Les 4 portfolio & product presentation

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Game 3D workshop

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  • INTRODUCTION
  • Les 4 portfolio & product presentation

    1. 1. PRODUCT PRESENTATIONWhen presenting your 3D model to a specific audience,take into account the main reason you’re doing so!This could be:- Asking for feedback online (forum/Facebook)- Showcasing a specific skill (rendering/texturing/etc)- Presenting a portfolio piece to get a job/internship
    2. 2. ASKING FOR FEEDBACK?When asking for feedback (online or offline) take thefollowing into account:- Always post at least 2 pictures from 2 different angles- Always show a wireframe (edged faces)- Always use large screenshots (so it’s clear enough to see)- Do NOT use renders if your product is a game model (use screenshots in stead)
    3. 3. You can overlay ASKING FOR the wireframes in FEEDBACK PhotoshopUse a backgroundwith some contrast
    4. 4. PRESENTING A GAME PORTFOLIO PIECESo you want to show the world what you can do? Thenalso add the following elements in your presentation:- ALL texture maps (diffuse, specular, normal, alpha, etc.)- The amount of triangles used (preferred over polygons)- Possible restrictions you used (max. texture resolution, triangle/polygon limit, time limit, etc.)
    5. 5. PRESENTING A GAME PORTFOLIO PIECEOk, so you’ve created this awesome model and the coupleof screenshots aren’t doing it much justice… Why not takea couple of ‘beauty shots’ to impress the world?- Place your model on a pedestal / in a simple environment- Use SSAO (Screen Space Ambient Occlusion) if you want- Use antialiasing to prevent jagged edges- Place a couple of lights (warm / cold works best!)- Use shadows to add more realism- Render a turn-table so you can show every angleMarmoset Toolbag offers all these functions
    6. 6. Beautyshot example(warm / cold lighting)
    7. 7. Beautyshot example(show off detail)
    8. 8. Beautyshot example(interesting angles + details)
    9. 9. PORTFOLIO - DOs & DONTsYour portfolio should reflect your skills, knowledge of 3Dmodeling and last but not least: awesomeness!This means:- Keep old (and probably ugly!) models out- Only showcase your recent work (less = more)- Give some background information- Be honest! Don’t take credit for things you haven’t done and give credit where it’s due (concept artists)- Stick to what you know! Do not show concept art if you cannot draw, etc, etc..
    10. 10. PORTFOLIO - DOs &DONTs
    11. 11. PORTFOLIO - DOs & DONTsThink about your design! This means:- Show your main products on your main page- Use a simple color palette (grey + 1 color works best)- Don’t use a very distracting background (focus -> work)- Use categories for different modeling work (high poly, game assets, etc)- Keep the navigation and structure SIMPLE- Post your contact information on every page
    12. 12. PORTFOLIO - DOs & DONTs- Keep your resume up-to-date- Keep irrelevant information out of your resume- Link your Twitter/LinkedIn/Blog/Etc to your page (but think about what you’re sharing!)- Link your Twitter/LinkedIn/Blog/Etc to your page (think about what you’re sharing!)
    13. 13. PORTFOLIO - DOs & DONTsLastly, WIPs (works in progress) aren’t portfolio pieces.You can however show these if you keep them separatefrom the rest! Just be sure to finish these! 
    14. 14. RIGHT NOW- INSTANTFEEDBACK

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