Game Over: Disaster Planning for  the Computer and Video Game            Archive           Rebecca Frank           frankrd...
Introduction    About the CVGA    Preservation Assessment    Preservation Plan    Disaster Plan
About the CVGA: Mission    Preservation of the gaming experience    The CVGA “collects materials relating to games for t...
About the CVGA: The Collection    Approximately 2,200 games        cartridges, floppy disks, cassette tapes, optical dis...
About the CVGA: Location    Located in the basement of the Duderstadt Center, which opened in 1996         http://www.fli...
Phase 1: Preservation Assessment    Identified four major areas for concern:         Vulnerability to Power Events     ...
Phase 1: Preservation Assessment     Short-Term Priorities         Unplug Everything When Not in Use         User Guide...
Phase 1: Preservation Assessment     Middle-Term Priorities         Protection Specific to Different Types of Computer a...
Phase 1: Preservation Assessment     Long-Term Priorities         Stabilize Humidity         Develop Media Repair Skill...
Phase 2: Preservation Plan
Phase 2: Preservation Plan    Relocation         Clean Equipment, Consoles and Shelving at New Location         Organiz...
Phase 2: Preservation Plan    Long-Term Recommendations         Emulation/Migration         Environmental Monitoring   ...
Phase 3: Disaster Plan    Types of Disasters    Replacement vs. Salvage                               http://www.flickr....
Phase 3: Disaster Plan    Template:     http://www.lib.umich.edu/preservation-and-conservation/     emergency-response  ...
Thank YouJulianna Barrera-Gomez, Holly Beeman, David Carter, John Pas,Kendra Tsai, Valerie Waldron, Elizabeth Yakel, Shann...
Game Over: Disaster Planning for the Computer and Video Game Archive at the University of Michigan
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Game Over: Disaster Planning for the Computer and Video Game Archive at the University of Michigan

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Game Over: Disaster Planning for the Computer and Video Game Archive at the University of Michigan

  1. 1. Game Over: Disaster Planning for  the Computer and Video Game  Archive  Rebecca Frank  frankrd@umich.edu 
  2. 2. Introduction  About the CVGA  Preservation Assessment  Preservation Plan  Disaster Plan
  3. 3. About the CVGA: Mission  Preservation of the gaming experience  The CVGA “collects materials relating to games for the purpose of academic inquiry, including but not limited to: programming and technology, artistic and literary expression, social and cultural impact, and instruction and education   http://www.lib.umich.edu/computer-video-game-archive
  4. 4. About the CVGA: The Collection  Approximately 2,200 games   cartridges, floppy disks, cassette tapes, optical discs (CDs, DVDs, and Blu-rays), and digital files  40-50 unique computer and video game platforms   televisions, computers, monitors, video game consoles, handheld game consoles, game accessories (controllers, joysticks, etc.), and an arcade cabinet  Ephemera, such as miscellaneous manuals, magazines, and strategy guides  Materials within the collection are approximately 50% contemporary and 50% vintage
  5. 5. About the CVGA: Location  Located in the basement of the Duderstadt Center, which opened in 1996 http://www.flickr.com/photos/ david_s_carter/5507085133/in/ set-72157625769567484/ Mlibrary. (2006). Untitled Photograph of the Duderstadt Center.
  6. 6. Phase 1: Preservation Assessment  Identified four major areas for concern:   Vulnerability to Power Events   Storage: Protection and Organization   User Accountability   Reliance on Staff (vs. Documentation) http://www.flickr.com/photos/david_s_carter/ 5507078599/sizes/o/in/set-72157625769567484/
  7. 7. Phase 1: Preservation Assessment  Short-Term Priorities   Unplug Everything When Not in Use   User Guidelines   Tracking Usage (MIRLYN)   Organized Storage   Develop, Implement, and Maintain a Disaster Plan   Continue to Monitor Temperature and Relative Humidity
  8. 8. Phase 1: Preservation Assessment  Middle-Term Priorities   Protection Specific to Different Types of Computer and Video Game Media   Inventory   Formalized Global Policies and Procedures   Storage Area for Items Not in Use   Guidelines for Transportation and Exhibition
  9. 9. Phase 1: Preservation Assessment  Long-Term Priorities   Stabilize Humidity   Develop Media Repair Skills   Emulation/Migration   Hire Additional Interns  Other Considerations   Furniture Selection   Increased Visibility/Fund-Raising
  10. 10. Phase 2: Preservation Plan
  11. 11. Phase 2: Preservation Plan  Relocation   Clean Equipment, Consoles and Shelving at New Location   Organize Items on Shelves  Barcode/Catalog Items and Place in Protective Sleeves  Unplug Items When Not In Use, Install Kill Switch  Storage   Boxes for Ephemera and Game Boy Games   Cover Consoles When Not In Use   Remove Post-Its From All Items  Disaster Plan
  12. 12. Phase 2: Preservation Plan  Long-Term Recommendations   Emulation/Migration   Environmental Monitoring   Fundraising
  13. 13. Phase 3: Disaster Plan  Types of Disasters  Replacement vs. Salvage http://www.flickr.com/photos/ministrylink/183586484/
  14. 14. Phase 3: Disaster Plan  Template: http://www.lib.umich.edu/preservation-and-conservation/ emergency-response  Salvage Priorities  Disaster Response and Recovery Teams   Training
  15. 15. Thank YouJulianna Barrera-Gomez, Holly Beeman, David Carter, John Pas,Kendra Tsai, Valerie Waldron, Elizabeth Yakel, Shannon Zachary

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