Oleg Pridiuk: Tips for Making a Good Game Great

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How much of your game is ready when you’re done with the game play? How do you develop, fund, publish your game? Let’s see some Unity production examples to answer these questions and see what can be improved.

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Oleg Pridiuk: Tips for Making a Good Game Great

  1. 1. Tips for making a good gamegreatMistakes Developers Should Know AboutOleg PridiukUnity Technologies
  2. 2. Hello in Tallinn at the INTERGAME 2013! PagCasual Connect Hamburg, 2013 2 e
  3. 3. 20 million downloads in just four days PagCasual Connect Hamburg, 2013 3 e
  4. 4. PagCasual Connect Hamburg, 2013 4 e
  5. 5. Innovative game play Something new, or done well Simple enough for a casual player Perfect for short sessions PagCasual Connect Hamburg, 2013 5 e
  6. 6. Apple: game of the year for iPad PagCasual Connect Hamburg, 2013 6 e
  7. 7. PagCasual Connect Hamburg, 2013 7 e
  8. 8. Setting that hooks the player in The dreams should also look and feel good, very good PagCasual Connect Hamburg, 2013 8 e
  9. 9. Editors Choice in the App Store PagCasual Connect Hamburg, 2013 9 e
  10. 10. PagCasual Connect Hamburg, 2013 10 e
  11. 11. Stunning art design Everyone wants an eye candy – Apple and the users PagCasual Connect Hamburg, 2013 11 e
  12. 12. Editors Choice in the App Store PagCasual Connect Hamburg, 2013 12 e
  13. 13. PagCasual Connect Hamburg, 2013 13 e
  14. 14. The niche Focus on what you’re best at PagCasual Connect Hamburg, 2013 14 e
  15. 15. Apple: game of the year for iPad PagCasual Connect Hamburg, 2013 15 e
  16. 16. PagCasual Connect Hamburg, 2013 16 e
  17. 17. Design for the platform Benefit from 5 fingers, two hands, sensors, platform features PagCasual Connect Hamburg, 2013 17 e
  18. 18. #1 in the US three hours after launch PagCasual Connect Hamburg, 2013 18 e
  19. 19. PagCasual Connect Hamburg, 2013 19 e
  20. 20. Replay value Your users should return to your game again and again PagCasual Connect Hamburg, 2013 20 e
  21. 21. Kingdoms of Camelot PagCasual Connect Hamburg, 2013 21 e
  22. 22. The Hobbit: Kingdoms PagCasual Connect Hamburg, 2013 22 e
  23. 23. Money is important Monetization – essential part of the game, not external PagCasual Connect Hamburg, 2013 23 e
  24. 24. These all are made with Unity =) • Windows • Bad Piggies • Windows 8, Metro, Windows RT • Ski Safari • Mac • Wasteland 2 • Web • Offensive Combat • Flash, Google NaCL, Unity plugin • Guns of Icarus • Ubuntu Linux • Total War Battles: SHOGUN • Custom ports available • Endless Space • Mobiles • Dead Trigger • BlackBerry10, iOS, Android, • Temple Run 2 Windows Phone 8 • Escape Plan • Consoles • Airport City • PS3, Xbox 360, Nintendo Wii U • Kings Bounty: Legions • Union • Prime World • Smart TV, Playbook, Nokia, • Three Kingdoms Online more… • Zombieville 2 PagCasual Connect Hamburg, 2013 24 e

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