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Browser Based Game Performance: I’m Over My Old Flame
with Jason Arena
Presented at FITC Toronto on April 27-29, 2014
More info at www.FITC.ca
Whenever Jason Arena asks other developers if they’re embracing browsers based game development – he typically hear the same responses: performance is slow, animation looks bad, not all devices support it, and the big one – it’s just not ready for primetime.
Jason will share some of the things we’ve learned about browser based game development over the past two years. He will discuss misconceptions, optimization, coding environments and best practices for making robust browser based games.