
  • 8. The “Gamified” Future The Gamification of Business Areas of Impact:•Talent If "customer Assessment engagement" is•Technology the super metric•Consumer of the next Insights decade, then•Consumption "gamification" is•Data & Analytics its elixir.•Marketing•Job Creation•Governance•Innovation•Social Media•Health & MedicineTuesday, September 4, 12
  • 9. Areas of Impact: “Smart Cities” as Large-Scale Hybrid Ecosystems: Changing the Shape & Purpose of Business & Society •City Development •Technology •Consumer Insights •Consumption •Data & Analytics •Marketing •Job Creation •Governance •Innovation •Social Media •Energy •Health & Medicine The “Smart City” FutureTuesday, September 4, 12
  • 10. The “Sensored” Future Areas of Impact: •Health & Medicine •Talent Assessment •Consumer Tech •Communications •Consumer Insights •Product Development •Data & Analytics •MarketingTuesday, September 4, 12
  • 11. The Sentient Future Areas of Impact: •Technology •Energy •Resources •Food •Innovation •Human Resources •Talent & Work •Retail •Consumer InsightsTuesday, September 4, 12
  • 12. The Avatar Future: Telepresence, Human/Machine Interface, & Robotics Areas of Impact: •Technology •Medicine •Human Resources •Talent & WorkTuesday, September 4, 12
  • 13. Techno-Human Co-Evolution FutureTuesday, September 4, 12
  • 14. Hybrid & Blended Reality is Changing Our Hybrid & Blended Reality Is Changing “Futures Thinking Orientation.” Our Future Thinking Orientation What the Future What The Future What We Will Do What We Will Do Will Do To Us Will Do To Us To the Future To The FutureTuesday, September 4, 12