THE FROG PARTYTHANK YOU FOR JOINING US!
frogSIMUX SIMULATION AS A DESIGN PROCESSFOR GENERATING VIABLE INTERACTION MODELSWHEN, WHAT, POP PHYSICS RANT, EXAMPLES
SOMETIMES WE    WE WORK ON SERIOUS STUFFProject M Home HIV Test Kit
THE CONNECTED FUTURE
BLEEDING EDGE
REQUIREMENTS CAN FAIL                                        PRESCRIPTIV       INNOVATIVE                                 ...
UX SIMULATION OFFERSA RAPID PATH FORWARDWHEN REQUIREMENTSARE HARD TO ESTABLISH  THE SPACE MAY BE DARK, BUT IF YOU STEP IN ...
WHAT IS THE RUSH?  DON’T WE HAVE CONVENTIONS?  WHAT ABOUT RESEARCH?  WHAT IS THE HURRY?
DIY & DESIGNRAPID RESEARCHRAPID INNOVATION
RAPID PROPAGATION OF IDEASTHEQUANTUMSUBCONSCIOUS                        art by ~Rism on deviantart
INSPIRATIONx10
RAPID PROPAGATION OF IDEAS  IN THE TIME TO MARKET YOUR IDEA IS NO LONGER INNOVATIVE.  ACTUALLY FOR CONSUMERS THE IDEA BECO...
WANT OF MASS CUSTOMIZATIONTHE RISE OF THEMAKERS
THE ADHOCRACIES
MASS CTHULUMASS CUSTOMIZATION
RAPID PROPAGATION OF IDEASWANT OF MASS CUSTOMIZATION  GREAT FOR ETSY.COM, BUT NOT AS IDEAL FOR BELL CURVE MAKERS.  OPPORTU...
SHIFTINGCOMPUTINGPATTERNS
NEW PATTERNS OF COMPUTINGWE WON’T WEARTHE GLOVES
HOWEVERWE WILL DANCE
MAKERSINFLUENCETHE CONVERSATIONEACH OF THESE HAVE OVER 100,000 EXPOSURES
RAPID PROPAGATION OF IDEASWANT OF MASS CUSTOMIZATIONEXPANDING PATTERNSOF INTERACTIONS  USERS HAVE NEW INTERACTIONS TO LEAR...
UX SIMULATION OFFERSA RAPID PATH FORWARD  A GENERATIVE GUT CHECK FOR THE VIABILITY OF INTERACTIONS
BUT THIS IS WHATDESIGN RESEARCH IS FOR!
INNOVATIONBS & LIES                WISHLIST                 USER KNOWLEDGEADVICE                   COMPLAINTS
UX SIMULATION OFFERSA RAPID PATH FORWARDWHEN RESEARCH WILLBE TOO COSTLY
UX SIMULATION DEFINITIONA DESIGN PROCESS WHICH LEVERAGES EXPEDIENTTECHNOLOGY FOR GENERATING A VIABLE INTERACTONMODEL.
UX SIMULATION DELTATRADITIONAL: MORE BREADTH, FAVORS VARIETY, OFTEN WIRE/SCREEN/COMP FOCUSED       concept                ...
UX SIMULATION TACTICS EXPEDIENT TECHNOLOGY IS USED TO STAND UP THE MODEL AS RAPIDLY AS POSSIBLY. (FLASH/AIR, WPF, HTML 5) ...
UX SIMULATION PROCESSIMMERSION CONCEPT MAP GENERATIVE WHITBOARDINGSELECT FIRST VIABLE CODE TO FIDELITY5 WEEKS – 16 WEEKSDE...
UX SIMULATION PROCESS IMMERSION      CONCEPT MAP
UX SIMULATION PROCESS GENERATIVE WHITEBOARDING   SELECT FIRST VIABLE
UX SIMULATION PROCESS CODE TO FIDELITY   CRITICAL MASS                    WITH CRITICAL MASS YOU CAN GET                  ...
QUICK EXAMPLE
DOES IT WORK? CASE STUDIES
HP PRINTERS
MP3 PLAYER
IMERJ DUAL SCREEN PHONE
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Prototype verse Sim: Validating Software and UX Design
Upcoming SlideShare
Loading in...5
×

Prototype verse Sim: Validating Software and UX Design

3,408

Published on

Published in: Technology, Education
2 Comments
35 Likes
Statistics
Notes
No Downloads
Views
Total Views
3,408
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
0
Comments
2
Likes
35
Embeds 0
No embeds

No notes for slide

Prototype verse Sim: Validating Software and UX Design

  1. 1. THE FROG PARTYTHANK YOU FOR JOINING US!
  2. 2. frogSIMUX SIMULATION AS A DESIGN PROCESSFOR GENERATING VIABLE INTERACTION MODELSWHEN, WHAT, POP PHYSICS RANT, EXAMPLES
  3. 3. SOMETIMES WE WE WORK ON SERIOUS STUFFProject M Home HIV Test Kit
  4. 4. THE CONNECTED FUTURE
  5. 5. BLEEDING EDGE
  6. 6. REQUIREMENTS CAN FAIL PRESCRIPTIV INNOVATIVE E VISIONARY AS THE DESIGN REACHES TOWARDS THE VISIONARY WHEN THE CALL IS FOR TRAILBREAKING INNOVATION WHEN THE FINAL TECHNOLOGY IS NOT REALIZED OR UNSTABLE
  7. 7. UX SIMULATION OFFERSA RAPID PATH FORWARDWHEN REQUIREMENTSARE HARD TO ESTABLISH THE SPACE MAY BE DARK, BUT IF YOU STEP IN YOUR EYES WILL ADJUST START FASTER AND YOU CAN GET TO MIDNIGHT INSPIRATION EARLIER
  8. 8. WHAT IS THE RUSH? DON’T WE HAVE CONVENTIONS? WHAT ABOUT RESEARCH? WHAT IS THE HURRY?
  9. 9. DIY & DESIGNRAPID RESEARCHRAPID INNOVATION
  10. 10. RAPID PROPAGATION OF IDEASTHEQUANTUMSUBCONSCIOUS art by ~Rism on deviantart
  11. 11. INSPIRATIONx10
  12. 12. RAPID PROPAGATION OF IDEAS IN THE TIME TO MARKET YOUR IDEA IS NO LONGER INNOVATIVE. ACTUALLY FOR CONSUMERS THE IDEA BECOMES EXPECTED. BELL CURVE MAKERS NEED TO GET THERE FASTER
  13. 13. WANT OF MASS CUSTOMIZATIONTHE RISE OF THEMAKERS
  14. 14. THE ADHOCRACIES
  15. 15. MASS CTHULUMASS CUSTOMIZATION
  16. 16. RAPID PROPAGATION OF IDEASWANT OF MASS CUSTOMIZATION GREAT FOR ETSY.COM, BUT NOT AS IDEAL FOR BELL CURVE MAKERS. OPPORTUNITY ABOUNDS FOR OVER PROMISE UNDER DELIVER. A MIS-MATCH OF EXPECTATIONS.
  17. 17. SHIFTINGCOMPUTINGPATTERNS
  18. 18. NEW PATTERNS OF COMPUTINGWE WON’T WEARTHE GLOVES
  19. 19. HOWEVERWE WILL DANCE
  20. 20. MAKERSINFLUENCETHE CONVERSATIONEACH OF THESE HAVE OVER 100,000 EXPOSURES
  21. 21. RAPID PROPAGATION OF IDEASWANT OF MASS CUSTOMIZATIONEXPANDING PATTERNSOF INTERACTIONS USERS HAVE NEW INTERACTIONS TO LEARN BELL CURVE MAKERS HAVE PATTERNS TO CREATE AND DEFINE THERE IS NO APPARENT MAGIC IN SOME OF THESE
  22. 22. UX SIMULATION OFFERSA RAPID PATH FORWARD A GENERATIVE GUT CHECK FOR THE VIABILITY OF INTERACTIONS
  23. 23. BUT THIS IS WHATDESIGN RESEARCH IS FOR!
  24. 24. INNOVATIONBS & LIES WISHLIST USER KNOWLEDGEADVICE COMPLAINTS
  25. 25. UX SIMULATION OFFERSA RAPID PATH FORWARDWHEN RESEARCH WILLBE TOO COSTLY
  26. 26. UX SIMULATION DEFINITIONA DESIGN PROCESS WHICH LEVERAGES EXPEDIENTTECHNOLOGY FOR GENERATING A VIABLE INTERACTONMODEL.
  27. 27. UX SIMULATION DELTATRADITIONAL: MORE BREADTH, FAVORS VARIETY, OFTEN WIRE/SCREEN/COMP FOCUSED concept concept concept concept concept concept ADVANCE FAVORITE ADVANCE FAVORITE concept concept VARIATIONS VARIATIONSUX SIMULATION: MORE DEPTH, FAVORS VIABILITY, OFTEN ARCHITECTURE/INTERACTION FOCUSED concept concept concept concept concept concept ADVANCE VIABLE IDENTIFY & SOLVE IDENTIFY & SOLVE concept
  28. 28. UX SIMULATION TACTICS EXPEDIENT TECHNOLOGY IS USED TO STAND UP THE MODEL AS RAPIDLY AS POSSIBLY. (FLASH/AIR, WPF, HTML 5) UTILIZES AN AGREED UPON VISUAL & INTERACTIVE FIDELITY AND INDEX OF VISION. (THE BLUE SKY FACTOR) COMPANION DOCUMENTS RE-ENFORCE CORE CONCEPTS AND PRINCIPLES… (BUT NO EXCESSIVE WIREFRAMING) HOWEVER THE SIM IS THE ARTIFACT.
  29. 29. UX SIMULATION PROCESSIMMERSION CONCEPT MAP GENERATIVE WHITBOARDINGSELECT FIRST VIABLE CODE TO FIDELITY5 WEEKS – 16 WEEKSDESIGN TECHNOLOGIST, VISUAL DESIGNER, INTERACTION DESIGNER Client Name ProjectName 37
  30. 30. UX SIMULATION PROCESS IMMERSION CONCEPT MAP
  31. 31. UX SIMULATION PROCESS GENERATIVE WHITEBOARDING SELECT FIRST VIABLE
  32. 32. UX SIMULATION PROCESS CODE TO FIDELITY CRITICAL MASS WITH CRITICAL MASS YOU CAN GET SECONDARY USES, DEMO-WARE, USER TESTING, VISION, REFERENCE
  33. 33. QUICK EXAMPLE
  34. 34. DOES IT WORK? CASE STUDIES
  35. 35. HP PRINTERS
  36. 36. MP3 PLAYER
  37. 37. IMERJ DUAL SCREEN PHONE

×