Microsoft files patent for augmented reality smart glassesDocument Transcript
Microsoft files patent for augmented reality smart glassesEditors note - This website is amazing! i never thought that this would make it as site....hopeeverybody enjoys itWork on digital glasses that overlay information on top of the users view of the world hasbeen carried out by Microsoft.A patent applied for by the US tech firm describes how the eyewear could be used to bringup statistics over a wearers view of a baseball game or details of characters in a play.The newly-released document was filed in May 2011 and is highly detailed.If a product comes to market it could challenge Googles Project Glass.Google is planning to deliver its augmented reality glasses to developers early next year andthen follow with a release to consumers in 2014.Smaller firms - such as Vuzix, TTP and Explore Engage - are also working on or havereleased rival systems.Although some have questioned how many people would want to wear such devices, arecent report by Juniper Research indicated that the market for smart glasses and other next-generation wearable tech could be worth $1.5bn (£940m) by 2014 and would multiply overfollowing years.No missed momentsMicrosofts patent was filed by Kathryn Stone Perez, executive producer of the XboxIncubation unit which earlier developed the Kinect sensor; and John Tardiff, an audio-videoengineer who previously worked at Apple.It notes that entertainment organisers often provide screens showing information to enhanceaudiences enjoyment of their events. But looking at these displays forces the user to turntheir head away from the action - for example looking at the scoreboard at a baseball game,or translated lyrics at the side of the stage at an opera.Microsoft suggests augmented reality headwear would avoid the risk of missing a keymoment and also make it possible to see effects otherwise reserved for people watching onTV - for example a computer-drawn line superimposed over an American Football pitchshowing the minimum 10-yard distance a team needs to advance the ball.
The patent suggests the key to making this work would be to vary the transparency of theglasses lens.Lyrics could be shown next to an opera singer as an alternative to displays placed at the sideof the stage"[It would be] capable of generating display elements on various portions of a users displaywhile remaining portions of the head mounted display are transparent to allow the user tocontinue to view events or occurrences within the live event," it says."Other alternatives allow the display to become completely opaque, in order for the display toprovide, for example, a display of a video such as an instant replay of the live event."Microsoft suggests a wrist-worn computer could be used to operate the device, oralternatively the user might control it through voice-commands and flicking their eyes to acertain spot.It indicates that most of the processing work - identifying people and other objects in view,and deciding what information to show about them - would likely be carried out by remotecomputer servers in order to keep the equipment slimline.The firm adds that many entertainment events follow a set course - such as a characteralways appearing at the same point in a play - and this could be used to ready information inadvance to ensure it is brought up quickly.Microsoft suggests a wide range of sensors would need to be built into the eyewear -including a microphone, video camera, gyroscope, eye gaze-trackers, infra-red detector andmagnetometer as well as wi-fi and/or bluetooth connectivity - to provide the functionality itdescribes.
The document also describes some of the technologies it could license that have beendeveloped by other firms, suggesting Microsoft has explored the possibility of putting itsideas into practice.Nitin Bhas, senior analyst at Juniper research said he would not be surprised to see the theWindows-maker release a device over the coming years."We think smart glasses and other head-worn displays will be the next major form-factor forcomputing with adoption by consumers beginning around late-2014 to 2017," he told theBBC."The devices will help integrate technology into human life, making things like augmentedreality more seamless than it is on smartphones at present."Compared to other devices we think the adoption rate will be low and price points high in themedium-term, but they will catch on eventually."Original Source - http://www.bbc.co.uk/news/technology-20462840 and more information canbe found k12345