Section meeting     art design & media              4th March
MANIFESTOTowards a really effective, creative, funArt Design & Media section & place to work
Trying things out (role play) / Being creativeBlowing off steam / Group bonding / Inclusion /Competition / Not work!
“Homo Ludens – humans defined asplayful creatures” (Huizinga J 1950)“From this perspective, we arecharacterised not just b...
“Adults ask „What isit?‟ Kids ask „Whatcan you do with it?‟”               (Tim Brown)
QUICK TASKPersona - if the section(ADM) were a person,describe them (words ofpictures) in 60 seconds
Process / System / Productivity /     Success / Creativity
“Rules may emerge andgoals may be sought, butthese will be provisionalinventions, makeshift toolsto help the advance ofcur...
“It is not whether baking biscuitsis meaningful, but the extent towhich the activity, can still seemso after it has been c...
Safety / Happiness / Friendship / Growth /     Space / Objectivity / Innovation
Tim Brown highlights a need for trust tomake play genuinely creativeTrust in our section, each other and our job• Observat...
“When does a jobfeel meaningful?When it allows us togenerate delight”              Alain De Botton
MANIFESTOHow can we incorporate play, reflectwith trust and work within usefulstructures to maximise creativity?
TEAMS    PLAY            TRUST          STRUCTUREMake things fun   What‟s good,   Effective systems                  what‟...
Upcoming SlideShare
Loading in …5
×

Play, Trust, & Structure in A&D Education

167 views

Published on

A presentation designed to enable my Art, Design & Media team to begin to harness play and trust within structures at work to maximise creativity

Published in: Technology, Health & Medicine
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
167
On SlideShare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Play, Trust, & Structure in A&D Education

  1. 1. Section meeting art design & media 4th March
  2. 2. MANIFESTOTowards a really effective, creative, funArt Design & Media section & place to work
  3. 3. Trying things out (role play) / Being creativeBlowing off steam / Group bonding / Inclusion /Competition / Not work!
  4. 4. “Homo Ludens – humans defined asplayful creatures” (Huizinga J 1950)“From this perspective, we arecharacterised not just by our thinking orachievements, but by our playfulness: ourcuriosity, our love of diversion, ourexplorations, inventions and wonder.” (Bill Gaver)
  5. 5. “Adults ask „What isit?‟ Kids ask „Whatcan you do with it?‟” (Tim Brown)
  6. 6. QUICK TASKPersona - if the section(ADM) were a person,describe them (words ofpictures) in 60 seconds
  7. 7. Process / System / Productivity / Success / Creativity
  8. 8. “Rules may emerge andgoals may be sought, butthese will be provisionalinventions, makeshift toolsto help the advance ofcuriosity and exploration.” (Bill Gaver)
  9. 9. “It is not whether baking biscuitsis meaningful, but the extent towhich the activity, can still seemso after it has been continuouslystretched and subdivided across5000 lives and half a dozenmanufacturing sites.” Alain De Botton
  10. 10. Safety / Happiness / Friendship / Growth / Space / Objectivity / Innovation
  11. 11. Tim Brown highlights a need for trust tomake play genuinely creativeTrust in our section, each other and our job• Observations• High performing teams• Wells / less wells• Students trust us to deliver the creative world in the most exciting and fun way
  12. 12. “When does a jobfeel meaningful?When it allows us togenerate delight” Alain De Botton
  13. 13. MANIFESTOHow can we incorporate play, reflectwith trust and work within usefulstructures to maximise creativity?
  14. 14. TEAMS PLAY TRUST STRUCTUREMake things fun What‟s good, Effective systems what‟s not? Mark Kate Jill Vicky K Jeremy Becci Trish Naomi Alan Laura Darren F Nicola B Ian Vicky P Bryn Katie Ruby Darren H Teresa Ruth Hannah M Jake Jen Becky

×