• Design lead and Sr UI/UX  Architect, Professional  Services, Appcelerator• Digital Media Instructor, Rhode  Island Schoo...
• Filters• Pattern-Hungry• Rooted in Extremes
• The in-action refinement and  optimization of hindsight• We know what we need today  to help us understand what we  will...
• Apps, like any product, are  experience packages• We must consider end-to-end• From chemistry, to  ingredients, to recip...
• Necessary convergence in  technology, where convenience  meets resources, but we aren’t  yet resource limitless• Persona...
• Understanding the problems of  others helps us gain insight in  to the human condition• The more we do this, the better ...
• In user-centric design, you  must consider the user, each  step of the way• Enrich with value• Keep it authentic and hon...
• Mobility has made technology very personal• Driven by convenience and truly unique experiences• Users are now more aware...
• Asymmetrical balance between  familiarity and innovation• Skeuomorphism and real  life, material metaphors• Compliment w...
• An awesome experience does not equate to success• Investing in awesome experience is always a positive for the user• Ave...
• Design for mobility, first• Consider product target  platforms• Asymmetrical balance of  mainstays and new stuff• Preven...
• Avoid data and context  overload• Make content meaningful and  accessible to what the user is  currently doing and what ...
• We should always strive for fun  and memorable experiences• Constantly reinforce the  pleasure that is derived from  inp...
• Increased flexibility• Platform-specific• Improved differentiation
• Interaction commitment• CLEARLY identify primary  contexts, secondary  contexts, and detail contexts• Avoid primary/seco...
• Visualize information  architecture and design into a  format that a user can  understand• How can we allow for the  int...
• …not equal• …limited• …diverse, offering  opportunities to learn
• Make platform the star• The platform is your go-to-guy  out in the field• Empower the platform to  successfully deliver ...
• Experience equality is providing  the best experience  possible, given the constraints  of the environment• Everyone is ...
• Closely study platform user  interface guidelines• Not every documented  convention is best for every  experience; known...
Designing the Ultimate User Experience
Designing the Ultimate User Experience
Designing the Ultimate User Experience
Designing the Ultimate User Experience
Designing the Ultimate User Experience
Designing the Ultimate User Experience
Designing the Ultimate User Experience
Designing the Ultimate User Experience
Designing the Ultimate User Experience
Designing the Ultimate User Experience
Designing the Ultimate User Experience
Designing the Ultimate User Experience
Designing the Ultimate User Experience
Designing the Ultimate User Experience
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Designing the Ultimate User Experience

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Designing the Ultimate User Experience

  1. 1. • Design lead and Sr UI/UX Architect, Professional Services, Appcelerator• Digital Media Instructor, Rhode Island School of Design, CE• Office hours
  2. 2. • Filters• Pattern-Hungry• Rooted in Extremes
  3. 3. • The in-action refinement and optimization of hindsight• We know what we need today to help us understand what we will need tomorrow• We live in a time where it is extremely convenient to collect and connect data
  4. 4. • Apps, like any product, are experience packages• We must consider end-to-end• From chemistry, to ingredients, to recipe, to cake (is not a lie), to delivery, to nomnomnom
  5. 5. • Necessary convergence in technology, where convenience meets resources, but we aren’t yet resource limitless• Personal user comfort and usability testing
  6. 6. • Understanding the problems of others helps us gain insight in to the human condition• The more we do this, the better we are at spotting patterns; learning what people fundamentally want and need• Ask questions
  7. 7. • In user-centric design, you must consider the user, each step of the way• Enrich with value• Keep it authentic and honest• User value (needs), profiles, and stories help us to define the overall, core experience
  8. 8. • Mobility has made technology very personal• Driven by convenience and truly unique experiences• Users are now more aware than ever before
  9. 9. • Asymmetrical balance between familiarity and innovation• Skeuomorphism and real life, material metaphors• Compliment with concierge-like services and mechanisms
  10. 10. • An awesome experience does not equate to success• Investing in awesome experience is always a positive for the user• Average-to-poor user experience will continue to have an ever- increasing, negative impact on business success
  11. 11. • Design for mobility, first• Consider product target platforms• Asymmetrical balance of mainstays and new stuff• Preventing design compromise should be a super high priority
  12. 12. • Avoid data and context overload• Make content meaningful and accessible to what the user is currently doing and what they currently need• Navigation and interaction will be largely dictated and influenced by core experience
  13. 13. • We should always strive for fun and memorable experiences• Constantly reinforce the pleasure that is derived from inputs and outputs
  14. 14. • Increased flexibility• Platform-specific• Improved differentiation
  15. 15. • Interaction commitment• CLEARLY identify primary contexts, secondary contexts, and detail contexts• Avoid primary/secondary and detail cross-context• The path should be simple to traverse in either direction
  16. 16. • Visualize information architecture and design into a format that a user can understand• How can we allow for the interesting display of and interaction with data?• These are the more obvious opportunities
  17. 17. • …not equal• …limited• …diverse, offering opportunities to learn
  18. 18. • Make platform the star• The platform is your go-to-guy out in the field• Empower the platform to successfully deliver consistently awesome experiences to your customers
  19. 19. • Experience equality is providing the best experience possible, given the constraints of the environment• Everyone is accountable for platform experience
  20. 20. • Closely study platform user interface guidelines• Not every documented convention is best for every experience; known or unknown• Break some rules

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