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Let ’em Explore with Stefan Wagner
 

Let ’em Explore with Stefan Wagner

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Presented live at FITC Amsterdam 2014 on Feb 24-25, 2014 ...

Presented live at FITC Amsterdam 2014 on Feb 24-25, 2014
More details can be found at www.FITC.ca

Interactive experiences that sustain user interest and imagination
For the last couple of years, Stefan Wagner has been working in the field of interactive exhibits, including installations and software that give the audience an understanding of specific (often hard to grasp) topics. Ranging between interactive design, information visualization and creative coding, Stefan learned to love the concept of putting the user in a place where he is not merely a consumer of media, but where he gets to actively and willingly explore the content presented to him – applications that sustain user interest and imagination. In the course of his studies as well as in commercial projects, he has tried to adopt this idea.

In his talk, Stefan Wagner will give you an insight into the development of some of the interactive projects he has been working or collaborating on and how they managed to catch user attention by deploying realtime visuals and/or new concepts of interaction like augmented reality and gesture-based input. He will also discuss conceptual as well as technical issues, problems and insights of these projects.

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    Let ’em Explore with Stefan Wagner Let ’em Explore with Stefan Wagner Presentation Transcript

    • Let ‘em explore Stefan Wagner @andsynchrony andsynchrony.net designandsystems.de
    • we! designers, artists, storytellers… users, the audience, … …what? Let ‘em explore
    • How I came to explore… Level Design, 3d Art Flash, HTML, … AE Artist, Motion Design, Animation The Basic Stuff Interaction, Creative Coding * B.A. Communication Design, FH Würzburg 2007 2009 M.A. Information Design 2011 2013 * »Wow, interactive media is totally making a difference!!«
    • connecting information design to gamic elements.
    • Gamification Game Layer Embrace the content you got by designing it the way it deserves.
    • Digital Media (in education, communication & information design) What is the relation? What meaningful connections can be created? Games
    • Won? know-how / experience ++ Start Incentive REGULATED COURSE OF THE GAME know-how / experience ++ Frustration End Lost?
    • exploration know-how / experience ++ curiosity Start USING INTERACTIVE CONTENT know-how / experience ++ exploration message End
    • »Generating Utopia« 2013, part of master thesis
    • Can we read and calculate dreams, desire, wishes from data? Can a utopia be created by a machine?
    • analysing the structure of social location data Tr a N ig ve l& Tr a np or ht Sh t lif e op Sp ot O & ut Se rv ic e do Co H om lle or s& ge Re & e Un tio n od Ar ts O & er sit y Pr of En th te iv cr ea Fo rta in er es m en t sio na l& O th er Pl ac es
    • vimeo.com/74066023
    • recreation productivity transport
    • exploration through imagination …by allowing the user room to interpretate
    • The technical side ! » Processing with intense use of OpenGL features » No custom 3d-modelling – everything is built with data » Toxiclibs by Karsten Schmidt for 3d-Model Calculations » Depth-of-field post-processing shader originally by Martin Upitis
    • vimeo.com/87175277
    • »the institute« Steinbeis Forschungszentrum “Design und Systeme” Würzburg, Germany Directed by Prof. Erich Schöls and Sebastian Gläser www.designandsystems.de
    • Digital Spine Client: spontech AG 2012 by Design and Systems
    • Requirements: ! » Explain how their software works ! » Showcase their competence in 3d-scanning of spines from 2d x-ray images ! » Show why the use of their software leads to better results in spine surgery
    • What we could have done
    • vimeo.com/55257216
    • What we did: ! » Rebuilt a human spine in Processing with full motion simulation » Visualization that works as an eye catcher but is fully interactive as well » Guide through the steps of the original software in a simplified way » Let users do digital spine surgery with different implants » Show how a treated spine is more movable again after surgery using the software (before / after)
    • the scanner
    • implant revolver
    • scientific interface mimicri
    • exploration through self-confidence …by making it easy for the user to deal with complex topics
    • The technical side ! » Processing with intense use of OpenGL features implemented by Andres Colubri » custom-written x-ray shader for teh visualz » Custom spine class that rigs and animates a human spine 3d model by reading medical data » Thanks to GLmodel implementation, the spine is being rendered 3 times spanning 2 HD displays without affecting performance
    • Difflect 2011, bachelor thesis
    • Enhance printed media by adding a digital layer Create a meaningful connection between digital and print
    • Basic concept: the digital mirror
    • vimeo.com/33834276
    • Extended Paper Client: coperion GmbH 2013 by Design and Systems
    • vimeo.com/68391099
    • Cover = table of contents
    • Sensitive areas for triggering additional content
    • Move paper to the left » product flow Move paper to the right » exploded view
    • The technical side ! » openFrameworks with custom Metaio tracking implementation for full control over rendering and animation » more than 25 markerless tracking targets, each one with its own 3d visualization » realtime rendering and animation of CAD created content
    • exploration through play …by taking interaction beyond traditional input devices and techniques
    • Thank you! Let’s explore #FITC AM 14! Stefan Wagner @andsynchrony andsynchrony.net designandsystems.de