Sorting, Submarines and Stories with Molly Schwartz

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Sorting, Submarines and Stories …

Sorting, Submarines and Stories
with Molly Schwartz

Molly Schwartz’s projects come from a need to see something, a place built, a world made, in very specific colors. Each component of a project can be seen as a characteristic feature of a submarine. This metaphor is handy at the level of undertaking and execution, categorically arranging ideas and concepts to design a story.

The exercise is to break down the elements of submersible craft and use them to develop and amplify a project. Framework / Structure / Infrastructure = Drawing. Every project starts from drawing. How is the ship built? Sketch the parts. Draw the plan. Engine = Concept. Here is the heart of your project. Sea-worthiness = Does it sink, float or take on water? Bridge = Control. How do you control everything? What operations are automated and which are manual?

Building out from simple drawings, her projects incorporate painting, objects, photography, physical and digital animation, coding, sculpture and physical computing. All elements are combined into a working system, whether physical installation, projection or animation on screen.

Molly is a painter, in love with the mechanism of invented traveling vessels and she would like to discuss making what you want to see, via the parallel idea of a submarine.

Presented at FITC Toronto 2014 on April 27-29, 2014
More info at www.FITC.ca

More in: Design , Technology , Spiritual
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  • 1. SUBMARINES, SORTING, & STORIES. a talk by Molly Schwartz Sunday, April 27, 14
  • 2. Sunday, April 27, 14
  • 3. Sunday, April 27, 14
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  • 6. Engine = Concept. The Heart. Sunday, April 27, 14
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  • 8. Sunday, April 27, 14
  • 9. FRAMEWORK/ Structure, Infrastructure = Drawing. Sketch the parts & the plan. Sunday, April 27, 14
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  • 12. COMPONENTS = Elements. List may include: computer, monitor/projector/visuals, physical/sculptural elements, cables, power supply micro controller, sensors, kinect, camera, etc. Sunday, April 27, 14
  • 13. CONTROL ROOM = Intelligence, Code/Programming/Response. Officer of the Watch. Crew at Stations. Sunday, April 27, 14
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  • 15. HELM = Who is in command. Sunday, April 27, 14
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  • 17. Ladders & Hatches = Communication. Communication among elements of the project: physical parts ­> sensors ­> micro controller ­> computer ­ > code ­> output motion, visuals, & audio Sunday, April 27, 14
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  • 29. GUIDANCE & NAVIGATION = Physical actions to cause response. Making it go. Sunday, April 27, 14
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  • 33. KNOBS & SWITCHES. Sunday, April 27, 14
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  • 35. BATTERIES = Power source. Electricity/battery/kinetic/human­power Sunday, April 27, 14
  • 36. STEALTH/SILENT RUNNING = Materials & means. Sunday, April 27, 14
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  • 52. Environmental Life Support /Thermal Control = Invisible Support. Sunday, April 27, 14
  • 53. HULL = Shell/Skin. What is the cover? Appealing interlocking parts? Sunday, April 27, 14
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  • 57. Propellers = Propulsion Animation. Sunday, April 27, 14
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  • 59. Animation. Sunday, April 27, 14
  • 60. Animation. Sunday, April 27, 14
  • 61. BALLAST Buoyancy =  Positive or negative Sunday, April 27, 14
  • 62. Torpedoes = Attack. Taking down enemy ships. Defensive maneuvers to avoid depth charges. Sunday, April 27, 14
  • 63. RUDDER/ PLANES = Balance, Sculptural/Physical integrity and Stability. Sunday, April 27, 14
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  • 70. SONAR, BATHYMETRY, SALINITY, THERMOGRAPH, RADAR = Sensors. Sunday, April 27, 14
  • 71. PERISCOPE = Periscope*. Sunday, April 27, 14
  • 72. PERISCOPE = Periscope*. *may not apply to all projects. Sunday, April 27, 14
  • 73. PORTAL/HATCH = Entrance. Sunday, April 27, 14
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  • 75. OCEAN/DOCK = Where is ship situated? Sunday, April 27, 14
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  • 79. a Sea­Worthy Boat Sunday, April 27, 14
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  • 95. www.phlea.tv Sunday, April 27, 14