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Rapid, iterative prototyping best practices

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Eitan Glinert's GDC 2012 talk on how to prototype effectively when creating innovative video games

Eitan Glinert's GDC 2012 talk on how to prototype effectively when creating innovative video games

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http://www.firehosegames.com 2779
http://10.3.10.155 26
http://10.3.10.84 22
http://hardlightwiki 10
http://hl-wiki 9
http://stgwiki 9
http://translate.googleusercontent.com 4
https://twitter.com 4
http://webcache.googleusercontent.com 1
http://firehoseart3-pc 1

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  • LuckyEEX Eric Latouche Thanks for posting your GDC presentation, it's really appreciated. 1 year ago
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Rapid, iterative prototyping best practices Rapid, iterative prototyping best practices Presentation Transcript