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Alvaro Oliveira - PERIPHERIA
 

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    Alvaro Oliveira - PERIPHERIA Alvaro Oliveira - PERIPHERIA Presentation Transcript

    • ALFAMICRO PERIPHÈRIA CHALLENGE: Social Innovation for sustainable lifestyles Prof. Álvaro Duarte de Oliveira Alfamicro Brussels  –  FIREBALL  Workshop  -­‐  Opportuni9es  for  crea9ng  smarter  ci9es  –  24th  January  2012  
    • OVERVIEWBig challenges for our cities Living Labs Periphèria Project Periphèria Challenges Conclusions 2
    • BIG CHALLENGES FOR OUR CITIES Wellbeing and assisted living. Health and ageing Climate change Energy sustainability Demographic shifts Sustainable water and food supplies Green mobility Sustainable housing Waste management Security 3
    • SUSTAINABLE SOLUTIONS Wicked problems call for diverse types of knowledge, resource, participation and collaboration.Behaviour change requires the motivation of millions of individuals and their communities; solutions cannot be pushed.New, distributed and highly participatory systems imply new roles for public and private spheres: demand/user/citizen driven open RDI enabled by ICT. Living  Labs     User  driven  open  innova.on  eco-­‐systems  engage  and  mo.vate   all  the  stakeholders,  s.mulate  co-­‐design  and  co-­‐crea.on  of  technology,  products,  services  and  social  innova.on.  Create  lead   markets  and  enable  behavior  transforma.on   4   4
    • LIVING LAB ECOSYSTEM 5   5
    • PERIPHÈRIA VISION Deploy  convergent  Future  Internet  (FI)  plaDorms  and  services  for  the  promo.on   of  sustainable  lifestyles  in  and  across   emergent  networks  of  “smart”   peripheral  ci.es  in  Europe.   6
    • PROJECT WORK PLAN       7
    • THE PERIPHÈRIA FUTURE INTERNET MODEL RFID Sensor networks Internet of Things People in Location Based Places Media and 3D Services Community interactionInternet of People Internet of Services Social Service networking composition 8
    • PARTICIPATING CITIESWhile 75% of Europe’s population lives in cities and towns of more than 5,000 inhabitants, the largecities covered by the EU’s Urban Audit account for only 8% of the total.Pilot Network SponsoringCities Cities CitiesMalmö Helsinki Budapest Lisbon La-Ferté-Sous-JarreBremen Rio de Janeiro LarnacaAthens MaltaGenoa MalagaPalmela Palermo Strategic Partner Bassano del Grappa World Bank Dar es Salaam Vitória Monterey 9
    • LIVING LAB ARENASArchetypal urban settings in which Living Lab stakeholders co-design sustainable new ways of living Smart Smart Smart Neighbourhood Street Square Smart Museum Smart Smart and Park City Hall Campus 10
    • PERIPHÈRIA PILOTS Neighbour-­‐ Street   Square   Museum-­‐ City  Hall   hood   Bremen   Athens   Park   Palmela   Malmoe   Genoa  Co-­‐housing  coopera.ve   Management  of  city   Ci.zen  engagement  in   Tourist  and  ci.zen   Use  an  ICT-­‐equipped  wan.ng  to  go  sustainable.     parking.   developing,  co-­‐designing   par.cipa.on  in  learning   mobile  vehicle  to  extend       and  priori.sing  green   about  material  and   delivery  of  city  e-­‐gov  Visualisa.on  of  collabora.ve   Integrated  ICT  and   city  policies:   immaterial  cultural  and   services  to  territory.  e-­‐par.cipa.on  ideas.     mobile  services  for   • Traffic  management   natural  heritage  (FP6       drivers  including   and  info  services   ISAAC).   • Accessibility  and  Community  resource  sharing.     reserva.on  of  spaces.       mobility  for  All  project       • Waste  collec.on   Management  and   (awareness  and  training  Link  with  local  supermarket   Introduc.on  of   management  and  info   protec.on  of  cultural  and   in  schools  and  public  for  sustainable  food.     facili.es  for  electric   system   natural  heritage.   administra.on)     cars,  bicycles  and        Inter-­‐cultural  communica.on   related  services.   • Planning  of  green  city   Safety  and  quality  of  life   • Services  to  automo.ve  with  immigrant  communi.es.         spaces   in  open  urban  spaces.     SME  network  cluster       Integra.on  with  public      Real-­‐estate  management   transport  networks  firm  to  renovate  public   and  food  logis.cs.  spaces  with  technology    experiences.      Mobile  games  to  explore  unfamiliar  parts  of  the  city.   11   11
    • EMERGENT ROLESGovernment-commissioned Emergent bottom-up Smart City services Smart City initiatives 12
    • CONVERGENT PLATFORM 13
    • SMART CITIZEN DESIRES Be heard Be attracted (stay longer in a neighbourhood or group) Be green Be engaged (participate e.g. with others, in decisions) Be valued Be safeBe counted (identify with/feel ownership for e.g. a place) Be aware (e.g. of actions/impacts/benefits) Be prospective (envisage e.g. possible options/futures) Be reflective (e.g. on governance arrangements) Be informed (access information, people, services)Be integrated (e.g. with/across ethnic/religious minorities) Be different (e.g. opt out in socially acceptable ways) 14
    • FROM DESIRES TO CHALLENGES public citizen authorities groups desires discover wishes problems select issues create challenges citizens 15
    • SMART CITY CHALLENGES«Open Call» for initiatives in a thematic domain, addressing a specific issue while promoting a new idea of sustainability, active role of citizens in co-delivery.Posted by a city government or citizen group in a city, but of general relevance. Identifies one or more Arena Models as the reference setting. The organisation posting a challenge commits resources: a) in kind, b) institutional, or c) with a financial value. Third Parties can commit additional resources. Pre-Commercial Procurement is encouraged. Each challenge establishes one or more deadlines. Evaluation coordinated by the Periphèria Observatory. 16
    • select issuesFROM CHALLENGES TO SOLUTIONS create challenges citizens proj. proposers select and endorse public public citizen authorities authorities groups citizens desires discover wishes technologies problems proj. teams citizens 17 select issues
    • CHALLENGE PROJECTSAnyone can initiate a project to address a challenge, but it must be carried forward by a group for a specific place. Project definitions include urban vision, sustainability strategy and Arena Model.Projects identify behaviours to inflence, success indicators, gaming approach, reward strategy, etc. Projects identify which apps to use or develop and how, through Technology Spaces.Projects can participate to Challenges in relevant cities for implementation. 18
    • CHALLENGE PROCESS from wishes to solutionsWishes Challenge Ideas Projects SolutionsIssues
    • PERIPHÈRIA INNOVATION ECOSYSTEM Purpose Institutionalisation Transfer / Learning Arena   Pilot   Models   PlaDorms   Technology InfrastructuresInnovation Alignment Technology Technology Collective of Discourse Mapping Ownership Decisions Social Technological Technology Literacy Smart  Ci.zen   Challenges   Communi.es   Shaping Action Exploration
    • PILOT CHALLENGES LAUNCHEDCITY   CHALLENGE  Athens   Greenlife  Athens  Bremen   City  Tour  Game  Genoa   Develop  an  environmental  protec.on  system,  in  terms  of   hydrological  risk,  of  the  area  of  Forte  Santa  Tecla  Malmoe   Be  seen,  be  heard       Visualizing  Collec.ve  Energy  Consump.on  Palmela   How  can  rural  ci.zens  become  urban  actors?    
    • SUSTAINABLE PERIPHERIA OUTCOMESWhat   Who   How  Methods  and  tools  for  Smart  City   Industrial  partners   Consul.ng  services  to  ci.es  Ecosystem  Development   Universi.es   Field  research   Ci.es   Internalisa.on  as  prac.ce  Models  for  foresigh.ng  territorial   Observatory   University  network  service  impacts  of  innova.on   to  City  network  Trust  and  reciprocal  learning   Smart  Periphèral   Sub-­‐network  within  within  a  mul.-­‐cultural  network   Ci.es  Network   Connected  Smart  Ci.es  Convergent  plaDorm  and  sub-­‐ Industrial  partners   Exploita.on  of  technology  systems  (toybox,  challenges…)   services  to  ci.es   Smart  Ci.zen   Engagement  mo.vated  by   Communi.es   benefits  and  results  Specific  pilot  services,  plaDorms,   Industrial  partners   Exploita.on  of  specific  and  apps   technology  solu.ons   Ci.es   Adop.on  mo.vated  by   benefits  and  results   22
    • PERIPHÈRIA CREATES BRIDGES IERC:  Internet  of   Things  Research   Cluster   Connected   Smart  Ci.es   Smart  Ci.es   PorDolio   Network   (13  projects)   (50  ci.es)   23
    • CONCLUSION The Periphèria Vision brings together Future Internet technologies, Living Labs and SocialInnovation to create Sustainable Smart Cities where citizens’ sense of belonging and identity,wellbeing and togetherness, form a better and happier society. 24   24
    • THANK YOUProf. Álvaro Duarte de Oliveira Alfamicro