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Unity: From Indie Game Start-Up to International Real-Time 3D Tool of Choice
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Unity: From Indie Game Start-Up to International Real-Time 3D Tool of Choice

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A look at at the Unity platform, where it came from and what we can expect in the future.

A look at at the Unity platform, where it came from and what we can expect in the future.

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    Unity: From Indie Game Start-Up to International Real-Time 3D Tool of Choice Unity: From Indie Game Start-Up to International Real-Time 3D Tool of Choice Presentation Transcript

    • Unity From Indie Game Start-Upto International Realtime 3d Tool of Choice
    • Joe RobinsCommunity EvangelistUnity Developer3d Artist/Animator
    • Development tool for games and realtime interactive3dRapid IterationAsset PipelineMulti-platform deployment
    • Goo-Ball QuickTime™ and a decompressor are needed to see this picture.
    • Release the tools! http://unity3d.com/unity/whats-new/unity-1.1 Core workflow The iPhone Cometh!Unity 2.1 Undo!Unity 2.5 Windows editor support
    • Unity 2.6 Indie Version from $300 to Free The Animation ViewUnity 3.0 Unified editorUnity 3.1 Asset Store
    • Unity 3.XThe 3.X Cycle has had some prettyhuge additions. Flash Publishing Pathfinding and avoidance Google Chrome Native Deployment Upgraded Occlusion Culling and new LOD system“AAA” Push
    • QuickTime™ and a decompressorare needed to see this picture.
    • Unity 4.XMecanim - Character AnimationFlash (Now much easier)Linux StandaloneDX11Skinned Mesh InstancingDynamic Fonts on Mobile!Project Browser ImprovementsRealtime Shadows on Mobilemuch more
    • QuickTime™ and a AVC Coding decompressorare needed to see this picture.
    • Unity 4.X +2D!GUI OverhaulNintendo WiiU SupportBuilding on to all of the existing tools, improvingperformance, capabilities and ease of use 1967 - General Electric Exoskeleton
    • Twitter: @Joe_RobinsEmail: jrobins@unity3d.comSales:Nick JovicEmail: nick@unity3d.com