Android Market & the App Store point towards more agile models for personal and collaborative participation in design by bringing together product presentation, user ratings, social recommendations, feature requests, bug reports, other feedback, designer responses, related apps, etc.
In a more open future we might also expect links to user-generated re-designs
Emerging technology, such as social media, augmented reality and virtual worlds make it technically possible for learners to create and share multi-media and multi-sensory representations of their experiences and understanding.
These representations offer learners new opportunities to communicate their personal perspective and teachers new ways to inquire into student learning
Technology can open access to knowledge in ways previously impossible through, for example, dynamic and graphical tools.
Our recent "MiGen” research project allowed learners to engage with some difficult ideas in mathematics by combining such tools with state-of-the-art pedagogy augmented by Artificial Intelligence techniques
Experienced clinicians diagnose using several reasoning modes (deductive, case-based,..) but health science students lack a case-base so must reason only hypothetico-deductively.
PATSy (www.patsy.ac.uk) - an interactive virtual patient database - provides students with on-demand case-based reasoning practice. Enables students to become more heterogeneous reasoners. Students also learn vicariously from others