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Once upon a time, the best way to get games onto an 8-bit microcomputer was to type them in yourself. Magazines for computer hobbyists contained program listings for games that were not only fun to play, but gave a generation of users both knowledge and permission to hack on their machines and become creators themselves.
This presentation looks at some of the magazines that defined the micro era and describe how they fostered a culture of active media participation, creative recombination, and independent creation that is reflected in the current day indie and maker scenes.
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