Oculus Rift : Dos, Don’ts and Demos
with Stephan Tanguay
2014 is the year that virtual reality will go from a bad memory from the 90s to the beginning of a new way to experience content. Already the Oculus Rift has started to transform several industries with its ability to transport you to a completely interactive virtual space. As a designer and/or developer, this transformation will change the way you look at your work.
The first time you build something on the screen and then project yourself into your own creation, you quickly feel a sense of wonder and excitement from experiencing content in a way you never expected. You will also realize that many things that work well with a typical mouse, keyboard and computer screen work considerably different in the virtual world. Sharing these experiences with Stephan will help you to understand how to leverage what works in virtual reality and what to avoid so your virtual experiences will be effective at immersing users in your virtual creations.
Presented at FITC Toronto 2014 on April 27-29, 2014
More info at www.FITC.ca
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