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Future Of Play - Keynote MIT 2010 - Sandbox Summit

by on Jun 21, 2010

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Our culture has created more game players than game designers (or designers of play). Why does this distinction matter? This keynote introduces the four pillars of future play, including: open ...

Our culture has created more game players than game designers (or designers of play). Why does this distinction matter? This keynote introduces the four pillars of future play, including: open architecture, flexible tools, rule making and the 21st Century Super Powers of Play.

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  • epabstvonohain Phoenix-English Communications at Phoenix-English Communications Many thanks for providing liner notes before the show begins. Most of your slides were clear as day but the notes helped to explain what I did not immediately grasp.. I always learn something new when logging into SlideShare. Ellen. Phoenix-English Communications. 3 years ago
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  • dwil dwil Terrific!
    Would be great to be able to download this one! ;-(
    3 years ago
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  • dvdpro kes at kes I can think with your quotes. Thanks! 3 years ago
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Future Of Play - Keynote  MIT 2010 - Sandbox Summit Future Of Play - Keynote MIT 2010 - Sandbox Summit Presentation Transcript