Apprendre du                Game DesignFLUPA UX DAY, Maxime Basset, Vendredi 11 mai 2012
© Christophe Rabinovici
“Game is a problem solving activity, approached                        with a playful attitude”                        Jes...
Jesse Schell,                   Jesse James Garrett,The art of game design (2009)   The elements of user experience (2002)
“The fun and excitement of playing cannot becalculated in an abstract fashion : it must beexperienced”Reiner Knizia
Apprendre du                Game Design                                     Merci                                         ...
FLUPA UX-Day 2012 - Lightning Talk - Maxime Basset
FLUPA UX-Day 2012 - Lightning Talk - Maxime Basset
FLUPA UX-Day 2012 - Lightning Talk - Maxime Basset
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FLUPA UX-Day 2012 - Lightning Talk - Maxime Basset

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Lightning Talk "Apprendre du Game Design" présenté par Maxime Basset (Nealite) lors du FLUPA UX-Day 2012 à Paris.

Published in: Technology, Design
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FLUPA UX-Day 2012 - Lightning Talk - Maxime Basset

  1. 1. Apprendre du Game DesignFLUPA UX DAY, Maxime Basset, Vendredi 11 mai 2012
  2. 2. © Christophe Rabinovici
  3. 3. “Game is a problem solving activity, approached with a playful attitude” Jesse Schell, the art of game design (2009)
  4. 4. Jesse Schell, Jesse James Garrett,The art of game design (2009) The elements of user experience (2002)
  5. 5. “The fun and excitement of playing cannot becalculated in an abstract fashion : it must beexperienced”Reiner Knizia
  6. 6. Apprendre du Game Design Merci nealite is hiring ! • UX Designer • Project Manager • Visual Designer rh@nealite.fr www.nealite.frFLUPA UX DAY, Maxime Basset, Vendredi 11 mai 2012

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