Introduction To Visual Design

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    Introduction To Visual Design - Presentation Transcript

    1. Introduction to Visual Design
    2. Ever wonder how to think like a Designer?
      This presentation introduces the fundamentals of visual design with examples from art history to pop culture, then explains how they translate to best practices in designing graphic user interfaces.
      We polish it off with a demonstration of how to implement some of these concepts using Expression Studio.
      Whether you have a designer-developer workflow or you ARE the designer-developer workflow, this presentation aims to simplify the mystery of why things “look good.”
    3. This is me:
      Twitter: dianeleeper
      www.dianeleeper.com
      www.42stars.com
    4. This is me:
      Twitter: dianeleeper
      www.dianeleeper.com
      www.42stars.com
      This is also me.
    5. Lin Bolin
      Seeing the Invisible
    6. What is Art&Why is it Important?
    7. Don’t worry.
      We are not(really) going there.
    8. Don’t worry.
      We are not(really) going there.
      But we do need to mention two things which art can do really well.
    9. Some art is
      “just decorative”
      Some art is created
      to match your sofa
      Some art is created
      to make people say
      “oh how pretty!”
    10. In my opinion, the best “Art”
      makes you ask a question.
    11. Computers are useless. They can only give you answers.
      Pablo Picasso
    12. 1977
    13. 1977 (pong)
    14. Cecin’est pas un pipe.
    15. But if
      EVERYTHING IS ART
    16. Then
      NOTHING IS ART
    17. So what can you
      talk about?
    18. Intention &Success
    19. Design is Art with objectives.
      Art does not need set goalsto be Art. It’s ok with experimentation.
      Design favors set goals and restraints. It resides in the realm of the measurable.
    20. There is overlap between art and design.
      It’s not really necessary to define how much.
    21. Thereis overlap between Art and Design.
      It’s not really necessary to define how much.
    22. Design favors set goals and restraints. It resides in the realm of the measurable.
    23. Design brings order.
    24. Design brings order.
    25. Design solves problems.
    26. Design solves problems.
      How do we design an advertisement that makes people read our copy?
    27. Design creates empathy.
    28. Design creates empathy.
      Better yet, Design is about visually telling your story to someone else.
    29. Design is creative.
    30. A Design Process
    31. A Design Process
      Get an Idea
      Decide on the Form it should take
      Decide what Methods to use
      Create the Structure
      Craft it
      Polish
    32. A Design Process
      Observe and Collect
      Brainstorm and Sketch
      Edit and Refine
      Produce
    33. Observe & Collect
      Be a Pirate.
    34. Brainstorm &Sketch
    35. Edit &Refine
    36. Produce
    37. DEBORAH ADLER
    38. Visual Tools of the Trade
    39. Visual Tools of the Trade
      Color
      Texture
      Image
      Type
      Look and Feel
    40. Color
    41. Warm
    42. Cool
    43. Some Good Color Resources
    44. Visual Tools of the Trade
      Color
      Texture
      Image
      Type
      Look and Feel
    45. Texture creates the
      illusion of space
    46. Some Good Texture Resources
    47. Visual Tools of the Trade
      Color
      Texture
      Image
      Type
      Look and Feel
    48. Visual Tools of the Trade
      Color
      Texture
      Image
      Type
      Look and Feel
    49. And then she saw it…
      And then she saw it…
      Oh, you get the idea.
      And then she saw it…
      And then she saw it…
      And then she saw it…
    50. Some Good Type Resources
    51. Whitespace is not wasted space.
    52. Consider the alternative.
    53. Negative space is not wasted space.
    54. Use a Grid Give your design some room to relax.
    55. 5% to 8%
      of men are
      color blind
      1%
      of women are
      color blind
    56. Color should not be your only visual clue in a design.
    57. Browser Inconsistency
    58. The Fold
      The term “fold” comes from newspaper design and refers to any content that is not visible when a viewer first comes to the screen.
    59. The Fold
      I’m going to let you finish, but…
    60. Web Design has it’s own rules.
      But it’s a fun game.
      A few good resources:
    61. What is Skill &Why is it Important?
    62. Spark Your Creativity
    63. Observe and Collect
    64. Check out local art!
    65. Take Photos
    66. Take a class
    67. Sketch
    68. Learn Typography
    69. Just do it.

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