WHAT IS A SILHOUETTE?A silhouette is the outline of a person, an object orscene, filled with a color (usually black on whi...
WHY ARE THEY SO IMPORTANT?A silhouette defines an object/person/scene’suniqueness, makes it recognizable and has the power...
SILHOUETTE & CHARACTERSEspecially important with characters!
SILHOUETTE & CHARACTERS
SILHOUETTE & CHARACTERS
SILHOUETTE & OBJECTSExample: an ordinary car
SILHOUETTE & OBJECTSExample: a race car
SILHOUETTE &OBJECTS
SILHOUETTE &OBJECTS
SILHOUETTE &OBJECTS
SILHOUETTE & DESIGNINGIn stead of diving right in start with silhouettes as a base
SILHOUETTE & DESIGNINGThe key is to look for interesting shapes, do not worryabout details just yet.
SILHOUETTE & SCENESUsing silhouettes as a base for creating environmentsenables you to get your balance and proportions ri...
SILHOUETTE & SCENES
COMPOSITION
COMPOSITION - DEFINITIONComposition is the placement or arrangement of visualelements in artwork.It is mainly used to guid...
COMPOSITION - EXAMPLE
COMPOSITION - EXAMPLE
COMPOSITION - EXAMPLE
COMPOSITION & GAMESComposition in games is particularly difficult because ofthere is no fixed frame like in traditional ar...
COMPOSITION &GAMES
COMPOSITION &GAMES
COMPOSITION & GAMESInstead of the traditional way of guiding the human eye,composition in games is used to guide the playe...
COMPOSITION & GAMESThe traditional elements of art still apply to games. Theyare still needed for a good composition:• Lin...
COMPOSITION – LIGHTING   (ESTHETIC)
COMPOSITION – LIGHTING   (FUNCTIONAL)
COMPOSITION & GAMESLast but certainly not least are the follow principles of artthat should also be taken into account:• U...
COMPOSITION – CONTRAST   (OVERDONE)
COMPOSITION – CONTRAST   (GOOD)
ASSIGNMENT
Les 3   game 3 d - silhouette & composition
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Les 3 game 3 d - silhouette & composition

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  • INTRODUCTION
  • Les 3 game 3 d - silhouette & composition

    1. 1. WHAT IS A SILHOUETTE?A silhouette is the outline of a person, an object orscene, filled with a color (usually black on white)
    2. 2. WHY ARE THEY SO IMPORTANT?A silhouette defines an object/person/scene’suniqueness, makes it recognizable and has the power toadd specific properties or traits
    3. 3. SILHOUETTE & CHARACTERSEspecially important with characters!
    4. 4. SILHOUETTE & CHARACTERS
    5. 5. SILHOUETTE & CHARACTERS
    6. 6. SILHOUETTE & OBJECTSExample: an ordinary car
    7. 7. SILHOUETTE & OBJECTSExample: a race car
    8. 8. SILHOUETTE &OBJECTS
    9. 9. SILHOUETTE &OBJECTS
    10. 10. SILHOUETTE &OBJECTS
    11. 11. SILHOUETTE & DESIGNINGIn stead of diving right in start with silhouettes as a base
    12. 12. SILHOUETTE & DESIGNINGThe key is to look for interesting shapes, do not worryabout details just yet.
    13. 13. SILHOUETTE & SCENESUsing silhouettes as a base for creating environmentsenables you to get your balance and proportions right,enabling you to set the tone of your scene really quick.
    14. 14. SILHOUETTE & SCENES
    15. 15. COMPOSITION
    16. 16. COMPOSITION - DEFINITIONComposition is the placement or arrangement of visualelements in artwork.It is mainly used to guide the human eye along theartists intended path and to set the mood.
    17. 17. COMPOSITION - EXAMPLE
    18. 18. COMPOSITION - EXAMPLE
    19. 19. COMPOSITION - EXAMPLE
    20. 20. COMPOSITION & GAMESComposition in games is particularly difficult because ofthere is no fixed frame like in traditional art. Instead, the player can change the view to his/her liking..
    21. 21. COMPOSITION &GAMES
    22. 22. COMPOSITION &GAMES
    23. 23. COMPOSITION & GAMESInstead of the traditional way of guiding the human eye,composition in games is used to guide the playertowards goals.A good composition in video games can only beachieved when the level design is flawlessly connectedwith the artwork!
    24. 24. COMPOSITION & GAMESThe traditional elements of art still apply to games. Theyare still needed for a good composition:• Lines - the visual path that guides the eye / player• Shapes (silhouettes!)• Colors - setting the mood• Space - space taken up by (positive) or between (negative) objects• Lighting - esthetic and functional
    25. 25. COMPOSITION – LIGHTING (ESTHETIC)
    26. 26. COMPOSITION – LIGHTING (FUNCTIONAL)
    27. 27. COMPOSITION & GAMESLast but certainly not least are the follow principles of artthat should also be taken into account:• Unity - arranging elements to create a feeling of completeness• Harmony - combining similar related elements, like opposite colors• Variety - try to vary things in your scene, make things notable• Balance - arrange elements so that no area seems heavier (unlessintended of course!)• Contrast - creates interest in a piece and can draw attention
    28. 28. COMPOSITION – CONTRAST (OVERDONE)
    29. 29. COMPOSITION – CONTRAST (GOOD)
    30. 30. ASSIGNMENT

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