Digital Publishing: What to take away

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Perspectives on Digital Publishing. Bonus: Best Practices …

Perspectives on Digital Publishing. Bonus: Best Practices

Presented during WoodWing's NextWave Tour.

More in: Design , Technology , Business
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  • 1. Digital Publishing from a few perspectives. Bonus: Best practices.Digital PublishingWhat to take away?
  • 2. Experience Designer, Adobe DPSJohannes Henselernordsueddesign.deganzfrische.frischmil.chdonemag.ccINFLUENCERDigital Publishing@frischmilch
  • 3. The aim
  • 4. Fulfull reader expectationsThe aim
  • 5. Hm … ?
  • 6. InternetPrint
  • 7. InternetPrint
  • 8. iPad
  • 9. immersivereadingexperiences
  • 10. Oliver Reichenstein, Designing for iPad: Realityinformationarchitects.jp/en/designing-for-ipad-reality-checkThe iPad bringshands and eyesback together.
  • 11. New connection with the Readerconversation
  • 12. Content
  • 13. Mario Garcia: relating to the audience’s needs: What the audience is telling us
  • 14. Mario Garcia: relating to the audience’s needs: What the audience is telling us
  • 15. Mario Garcia: relating to the audience’s needs: What the audience is telling us
  • 16. Hm …
  • 17. 5+ problematicMagazine Designs
  • 18. »You can make APPS withInDesign now?«
  • 19. »You can make APPS withInDesign now?«No.I only create content.
  • 20. »You can make APPS withInDesign now?«No.I only create content.And they are called ›apps‹.
  • 21. Building interfaces in aflat environment
  • 22. -Jakob Nielsen, iPad Usability: First Findings From UserTesting useit.com/alertbox/ipad-1st-study.htmlAnything youcan show andtouch can bea UI on thisdevice. Thereare no standards and noexpectations.
  • 23. -Jakob Nielsen, iPad Usability: First Findings From UserTesting useit.com/alertbox/ipad-1st-study.htmlAnything youcan show andtouch can bea UI on thisdevice. Thereare no standards and noexpectations.
  • 24. -Jakob Nielsen, iPad Usability: First Findings From UserTesting useit.com/alertbox/ipad-1st-study.htmlAnything youcan show andtouch can bea UI on thisdevice. Thereare no standards and noexpectations.
  • 25. Spread Contentover both orientations
  • 26. Unclear depth of informationafter the same action
  • 27. Video/Images and Text areseparate experiences
  • 28. »How to read me«
  • 29. »The paper tiger«Imitate instead of innovate
  • 30. 5 Things to take awayProject Planning
  • 31. Decisions
  • 32. Decide!
  • 33. Planing
  • 34. Plan carefully
  • 35. Plan carefullyPlan more time!&
  • 36. Plan carefullyPlan more time!&Know the ToolsKnow the Process&
  • 37. KonzeptDesign Technik
  • 38. KonzeptDesign Technik
  • 39. KonzeptDesign Technik
  • 40. KonzeptDesign Technik
  • 41. It‘s a ride ona rocket
  • 42. We improviseas we go along
  • 43. We change thewheels whiledrive the car
  • 44. But that‘s fun and exciting!
  • 45. Flux
  • 46. Design for the User
  • 47. Content Design
  • 48. Content Design Interaction
  • 49. ContentDesignInteraction
  • 50. Test
  • 51. Drum rollon your own
  • 52. What we have learnedjoezeffdesign.com/what-we-have-learned
  • 53. Emerging Patterns
  • 54. »Reading Mode«
  • 55. 3/4-Column-Layouts
  • 56. Double Spread is the»killing feature« of print
  • 57. L-shaped feature article
  • 58. Easy to understandinteractions in the shape ofyour fingertip
  • 59. One orientation seemsto be enough
  • 60. The second appearanceof the printed cover lookalike