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Agile Deveopment-with-Scrum for CapitalCamp DC
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Agile Deveopment-with-Scrum for CapitalCamp DC


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Manager of Technical Delivery Shannon Lucas gave this overview of Scrum methodology for CapitalCamp DC.

Manager of Technical Delivery Shannon Lucas gave this overview of Scrum methodology for CapitalCamp DC.

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  • 1. Agile Development with Scrum
    Shannon Lucas
    July 22nd, 2011
  • 2. Outline
    What is Scrum?
    The Scrum Team
    Scrum Events
    Scrum Artifacts
    UX & Testing
    Organizational Impacts
    Selling Scrum
  • 3. What is Scrum?
  • 4.
  • 5. Scrum framework
    Founded on empirical process control theory
    Intentionally incomplete
    Iterative & incremental
    Outwardly facing & transparent
    Requires a definition of “done”
    Adapts to changing requirements
  • 6. The Scrum Team
  • 7. The Scrum Team
    Scrum Master
    Business owner
    Product Owner
    Scrum Team
  • 8. Product Owner
    Manages the Product Backlog and ensures business value of the Team’s work
    Represents stakeholder interests to the team
    Plans product releases and maintains product roadmap
    One person, not a committee
    Ultimately responsible for product’s success
  • 9. Scrum Master
    Serves as coach, fixer, and gatekeeper
    A leadership role rather than managerial
    Plans individual Sprints with Team
    Facilitates all of the Scrum events
    Manages relationship between Product Owner and rest of team
  • 10. The Development Team
    Cross-functional group of 5 to 9 people
    Self-organizing & continuously improving
    Team determines how to transform Product Backlog into shippable functionality
    Accountability belongs to Team as a whole
    No domain-specific sub-teams
  • 11. Scrum Events
  • 12. Sprints
    24 Hours
    Daily Scrum meeting
    14 Days
    Sprint Backlog
    Expanded tasks
    Potentially shippable product increment
    Product Backlog
  • 13. Sprints
    Consistent duration throughout project
    Team composition and quality goals remain constant
    No changes made that affect Sprint Goal
    Scope can be clarified or re-negotiated as more is learned
    Risk is limited to cost of one sprint
  • 14. Sprint Planning Meeting
    Time-boxed meeting to determine work to be done in a Sprint
    First event of every Sprint
    Answers “What will be delivered in this Sprint?”
    Answers “How will the work be achieved?”
  • 15. Daily Scrum
    Daily 15 minute (max) meeting
    Each team member answers three questions:
    - What has been accomplished since last meeting?
    - What will be done before the next meeting?
    - What obstacles are in the way?
    Not a status meeting
    Only Development Team can participate
  • 16. Sprint Review
    Development Team demonstrates work done in the Sprint
    Product Owner determines what has been “Done” or not “Done”
    Results in a revised Product Backlog
    Informs planning for the next Sprint
  • 17. Sprint Retrospective
    Final activity of every Sprint
    Team reflects on the Sprint in terms of people, relationships, process, and tools
    Identify what went well and where improvements are needed.
    Team plans how to implement improvements
  • 18. Scrum Artifacts
  • 19. Product Backlog
    Single source of requirements and changes to the product
    Ordered by unique priority
    Never complete
    Dynamic and changes as needed responding to changing business needs
    Anyone involved can contribute to it
  • 20. Product Backlog
    Highest priority items have the most detail
    Detail on lower priority items deferred until it’s needed
  • 21. Sprint Backlog
    Set of Backlog items that the Team commits to delivering in the Sprint
    Serves as a real-time picture of how work is progressing
    Belongs solely to the Development Team
  • 22. Definition of “Done”
    A shared understanding of what it means when work is considered done
    Defined at the beginning of the project
    Applies globally to the project
    Might include things such as:
    - Unit & functional tests
    - Documentation
  • 23. User Experience & Testing
  • 24. User Experience Tasks
    UX tasks happen slightly ahead of programming tasks
    UX expertise stays involved
    No big handoffs
  • 25. Testing
    No distinct testing phase
    Features are tested as they are completed, during the Sprint they are developed in
  • 26. Organizational Impacts
  • 27. Organizational Impacts
    Transitioning to Scrum isn’t always easy
    Traditional roles change
    Cultural changes
    Commitment to continuous improvement.
  • 28. Selling Scrum
  • 29. Selling Scrum
    Clients may perceive fixed-bid contracts as less risky
    Target-scope & target-cost models
    Limiting client exposure to the internal process
  • 30. Who uses Scrum?
  • 31. Questions?
  • 32. Thank you!
  • 33. Resources -
    Scrum Alliance -
    All Things Product Owner -
    Agile Project Management with Scrum by Ken Schwaber
    Succeeding with Agile: Software Development Using Scrum by Mike Cohn
    A Practical Guide to Distributed Scrum by Elizabeth Woodward