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Adobe Camp 2012: Move & Play - Interactive Objects
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Adobe Camp 2012: Move & Play - Interactive Objects

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Presentation for Adobe Camp 2012

Presentation for Adobe Camp 2012

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  • 1. MOVE & PLAY interactive objects
  • 2. ABOUT ME • Herdiansah • http://herdiansah.com • Founder @ Flashid Interactive • R & D Manager @ Leafion Indonesia
  • 3. Let’s Move & Play move (verb) to pass from one place or position to another play (noun) exercise or activity for amusement, recreation and education
  • 4. INTERACTIVITY •Sensing •Controlling •Touching
  • 5. DEVICE Arduino & Phidgets "plug and play" building blocks for sensing and control. http://www.arduino.cc/http://www.arduino.cc/ http://www.phidgets.comhttp://www.phidgets.com
  • 6. DEVICE Kinect a motion sensing input device by Microsoft for the Xbox 360 video game console.
  • 7. DEVICE Multi Touch Display ability to recognize the presence of two or more points of contact with the surface
  • 8. FRAMEWORKS • openFrameworks, an open source C++ toolkit for creative coding. http://www.openframeworks.cc • OpenNI, API for writing applications utilizing natural interaction. http://www.openni.org/
  • 9. FRAMEWORKS • Open Exhibits, free multitouch software initiative for museums, education, nonprofits and students http://openexhibits.org • TUIO, an open framework that defines a common protocol and API for tangible multitouch surfaces. http://www.tuio.org
  • 10. FRAMEWORKS • AS3Kinect, a library consisting in a server in C and a client for flash to gain acces to the kinect device. http://www.as3kinect.org/ • AIRKinect, Microsoft Kinect SDK Native Extension for Flash. http://www.as3nui.com/
  • 11. FRAMEWORKS • as3osceleton, using Kinect as a multitouch device in adobe AIR. http://blog.aboutme.be/2011/03/07/as3osce • as3_openni, AS3 server/client for OpenNI (Open Natural Interaction). https://github.com/imekinox/as3_openn i
  • 12. Case Study Videos & Demo
  • 13. QUESTION
  • 14. THANK YOU e: herdinsah@gmail.com tw: @herdiansah fb: http://www.facebook.com/flashid