Building games with a no-fuzz game backend
Строительные игры с нет-пух игра бэкэнд
HOLGER
WEISSBÖCK
Austria, 1981 Media Design, 1999 Performance, 2006
Flox, 2012 Gamua, 2009
Starling, 2011 iOS Games & Apps...
Important?
Важно?
100.000.000?
WILL IT…
Achievements Leaderboards Mobile
Debugability Player Progress
Insights & Analytics Savegames, States, …Platform I...
CROSS PLATFORM
TODOS…
Buy Servers Up-Front Setup Databases Write Server Code
Maintain Hardware
Build an extensible app stack
Prepare for ...
TOO MUCH WORK?
СЛИШКОМ МНОГО
РАБОТЫ?
The No-Fuzz Game Backend
In-Depth Analytics Leaderboards Achievements
Always On Logs
Player Profiles Remote Database AS3, ...
GAMES
ИГРЫ
PixelMogul Snailboy Bardbarian
Pathogen
The Zombie Show
Wake The Royalty
The Sweet Menace
Spin City
NO FUZZ
• One clean & optimized API for all tasks

Один чистый и оптимизированный
интерфейс для всех задач
• Unlimited amo...
PLAYERS
• Player login handling,
authorization & authentication

Игрока обращение Войти,
авторизации и аутентификации
• So...
ANALYTICS
• Observe Player Behavior, Origin,
Language, Devices, ...

Соблюдайте игрока Поведение,
происхождения, языка, пр...
HALLS OF FAME
• Cross-platform
Leaderboards

Кросс-платформенные
лидеров
• Achievements & Player
Progress

Достижения и иг...
ENTITIES
• Store arbitrary objects (e.g.
savegames, ...)

Храните произвольные объекты
• Share entities between players (e...
WWW.FLOX.CC
See you on
Увидимся на
www.flox.cc
Flox: Building Games With A No-Fuzz Backend
Flox: Building Games With A No-Fuzz Backend
Flox: Building Games With A No-Fuzz Backend
Flox: Building Games With A No-Fuzz Backend
Flox: Building Games With A No-Fuzz Backend
Upcoming SlideShare
Loading in...5
×

Flox: Building Games With A No-Fuzz Backend

402

Published on

Successful games need a backend that saves development time and gives you valuable information about your game and its players. In this session we will have a look at how to use Flox http://gamua.com/flox/ to get informative game analytics, identify and authenticate your players, store and analyze all your players log files and use Flox as a remote database for your custom game data like savegames and player states.

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
402
On Slideshare
0
From Embeds
0
Number of Embeds
4
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Flox: Building Games With A No-Fuzz Backend

  1. 1. Building games with a no-fuzz game backend Строительные игры с нет-пух игра бэкэнд
  2. 2. HOLGER WEISSBÖCK Austria, 1981 Media Design, 1999 Performance, 2006 Flox, 2012 Gamua, 2009 Starling, 2011 iOS Games & Apps, 2009Sparrow, 2010
  3. 3. Important? Важно?
  4. 4. 100.000.000?
  5. 5. WILL IT… Achievements Leaderboards Mobile Debugability Player Progress Insights & Analytics Savegames, States, …Platform Integration
  6. 6. CROSS PLATFORM
  7. 7. TODOS… Buy Servers Up-Front Setup Databases Write Server Code Maintain Hardware Build an extensible app stack Prepare for Peak Loads Waste Time in General Worry About Scalability
  8. 8. TOO MUCH WORK? СЛИШКОМ МНОГО РАБОТЫ?
  9. 9. The No-Fuzz Game Backend In-Depth Analytics Leaderboards Achievements Always On Logs Player Profiles Remote Database AS3, ObjC & Ruby
  10. 10. GAMES ИГРЫ PixelMogul Snailboy Bardbarian Pathogen The Zombie Show Wake The Royalty The Sweet Menace Spin City
  11. 11. NO FUZZ • One clean & optimized API for all tasks
 Один чистый и оптимизированный интерфейс для всех задач • Unlimited amounts of players backed by a scalable cloud
 Неограниченное количество игроков при поддержке масштабируемой облака • All game data in one single web interface
 Все игровые данные в одном веб- интерфейс
  12. 12. PLAYERS • Player login handling, authorization & authentication
 Игрока обращение Войти, авторизации и аутентификации • Social platform login support
 Социальная поддержка платформы Войти • Player status & progress store
 Статус игрока и прогресс магазин
  13. 13. ANALYTICS • Observe Player Behavior, Origin, Language, Devices, ...
 Соблюдайте игрока Поведение, происхождения, языка, приборы, ... • Gather Logs & Error Stacktraces
 Соберите все журналы и stacktraces об ошибках • Create Custom Events
 Создание пользовательских событий
  14. 14. HALLS OF FAME • Cross-platform Leaderboards
 Кросс-платформенные лидеров • Achievements & Player Progress
 Достижения и игрока Прогресс
  15. 15. ENTITIES • Store arbitrary objects (e.g. savegames, ...)
 Храните произвольные объекты • Share entities between players (e.g. custom maps, replays, ...)
 Поделиться объекты между игроками • Integrated security & permission handling
 Комплексная обработка безопасности и разрешения
  16. 16. WWW.FLOX.CC
  17. 17. See you on Увидимся на www.flox.cc
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×