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The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
The Lego Lean Game
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The Lego Lean Game

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  • I have a list of free Lean games and simulations on my blog at http://leansimulations.blogspot.com
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    • 1. The Lego Lean Game Danilo Sato, Francisco Trindade Agiles 2008 – Buenos Aires - Argentina
      • 22 nd Oct 2008
      © ThoughtWorks 2008
    • 2.
      • Quick introduction
      • Simulating a production line
      • How about software?
      Agenda © ThoughtWorks 2008
    • 3.
      • Lean concepts starting to be noticed in the software world
      • But not everyone has had contact with Lean principles and practices
      • We’re here to introduce you to Lean
      • Hands On!
      Why are we here? © ThoughtWorks 2008
    • 4.
      • Toyota Production System
        • Revolutionized manufacturing (Ford vs. Toyota)
        • Started to be applied to different areas
          • Google, Dell, Zara, …
          • Product Development
          • Supply Chain Management
          • Software
      Lean? © ThoughtWorks 2008
    • 5. Lean? © ThoughtWorks 2008
    • 6.
      • Push and Pull Systems
      • Kanban
      • Systems Thinking
      • Flow
      • Yatai (Work Cell)
      • And more…
      What we want to show © ThoughtWorks 2008
    • 7.
      • Let’s simulate a production line…
      Hands On – 1 st Step © ThoughtWorks 2008
      • 4 Teams
      • 4 rounds of 30 seconds (x2)
      • Follow the instructions
      • Build houses
      • 1 Piece = $ 1.00
      • 1 House = $ 25.00
    • 8. Stay Motivated! © ThoughtWorks 2008
    • 9.
      • What went wrong?
      Houston we have a problem… © ThoughtWorks 2008
    • 10.
      • Visible Inventory
      • Over/Under Production
      Waste © ThoughtWorks 2008
    • 11.
      • Overproduction
      • Waiting
      • Conveyance
      • Overprocessing
      • Inventory
      • Motion
      • Defects
      7 Wastes of Manufacturing © ThoughtWorks 2008
    • 12. Push and Pull Systems © ThoughtWorks 2008
      • Push System – upstream information
      • Pull System – downstream information
    • 13.
      • Physical device
      • Signals demand to downstream processes
      • Regulates demand on a pull system
      • Limits Work in Process (WIP)
      • Aids visual control
      • Self-directing
      Kanban © ThoughtWorks 2008
    • 14. Kanban © ThoughtWorks 2008
    • 15.
      • Using Pull and Kanban
        • Setup minimum buffers at intermediate steps
        • Demand comes first
        • Items are produced to fill gaps in the buffers
      • 4 rounds of 30 seconds (x2)
      Hands On – 2 nd Step © ThoughtWorks 2008
    • 16. Stay Motivated! © ThoughtWorks 2008
    • 17.
      • What went wrong?
      Houston we have a problem… © ThoughtWorks 2008
    • 18.
      • Another type of waste
      • Some people working more than others
      • Mura (Unevenness)
      • Heijunka
      • Balance number of people based on constraints
      Unleveled Process © ThoughtWorks 2008
    • 19.
      • Why does it still feel wrong?
      • What are the other teams doing?
      • What’s the purpose of the system?
      • Do we need 4 teams to build a house?
      • Teams 1 and 2 have overlapping tasks
      Systems Thinking © ThoughtWorks 2008
    • 20.
      • Multi-skilled worker
      • Single piece flow
      Yatai (Work Cell) © ThoughtWorks 2008
    • 21.
      • Using Work Cells
        • Each group will build 4 houses
        • Each person builds the whole house
        • Signal when all houses are built
      Hands On – 3 rd Step © ThoughtWorks 2008
    • 22. Stay Motivated! © ThoughtWorks 2008
    • 23.
      • 1 st Step - Push System
      • 2 nd Step - Pull System
      • 3 rd Step - Work Cell
      Our Results © ThoughtWorks 2008
    • 24.
      • We saw some of the practices
      • Practices are contextual
      • Underlying principles must be understood
        • Like agile!
      Is That All? © ThoughtWorks 2008
    • 25. Is That All? © ThoughtWorks 2008 Myth What TPS Is Not Reality What TPS Is A tangible recipe for success A consistent way of thinking A management project or program A total management philosophy A set of tools for implementation Focus on total customer satisfaction A system for production floor only An environment of teamwork and improvement Implementable in a short- or mid- term period A never ending search for a better way Quality built in process Evolutionary
    • 26.
      • Continuous Improvement
      • Reflect and adapt
      • Learn by standardizing
      • Long term thinking
      • Respect People
      Kaizen © ThoughtWorks 2008
    • 27. Other Improvements? © ThoughtWorks 2008
    • 28.
      • Manufacturing is not the same as Software Development
      • Lean Product Development
        • Knowledge flow is not the same as material flow
      Lean in Software Development © ThoughtWorks 2008
    • 29.
      • 7 Wastes in Software
        • Extra Features
        • Waiting
        • Unnecessary Transportation
        • Gold Plating
        • Partially Completed Work
        • Unnecessary Movement
        • Defects
        • Unused Employee Creativity
      Lean in Software Development © ThoughtWorks 2008
    • 30.
      • Example: Push System in Software
      Lean in Software Development © ThoughtWorks 2008
    • 31.
      • Example: Pull System in Software
      Lean in Software Development © ThoughtWorks 2008
    • 32.
      • Example: Pull System in Software
      Lean in Software Development © ThoughtWorks 2008
    • 33.
      • Much more:
        • Eliminate Waste
        • Create Knowledge
        • Build Quality In
        • Defer Commitment
        • Deliver Fast
        • Respect People
        • Improve System
      • You came to the wrong session 
      Lean in Software Development © ThoughtWorks 2008
    • 34. Thank you! Questions? [email_address] [email_address] © ThoughtWorks 2008 dtsato.com franktrindade.com

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