Slideshow transcript
Slide 1: ALTERNATE REALITY GAMES and why you should care
Slide 2: A Story Margaret’s Honey website gets “hacked” Interested visitors talk to Dana, the webmaster, about what’s going on Visitors find garbled “mayday” messages, fragments of a story in embedded code and corrupted images Ongoing blog/email contact with Dana, mysterious artificial intelligences deepen mystery
Slide 3: A Story, Cont.
Slide 4: A Story, Cont. Players come across puzzles hidden in the site, leading to more messages Players are lead to payphones across US Over 12 weeks thousands of players congregate at phones to hear story fragments, talk to an AI, and perform missions
Slide 5: What’s in a name? alternate reality? no games? no actually, sort of
Slide 6: Pervasive Gaming (in a nutshell) (Social) Play Narrative Technology Cross Media & Common Modalities
Slide 7: Pervasive Gaming (in pictures) cyberspace in-between meatspace also:
Slide 8: Interesting Numbers Tie-Ins / Marketing Art of the Heist: 45mil impressions The Beast: 1mil players I Love Bees: 2mil players Independent Chasing the Wish: 3k players MetaCortechs: 12k players Perplex City: 40k players
Slide 9: The Technology (in a nutshell) Web (2.0 and otherwise) Blogs, Flickr, Youtube, Twitter, Forums, Websites, etc. Email, IM, IRC Mobile SMS, Location/Context-Sensing Telephony Phones, Asterisk ?
Slide 10: Play traditional MMO
Slide 11: Pervasive Play Low barrier Constructive Dynamic Flexible Scalable Community
Slide 12: Narrative
Slide 13: Pervasive Narrative Immersive Dynamic Flexible
Slide 14: All Together Now Actors inhabit same space as player collaboration
Slide 15: The Technology (in pictures)
Slide 16: The Technology (in pictures)
Slide 17: Why is this so cool? Immersive! Novel Meatspace is fun Dynamic - constant improvement Flexible - constant surprise Agile development
Slide 18: Why is this so powerful? Collective intelligence Collective empowerment Reality <--> Game “To make people believe is to make them act”
Slide 19: TorGame (long-lasting meatspace)
Slide 20: TorGame (long-lasting meatspace)
Slide 21: TorGame (long-lasting meatspace)
Slide 22: TorGame (long-lasting meatspace)
Slide 23: World Without Oil (preparing for the future by having fun)
Slide 24: World Without Oil (preparing for the future by having fun)
Slide 25: World Without Oil (preparing for the future by having fun)
Slide 26: World Without Oil (preparing for the future by having fun)
Slide 27: The Future The future of entertainment? Integration with traditional entertainment media Integration of more recent technology Problem solving Greater emphasis on social networks



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