MBC_innovate_i01

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Transcript

  • 1. MASTERINGBUSINESS & VALUE CREATION ’ ‘Fail fast, fail cheap! 1 2 IN WITH IN WITH IN IN TRACK 3 7 31 PARTS 28 222 OBJECTIVES MODULES OTHERS DAY-PARTS DAYSinnovation is a verb ...running the lean games to innovate!
  • 2. Everything changes
  • 3. klik hier
  • 4. change will happen anyhow the questions are: What’s the change pace? What is needed to adapt?
  • 5. creating new value is a verb: innovate
  • 6. Innovate the power to bring new added value to the worldif it is not new to you, something newwhen you do not adopt it, which is adoptedand andyou don’t talk about it, talked about with othersthan it is no innovation!
  • 7. strategies to innovate? improvement system suggestion system new venture teams open innovation lean startup|incubator labcustomer co-creation|design thinking rapid design co-creation
  • 8. work and reality?As many executives know from their own experience, organisations depend on people, not systems.Innovations fail by assumptions ofpeople instead of the real data from the field!
  • 9. innovations and reality? Derived from ‘Paths of change’ W. McWhinney, Webber, Smith and Novokowsky (1997):Innovation begins with your look at the world:
  • 10. performance to innovate? ...because how individuals look at the world, is critical to the way they learn, adopt and develop new added value
  • 11. look at the world!point-of-view or weltanschauung: humeur four winds archetypes realities From Will McWhinney (1997)
  • 12. realities! unitary mythic sensory socialFrom Will McWhinney, Creating paths of Change (1997)
  • 13. realities and beliefs! unitary mythic Events Material things Objects Resources Sensuality Experience Behaviour Facts Action sensory Data socialFrom Will McWhinney, Creating paths of Change (1997)
  • 14. realities and beliefs! unitary Policies mythic Rules Theory Truth Principles Belief systems Clarifications Assumptions sensory socialFrom Will McWhinney, Creating paths of Change (1997)
  • 15. realities and beliefs! Vision unitary Ideas Mythic Opportunities Creations Dreams Inspiration Symbols Meanings Metaphors Inventions sensory socialFrom Will McWhinney, Creating paths of Change (1997)
  • 16. realities and beliefs! unitary mythic What matters Preferences Appreciation Feelings Wants Motivation Attitudes Values sensory Purposes Ethics socialFrom Will McWhinney, Creating paths of Change (1997)
  • 17. realities! unitary mythic sensory socialFrom Will McWhinney, Creating paths of Change (1997)
  • 18. most real for you how things usually happen realities! accepting change unitary mythic truth ideas by form by creation no basic change everything was and is as I will it sensory social facts feelings by precedence by intentionno uncaused change fully accept change
  • 19. modes to play! unitary mythic ? ? ? ? sensory ? socialDerived from Will McWhinney (1997)
  • 20. modes to play unitary assertive mythic ve emergent analytic ti en in inv flu en sensory evaluativece socialFrom Will McWhinney (1997)
  • 21. design thinkingBasics by IDEO
  • 22. example
  • 23. needs skillfull professionals unitary assertive mythic ID EA TI O N INSPIRATION emergent ANALYZE ive E analytic P in nt T TY EC ve TO H in O fDu S l EeI PR IM P LEM OBSERVE ncN G EN TAT e ION CHALLANGE evaluative social sensoryFrom Will McWhinney (1997), re-mixed by Frits Oukes (2011)
  • 24. MASTERINGBUSINESS & VALUE CREATION ’ ‘Fail fast, fail cheap! 1 2 IN WITH IN WITH IN IN TRACK 3 7 PARTS 31 28 222 OBJECTIVES MODULES OTHERS DAY-PARTS DAYS by ... running the lean games to innovate! innovatrain.biz