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The Loom Game Engine: Native, Mobile, Live Reloading
with Ben Garney
Presented at SCREENS 2013 in Toronto.
Details at fitc.ca/screens
Want to develop your app for multiple devices simultaneously? With live reload of code and assets? A familiar scripting AS3-like scripting language? And a fully open native stack? So did Ben – that’s why we built Loom. Learn about Loom, why we were able to port Starling, Feathers, and PureMVC onto it in less than weeks, and how it could be the next step in your mobile development journey.