MANIFESTOTowards a really effective, creative, funArt Design & Media section & place to work
Trying things out (role play) / Being creativeBlowing off steam / Group bonding / Inclusion /Competition / Not work!
“Homo Ludens – humans defined asplayful creatures” (Huizinga J 1950)“From this perspective, we arecharacterised not just by our thinking orachievements, but by our playfulness: ourcuriosity, our love of diversion, ourexplorations, inventions and wonder.” (Bill Gaver)
“Adults ask „What isit?‟ Kids ask „Whatcan you do with it?‟” (Tim Brown)
QUICK TASKPersona - if the section(ADM) were a person,describe them (words ofpictures) in 60 seconds
Process / System / Productivity / Success / Creativity
“Rules may emerge andgoals may be sought, butthese will be provisionalinventions, makeshift toolsto help the advance ofcuriosity and exploration.” (Bill Gaver)
“It is not whether baking biscuitsis meaningful, but the extent towhich the activity, can still seemso after it has been continuouslystretched and subdivided across5000 lives and half a dozenmanufacturing sites.” Alain De Botton
Tim Brown highlights a need for trust tomake play genuinely creativeTrust in our section, each other and our job• Observations• High performing teams• Wells / less wells• Students trust us to deliver the creative world in the most exciting and fun way
“When does a jobfeel meaningful?When it allows us togenerate delight” Alain De Botton
MANIFESTOHow can we incorporate play, reflectwith trust and work within usefulstructures to maximise creativity?
TEAMS PLAY TRUST STRUCTUREMake things fun What‟s good, Effective systems what‟s not? Mark Kate Jill Vicky K Jeremy Becci Trish Naomi Alan Laura Darren F Nicola B Ian Vicky P Bryn Katie Ruby Darren H Teresa Ruth Hannah M Jake Jen Becky