Ericsson Kn3 W Ideas The Talking Village Presentation1

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    Ericsson Kn3 W Ideas The Talking Village Presentation1 - Presentation Transcript

    1. &
      Thinking Differently Thinking Together
    2. What can
      &
      do for
    3. Can deliver not only a new way of thinking,
      but also a new way of getting the whole organisation thinking together
      = use your own brain and the whole organizationbrain
      Most companies use a linear/logical process to guide the steps from an idea to its launch. But when it comes to idea generation....
    4. The Problem with most innovation initiatives: we pick the wrong ideas
      Not practical
      Try too hard to be creative, under
      pressure and fixedness, and lose focus
      of the real issues – solving customer’s
      problems
      Too many ideas
      End up with too many ideas / directions that are not well thought through, and clog up the
      evaluation and feasibility resources
      Not part of ‘the way we think’
      • becomes exclusive domain of marketing / R&D
      • favours the extroverts / loudest voices
      • and the rest of the organisation becomes disillusioned
    5. The Solution
      PROBLEM-LED
      Solving the right customer and business
      problemswith the right ideas to drive the
      business forward instead, of wasting
      resources chasing too many poorly
      conceived ideas
      SYSTEMATIC PROBLEM SOLVING
      Unfix the organisation’s thinking, and get
      the whole organisation not only thinking differently, but thinking together
      WHOLE ORGANIZATION THINKING
      Focus the whole organisation on the key innovation drivers solving relevant customer problems with unique solutions
      Change the innovation conversations inside the business
    6. Delivered through:
      Team / Project Workshops
      3 Day project-based workshops which include:
      - Problem of the Customer Immersion
      - Graphic design
      Organisation-wide awareness
      When the whole organisation begins to speak the problem-led language the innovation culture will change from adhoc / disconnected thinking to an integrated innovation approach
      In-house Facilitator Training
      Trained internal resources able to deliver workshops using the KN3W IDEAS tools and templates will enable a sustainable culture of problem-led innovation
    7. Combined with online “live” spirit & collaborative tools
      powered by
      To change the innovation conversationsbothinside the business and outside, with customers..
      .. and create a sustainable innovation culture
    8. Background and Theory
    9. Law of Evolution
      All systems (products, services.. people) are in a constant state of evolution towards an ideal state.
      ideality
    10. Unique innovative thinking process based on TRIZ (Theory of Inventive Problem Solving)
      • Identify the right problems to solve
      When you really understand the problem, the solution will become easier to see
      • Thinking not limited by fixedness
      Idea Fixedness: A psychological inertia that inadvertently prevents us from being able to easily see ideas and solutions beyond our experiences, knowledge and beliefs
      • Using the whole organisation‘s brain
      When the people who understand the problems of the business really understand the problems of the customer, unique new ideas will flourish.
    11. “While innovation appears to be comprised of a set of haphazard steps, in the long run it follows repeatable patterns. When you understand what drives these patterns you will be able to anticipate the conditions and actions needed to create the next evolution”
      GenrickAltshuler (1926 – 1998)
      The Theory of
      Inventive Problem-solving
      Теория решения изобретательских задач
      (TeoriyaResheniyaIzobretatelskikhZadatch)
      TRIZ
    12. Innovation Success Rate
      The rate of innovation is directly related tolevel and relevance of the deficiency or problempresent in the system
      The success of innovation – adoption and life cycle - is dependent on the degree of uniqueness in which that deficiency is solved.
    13. Confirmed by a study of nearly 3000 ideas 2003 - 2005
      Relevant Uniqueness
      Ideas with above average uniqueness AND
      above average relevance
      Scored consistently in the top quartile of purchase intent
      Ideas with above average relevance BUT
      below average uniqueness
      About half scored in the top quartile of purchase intent.
      Ideas with above average uniqueness BUT
      below average relevance
      Consistently fall outside the top quartile of purchase intent
      Commodity
      So What Uniqueness/Niche
    14. The PROBLEM
      “The formulation of a problem is often more essential than its solution” (A. Einstein)
      Ideas fail when the problems they are trying to solve are wrong in the first place. To deeply understand what makes them tick you have to get into your customers’ head, immerse yourself in their world.
    15. Innovation Success Rate
      High
      Unique and different
      Low
      High
      Low
      Level and Relevance
      of Deficiency / Problem
    16. Apple solved
      a relevant customer problem
      and they solved it in a
      unique way
      Unique Solution
      Relevant Problem
    17. Repeatable Pattern?
      More portable
      Recordable
      Motorised
      Stereo
      More storage
      More practical
      More compact / self contained
      More portable
      Increasingly compact / more portable
      Improved quality
      Camera, Pedometer
      Recordable Radio
      Multi-functional
      Video
      Built in storage and convenience
    18. Solving a relevant customer problem in a unique way
      How was Apple able to
      do this
      and not Sony?
    19. Fixedness
      “If you keep doing what you’ve always done, you’ll keep getting what you’ve always got”
      A psychological inertia that inadvertently prevents us from being able to easily see ideas and solutions beyond our experiences, knowledge and beliefs
    20. George de Mestrel
      Inventor of Velcro
      Cocklebur
      Arctiumlappa
    21. But what did George do for fun?
    22. If you are focused on the problem
      you will see solutions
      not just another irritating cocklebur
    23. In the late 90’s Sony’s cocklebur was MPMan
      developed by Sae Han Industries in South Korea.
      Sony had a fixed view on the way the electronics business worked
      Machine
      Media
      Apple saw the cocklebur
      +
      =
      Sony could only see the same old solution
      =
      +
    24. The typical brainstorming
      “Coupled with fixedness, brainstorming greatly compounds the chances of picking the wrong ideas”
      Quantity not quality, wild ideas, suspend judgement: yes, it’s fun...
      But the biggest issue is the idea that we can simply come up with ideas without spending time understanding the real problems or looking at them through the eyes of those affected
    25. open your mind to see the cockleburs
      Focuses on relevant problems
      Un-fixes thinking
      Promotes teamwork and collaboration, while still allowing individuals to work theough their own thought processes
    26. Promotes teamwork and collaboration, while providing individuals with the space to think
      Easy to use, less confronting than brainstorming and less subject to he-who-shouts-the-loudest influences
      Uses team judgement rather than group thinking
    27. John Gerrie, the founder of KN3W IDEAS® is not your typical innovation guru. He has lived with the real challenges of managing major global brands and businesses, with board or management committee responsibilities across 4 continents. He understands how innovation can drive a company’s success, and he also understands how often businesses can get bogged down and waste valuable resources picking the wrong ideas to work on.
                                                                                                                  
      Most recently John was the head ‘ideas-guy’ at Reckitt Benckiser plc, a global consumer goods company with dominant market positions in over 60 countries with global brands like Dettol®, Nurofen®, Mortein®, Lysol®, Harpic®, Vanish®, Airwick®, Woolite® Finish®, Gaviscon®, Lemsip® and many more. Reckitt have been the star performer in their sector, with double digit earning growth for the last 10 years driven by an innovation program that delivers close to 40% of its net revenue from products launched in the past 3 years.
      John was the architect of the Reckitt Benckiser front-end of innovation process, and led an ideas team that delivered over £750m in new product ideas annually.
      Contact:
      john.gerrie@kn3w-ideas.com
      Picture courtesy of Reckitt Benckiser plc,
      www.reckittbenckiser.com
    28. Conversational Marketing & InnovationProjects
    29. Social Media: a lastingRevolution
      “ Right now, yourcustomers are writingaboutyourproducts on blogs and recuttingyourcommercials on YouTube. They’re definingyou on Wikipedia and ganging up on you in social networkingsiteslikeFacebook. These are allelementsof a social phenomenon — the groundswell — thathascreated a permanent, long-lastingshift in the way the world works. Mostcompaniesseeitas a threat.You can seeitasanopportunity.”
    30. Our belief
      Ifmarket are conversations,
      It’s timeto
      speakout.
    31. Whatis the TalkingVillage?
      Itis aspontaneous community online (bloggersand other active people in the Web), thatwant togenerate, promoteand implementConversational Projects, based on real interactions and collaboration between brands and people.
      Aiming at:
      • Reducing the distance between (people in the) companies and (people in the) web
      • PromotingConsumer Empowerment
    32. The TalkingVillage Manifesto
      Webelievethat the Web is the idealgroundto generate a valuableconversationbetweenbrands and consumers.
      The playersof the conversationshouldbehonest, transparent, respectful, self-aware, competent.
      Onlywhenplayersunderstandeachother’s needs, is the dialoguetrulyauthentic.
      Contents create value in the Web. Brands and users can collaborate to produce high-valuecontents.
      Throughcommunication, brands propose cultural models. Wewouldliketocontributeasmuchaspossibleto the creationofsustainablemodels.
      The web useridentityis best expressedby the contentsthey generate and share – notbytheirsocio-demographicprofile.
      Empathyis key forproductiveconversations, ie the abilitytobe in eachother’s shoes. Usersshouldthinkofthemselversasbrands, brandsshouldthinkofthemselvesasconsumers.
    33. The TalkingVillageValues
      Ethics
      Dialogue
      Openness/transparency
      Respect
      Self awareness
      Knowledge
      Empathy
      Free choice
      Coherence
    34. 34
      One mission: from different languages to common visions
      Our role is about:
      • Facilitating conversations
      • Decoding true feelings and insights
      • Interpreting company languages and consumer languages, fostering mutual collaboration
      Understanding people and their problems
      Increasing the emotional intelligenceof the brands
    35. Concept/product test, focus groups… What’s new here?
      Everything!
      We don’t work on pre-cooked solutions...
      ...We team up from early stages of a process (be it a new product, a name, a new/improved process, a communication or promotion idea)
      ... We can transform a basic concept in a true, authentic story telling
      ... We achieve high quality of both inputs and outputs of the conversations:
      Villagers in our network are high-end innovators, creative minds, bloggers& storytellers, highly self-aware regarding consumption choices
      Moderators are professionals and Villagers at the same time
      35
      35
    36. Depending on objectives, our social/interactive tools can produce different outputs according to a growing level of mutual engagement : from insights gathering to emotional storytelling, from product placement to co-innovation pipelines
      4.   Co-creativity
      Collaborative problem solving and idea generation
      3.   Support
      Brand stimulating and participating into community life
      2.   Conversation
      Gathering insights, needs, feelings, stories, reviews information gaps
      1.   Listening
      36
    37. Some of the things we can do together:
      Insights gathering, through monitoring of existing conversations online,
      Participation to workshops
      Conversations about products in dedicated web areas, through product placement, diaries/reviews and other interactive tools
      Collective storytelling around your key selected themes/issues
      Private interactive platforms for idea generation and incubation, matching expert consumers with company brains
      ….
    38. 38
      Conversational marketing leads to:
      Better mutual understanding
      • Get the true feelings - unlock the key consumers insights and bring them to life
      • Unprecedented level of depth of such conversations
      • On the other hand, consumers understand the brand strategy
      Better relationship
      • Brands who are open to conversation can create a unique and lasting relationship which drives awareness and reputation with a qualified pool of trend setters and influencers
      Better communication
      • Develop Personal, relevant, authentic, engaging stories that consumers will spread for you
    39. Success cases: MulinoBianco
      • Bloggers and consumers used the product and held a 5 weeks diary on MB website, stimulated by a weekly “task”:
      • Before starting, they met with MB marketing team and interacted with them
      • Their creativity was seeked and appreciated by a big brand
      • Participants felt like a real Project Team
    40. Another success story: Boppy
      • Boppy is a breastfeeding pillow: 15 italian bloggers (all of them actually breastfeeding) were invited to join a conversation area on VereMamme.it (the website temporarily hosting The Talking Village) + posted spontaneous insights about their product experience on their own blogs
      • They used constructive criticism, proposed alternative uses, personalized the product, posted ironic stories...
      • These are not BUZZ marketing operations, but authentic storytelling by people, true & honest conversations
    41. Contacts
      Flavia Rubino
      Based in Rome, Flavia (…..)
      flavia.rubino@gmail.com
      +39 347 8309746
      Giuliana Laurita
      Based in Milan, Flavia (…..)
      giulianalaurita@gmail.com
      +39 347 2775028
    42. Thinking differently; thinking together
      to solve the
      right problems with the
      right ideas
    43. Appendice
      …E In azione
      ….
    44. 44
      Ipotesidi conversazione su TASK e raccoltadi feedbacks/insights
      Su un argomentospecifico
      Eg, executional evaluation
      Oppuresuun’areapiùampia
      Eg, new concept exploration
      Durata: 2 settimane
      Simile a Focus groups o intervistein-depth
      Durata: 4-5 settimane
      Simile a ricercaetnografica
      Moduli con feedbacks real-time
      Eg, discussion forum, chat, idea posting, Q&A
      modules a-sincroni con feedbacks + profondi
      Eg, video-diario, multtmedia blog
      oppure
    45. 45
      Ipotesidiconversazionion-going
      The Talking Village puòospitare un dialogocontinuativo con una community, alimentandouna“pipeline diinsights”:
      egconcept & copy development
      ma anchecommunity interne, per coinvolgereidipendenti in unacomunitàaziendalecheforniscastimoli e proposte
      Oppure community miste, cheincludonocliente, consumatori, esperti e professionisti
      Durata: 3, 6, 12 mesi per progetti/argomentispecifici
    46. 46
      Un ciclodiideazionecompleto, flessibileedintegrato con i workshops Kn3w Ideas
      foundational insight
      Incubation
      Modulichecombinano real time edaltreinterazioni
      Eg, concept discussion forum, quickfire Q&A,
      questionnaires
      Ideation
      Modulichesupportanocompitidiideazione
      Eg, chat, quickfire Q&A, an idea posting space, multi-media blogs
      Modulidi feedback in tempo reale
      Eg, chat, quickfire Q&A, an idea posting space, stimulus debate
      Moduliasincroni
      Eg, video diary, multi-media blogs based on specific tasks, stimulus response
      1-2 assignments / settimana
      Client team
      Customers
    47. 47
      Validazionee finetuningqualitativo
      Process Repeats
      Top Concepts
      Nuovi concetti in evoluzione su input / random
      Screening deiconcettipreferiti
      Input inizialisudiversiconcetti
      Valutazione Monadica
    48. 48
      Il livelloavanzato: High-end innovation partnering
      Thomas1
      Utilizzauna community numerosadi stakeholders, esperti, consumatori “opinion leaders”, per un periodoesteso.Mantenerel’accesso a questa community potrebbecostituireunafantasticafontedi challenge e stimoli per iltuo team, unavera e propria pipeline di insights. Puoiaprire un dialogocontinuativo con loro per 3, 6, 12 mesi o oltre…
      Non unametodologiadiricerca, ma unanuovaculturaper co-generareidee breakthrough, edinstaurareun dialogocontinuativosulmiglioramentodiprodotti e servizi.
      Nuoviterritori per un brand esistente…
      EPD’s, NPD’s
      White Space innovation…
      Brand stretch, White space, nuovi brands
      Co-creativity
      48
    49. 49
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