Flash Platform & Android

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Flash Platform & Android

  1. 1. Flash Platform & Android Wednesday, November 10, 2010
  2. 2. Multiscreen development with Flash Platform Wednesday, November 10, 2010
  3. 3. 3 Wednesday, November 10, 2010
  4. 4. 4 http://stocksandblogs.com Wednesday, November 10, 2010
  5. 5. 5 Wednesday, November 10, 2010
  6. 6. Wednesday, November 10, 2010
  7. 7. Apps & Mobile sites 7 Wednesday, November 10, 2010
  8. 8. AIR e Flash Player 10.1 Wednesday, November 10, 2010
  9. 9. Wednesday, November 10, 2010
  10. 10. Wednesday, November 10, 2010
  11. 11. AIR for ANDROID • GPS • Accelerometro • Camera Roll • Camera UI • StageWebView • SMS & Phone call • Screen Dimming 10 Wednesday, November 10, 2010
  12. 12. 11 +++ iniziamo con Android... Wednesday, November 10, 2010
  13. 13. Avvertenze per l’uso • studio delle funzionalità dell’applicativo • conoscenza dei device su cui si lavorerà • conoscenza dei modi d’uso dei device da parte degli utenti • studio dell’interfaccia • strutturazione dell’architettura della soluzione • testing! Wednesday, November 10, 2010
  14. 14. Android Manifest 13 Wednesday, November 10, 2010
  15. 15. 14 Tips & Tricks Wednesday, November 10, 2010
  16. 16. Tips sul Design • Evitare contorni, troppe linee, troppi dettagli... • Bitmap o Vettori? • Progettare in Landscape e Portrait • Max grandezza oggetti 4096x4096 • Meglio font di sistema che incorporati • Non usare il TLF Wednesday, November 10, 2010
  17. 17. Tips sul Development • Attenzione alle architetture scelte • Lavoriamo con misure relative anzichè assolute • Ottimizziamo il codice (http://www.bytearray.org/?p=1827) • Disaccoppiamento delle caratteristiche di piattaforma (dependency injection) • Approfondita conoscenza AS 3 Wednesday, November 10, 2010
  18. 18. Tips sul Development • Object pooling • Rimuovere i listeners • Settare a null gli oggetti • Framerate 20/24 fps • Non abusare delle Gesture • Enterframe invece che Timer Wednesday, November 10, 2010
  19. 19. Tips sul Development • Vector al posto degli Array • StageQuality e Dynamic framerate • Utilizzo di cacheAsBitmap e cacheAsBitmapMatrix Wednesday, November 10, 2010
  20. 20. TESTING! Wednesday, November 10, 2010
  21. 21. Tutto questo non solo per Android... Wednesday, November 10, 2010
  22. 22. GPU vs CPU 21 Wednesday, November 10, 2010
  23. 23. 22 Wednesday, November 10, 2010
  24. 24. 23 Wednesday, November 10, 2010
  25. 25. 24 Wednesday, November 10, 2010
  26. 26. Wednesday, November 10, 2010
  27. 27. Domande e risposte blog: http://lucamezzalira.com twitter: lucamezzalira email: luca@mart3.org Wednesday, November 10, 2010

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