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Game lynch Kyiv 2013
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Game lynch Kyiv 2013

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Game-lynch is a special format of the event when game development experts will speak about highs and lows of the presented games.

Game-lynch is a special format of the event when game development experts will speak about highs and lows of the presented games.

Published in: Entertainment & Humor, Design

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Transcript

  • 1. Game Lynch
  • 2. Alex Nichiporchik - Combat Sector Anastasios Katopodis - Earn to Die Philipp Döschl - Bob’s Dementia Eran Orlev - Sheep Happens George Zarkua - Heroes of the Sword
  • 3. Combat Sector
  • 4. Starting the game, yay!
  • 5.
  • 6. Monetization – renting weapons, upgrades, roulette wheels?
  • 7. Only 3 game modes? • Deathmatch • Team Deathmatch • Domination (aka Point Capture) This has be done before. Lots of times! Throw something interesting my way.
  • 8. No tactical gameplay, just grinding • Combat Sector has aim-assist • Your basic gameplay is hiding behind cover while reloading, repeat • Where are the grenades???
  • 9. Spice it up and make it more accessible • Add different style weapons, just shotguns and flamethrowers aren’t enough • Don’t try to monetize me until I’m addicted, guide me through the menus. This _is_ a browser game! • Reimagine your UI design
  • 10. Earn to Die
  • 11. EARN TO DIE LYNCH • Game icon is pretty boring for such an epic game • Name is not very memorable
  • 12. EARN TO DIE LYNCH – First purchase 20$ out of 25$ I had before even trying the track – In shop use X symbol instead of OK to close without choosing – Cancelling a purchase can be easily missed and first it felt like I did not have the option
  • 13. EARN TO DIE LYNCH – Once I got to play literally in less than 10sec I was out of fuel which ruined the fun – Not a good idea to have fuel as a restriction cause it limits the fun of playing – Cash warning when restarting for the first time not necessary – In the beginning you spend more time in the garage than you do playing – Level design is bad since with half tank I got as far as with a full tank and a better engine – Why am I not allowed to do and IAP to speed up my game?
  • 14. EARN TO DIE LYNCH – I found little to no use of the physics buttons
  • 15. EARN TO DIE LYNCH • Personally I'd prefer this as an endless track game where monetization is based a bit more on and a bit less on purchasing equipment • Try out Hill Climb Racing for a good example of how to construct monetization in this type of a game
  • 16. Bob’s Dementia
  • 17. Game Presentation - Hideous visuals (please get an artist to draw the art) - Why "Bob's Dementia"? Where's the link between the name and the Game? - No emotional bond to the character - Game icon:
  • 18. Game Presentation - WHERE'S THE AUDIO!??!?
  • 19. Gameplay - What's the story of the game? No intro, no communication with the player, etc... - What's the level objective? - Run through level, kill the ever same enemies... - Unclear on-screen infos - One level after another -> senseless level crawling
  • 20. Gameplay Lame drops:
  • 21. Core loop find the key start level upgrade get back to the exit summary
  • 22. Upgrades.... - never enough money to buy them....
  • 23. Gameplay he game is soooo repetitive. Only thing that changes are the backgrounds: -> Enemies, drops, traps, obstacles, EVERYTHING ELSE stays the same!! WTF!? O_o
  • 24. And a couple of other things to finish.... - Is this game finished or already released? - Motivate the player: LEVEL UPs are not well communicated. what do i get for it?  - No secrets to discover, no branches, no alternatives (even when finding 2 keys) - No increasing challenges, no learning curve, no rising difficulty - Where's the tutorial or explanations? - Perma death? Come ooooooon..... =/ - Randomly generated levels DON'T work! - How about a shop to buy items? - Maybe rename it to "Bob's Torture".... or "Philipp's Torture" ;)
  • 25. Sheep Happens
  • 26. The Basics • Endless 2D runner • Jump / Glide / Ride / Fight • What’s your goal?
  • 27. Core • Main Character motion and control • Obstacles and Physics Polish • Lack of / Repetitive content
  • 28. Game World / Orientation • Overwhelming Art (App Icon) • What’s the theme / story? • No sense of control • Changing Controls
  • 29. Monetization • What’s driving me to move forward? Or to customize him? • Social elements are not working properly
  • 30. Heroes of the Sword
  • 31. Click to edit Master text styles Second level Third level Fourth level Fifth level
  • 32. Start the vote!

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