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Invitation BITMAP 2011

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BITMAP 2011 stands for BINUS INTERNATIONAL Computer Championship 2011. It is the first of an annual event organized by BINUS INTERNATIONAL School of Computer Science Club. With the spirit of computer …

BITMAP 2011 stands for BINUS INTERNATIONAL Computer Championship 2011. It is the first of an annual event organized by BINUS INTERNATIONAL School of Computer Science Club. With the spirit of computer graphic, BITMAP's philosophy is compact, simple, but sufficient.

The BITMAP 2011 comprises of 7 Competitions, designed by Computer Scientist Students to create the competitive enjoyable computer competition atmosphere for high school student. The competitions are available for Programming and Web Design, Animation Design, Poster Design, and an exciting IT Quiz.

Chance to Advance is BITMAP tagline for 2011, as it will give a Chance for the committee to apply their skills that they learned in class, and provoke the participants to advance to the next level in computer skills.


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  • 1. 0
  • 2. BITMAP 2011 INVITATION 1
  • 3. Jakarta, 10 August 2011Subject : BITMAP 2011 – CHANCE TO ADVANCEDear Sir/Madam,The committee of BITMAP 2011 from BINUS INTERNATIONAL would like to invite yourinstitution to participate in our computer competition, BITMAP 2011: CHANCE TO ADVANCE.BITMAP 2011 is the first computer competition in BINUS INTERNATIONAL which will helpstudents form all high schools to express their ideas, creativity and even programming skills. Inthis year, over 150 high school students across Java Island, Sumatra and possibly Kalimantanand Sulawesi will join the 1st annual BITMAP – BITMAP 2011.The BITMAP 2011 supports the theme: CHANCE TO ADVANCE. The theme encourages theparticipants of BITMAP 2011 to be more eager to express their skills, knowledge and creativityby developing a useful application program, building a unique website, designing attractiveposters, creating an eye-catching animation movie clip and challenging themselves in generalknowledge quiz. Participants will enjoy this competition while on the other hand they will alsogain their knowledge and skills which will help in developing their future career. With supportfrom dedicated committees, interesting prizes, cool performances, and ultimate quality of thecompetition, this event will definitely attract more high school to participate and improve theirskills in computer fields in an exciting way.Targeted participants (14-19 years old):  High school students  O’level & A’level studentsThe anticipated time and date for: BITMAP 2011 OFF-SITE Competition Technical Meeting will be held on: Day : Saturday Date : 8th October 2011 Time : 10.00 AM – 12.00 PM BITMAP 2011 OFF-SITE Competition Submission deadline: Day : Wednesday Date : 12th October 2011 Time : 12.00 PM 2
  • 4. BITMAP 2011 ON-SITE Competition Technical Meeting will be held on: Day : Saturday Date : 15th October 2011 Time : 10.00 AM – 12.00 PM BITMAP 2011 ON-SITE Competition Simulation will be held on: Day : Saturday Date : 15th October 2011 Time : 01.00 PM – 04.00 PM BITMAP 2011 ON-SITE Competition will be held on: Day : Saturday & Sunday Date : 22nd – 23rd October 2011 Time : 8.00 AM – End Venue : The Joseph Wibowo Center for Advanced Learning BINUS INTERNATIONAL Jl. Hang Lekir I No. 6 Senayan – Jakarta Selatan 10270Thank you for your kind attention and we are hoping for your institution’s participation inBITMAP 2011: CHANCE TO ADVANCE.Best regards,Kevin FeryantoProject Leader of BITMAP 2011 3
  • 5. BITMAP 2011 Competitions Description1. Programming Competition Nature of the competition: Team based competition, each team consisting of maximum 2 people. The programming competition is divided into 2 sub competition explain in the following: a. Programming (Application Project) Registration fee: Rp 100.000,- per team. Application Project requires high schools students to create a useful application with innovative ideas to solve any specific problems with a new technique. In this contest, participants are urged to create their own application according to their interest. Thus, we accept any types of application made by participants as long as it is able to solve a specific problem in the most effective and efficient way. Everyone holds the chance to win the prize. The project should be submitted latest by 12th October 2011. The winner will then be contacted by the committee and asked to do a presentation about their project. b. Programming ACM Based Competition (ABC) Registration fee: Rp 125.000,- per team. Contest is held on-site. The competition is to solve some problems (around 4 to 12 problems) in a given time of 4 hours. Participants are only allowed to join after they have paid the registration fee before the re-registration closed. Participants are free to make the program using any languages using any compiler that are provided in the computers that the committee provides. Participants are also allowed to use the calculator that is provided within the operating system of the computer. Winner of the competition will be announced during the events second day. Prizes are receivable by the closing ceremony. Participants are allowed to create a group consisting of 2 persons. 4
  • 6. 2. Web Design Competition Nature of the competition: Team based competition, each team consisting of maximum 3 people.  Allowed language: HTML, CSS, PHP, JSP, AJAX, JQuery, JavaScript, VBScript, ActionScript, XML, and MySQL.  The programming competition is divided into 2 sub competition explain in the following: a. Project (off-site) Registration fee: Rp 100.000,- per team. The participants will be given a task to create their school website. The requirements will be given by BITMAP. Participants can add contents and images as long as it is appropriate for the project. Project is submitted online to BITMAP official website the latest by 12th October 2011. The usage of 3rd party scripts is allowed, as long as it is not a copyrighted materials and the attribution to the author is given. b. Competition (on-site) Registration fee: Rp 125.000,- per team. Participants will be given a task to create a static website based on a given theme: “Preserving Our Mother Nature”. The competition will be held for 3 hours in BINUS INTERNATIONAL. Participants are allowed to bring their own materials (content and multimedia files) in a single flash drive with maximum size of 10MB. The materials will be given to committee only on technical meeting. During the competition, participants are not allowed to use the Internet. Participants are allowed to bring hardcopy books to support the development of their website, but not allowed to bring any handwritten/printed notes. Participants can only use software that is provided by BITMAP to develop the website. 5
  • 7. 3. Animation Competition Nature of the competition: Team based competition, each team consisting of maximum 2 people. Registration fee: Rp 125.000,- per team. The Animation Design Competition is a competition of creating a short movie clip using Adobe Flash. This will be an on-the-spot competition, which will be held in JWC Campus. The competition consists of one round, and the participants will be given a specific theme for the short movie. Participants are also allowed to bring raw material, such as pictures and music of their own besides source code. Participants are allowed to bring written notes. BITMAP will provide the computers, while other tools such as tablet/digitizer will not be provided.4. Poster Competition Nature of the competition: Team based competition, each team consisting of maximum 2 people. Registration fee: Rp 125.000,- per team. A competition to create a poster based on a theme, in which it is: “World Peace”. This competition will be an on-site competition. There will be only a single round (sudden death competition). All materials used in the poster design must be participant’s original designs which have never been published before. The participants cannot also use any digitizer or pen tablet for making the poster. In other words, the participants must only utilize the technology or features provided in the software like Corel Draw, Adobe Photoshop, Adobe Illustrator, and PaintTool SAI.5. IT General Knowledge Quiz Nature of the competition: Team based competition, each team consisting of maximum 3 people. Registration fee: Rp 150.000,- per team. This competition will be a quiz about IT (Information Technology). The questions of the quiz will be taken from common knowledge and popular information on the IT world. The competition will not just test the participants’ knowledge but also the practical skill of computer to solve problems. The topics range from Software, Hardware, Internet and Gadget. 6
  • 8. BITMAP 2011 Participant RequirementsEach of the Participants is required to: Be an active high school (or same level) students in Indonesia when the BITMAP 2011 occurs (2011/2012 Academic Year) Submit 3 (three) photos (2x3 cm), color or black/white Submit a photocopy of Student ID Submit a letter from the institution which the participant represents, declaring that the participant is still part of that institution as a student, and therefore represents them Fill in the Online Registration Form for all Competition in http://www.bitmap2011.com/ during 15th August 2011 – 5th October 2011 or come to BINUS INTERNATIONAL, JWC Campus to register during 7th – 15th October 2011 with appointment. Payment need to be made latest by 15th October 2011 (the on-site technical meeting day), otherwise the participants will not be recognized as the participants of BITMAP 2011 All participants MUST come on the Technical Meeting Day: 8th October 2011 (for OFF-SITE competition only) and 15th October 2011 (for ON-SITE competition only) ON-SITE competition participants MUST also join the Competition Simulation on 15th October 2011 Each participant in a group must come from same high school (or same level organization) 7
  • 9. BITMAP 2011 Registration Procedures Each school is only allowed to enroll for maximum of three (3) teams for each competition. The registration can be done by: 1. Online registration on the website http://www.bitmap2011.com/ (Online registration will only be open from 15th August 2011 – 5th October 2011) 2. Offline registration can be done by directly come to BINUS INTERNATIONAL JWC Campus from 7th – 15th October 2011 (Monday to Friday from 09.30 AM – 03.00 PM & Saturday from 09.00 AM – 01.00 PM). If you choose this second way of registration, please bring the registration requirements (registration form, registration fee, photo, copy of ID card, and the letter from institution) along. For offline registration, please make an appointment with the registration division before coming to BINUS INTERNATIONAL. PAYMENT of the registration fee can be done by 2 ways, which are:  Transfer, The account number: o 500 507 3755 (BCA Cabang Senayan City) o Account Owner: Raisa Anjani o Please email the transfer receipt to registration@bitmap2011.com with the subject BITMAP 2011 [Competition Name][Group Name] Payment or directly come to JWC Campus during offline registration period. The latest payment and receipt submission is on the 15th October 2011.  Coming directly to BINUS INTERNATIONAL JWC Campus o From 7th – 15th October 2011 (Monday to Friday from 09.30 AM – 03.00 PM & Saturday from 09.00 AM – 01.00 PM). o Please make an appointment with the registration division before coming to BINUS INTERNATIONAL. Note that the photo, copy of student ID card, and the institution letter must be submitted directly to our registration stand at BINUS INTERNATIONAL the Joseph Wibowo Center for Advance Learning. The latest submission is on the 15th October 2011 before 1 PM. Please be advised that we have the right to reject participants who do not fulfill the age requirement, not represent the institution, or have not completed the registration requirements (payment and receipt submission) on the latest due date. Should you require further information, please do not hesitate to contact:1. Diana – 0838 7845 8802 3. Queena – 0818 0706 60082. Michael Susanto – 0812 888 8058 4. Daniel Aditya Purnomo – 0812 8728 3110 8
  • 10. For participant from outside Jakarta, we are recommending this place for accommodationpurpose:BINUS SQUARE – Hall of ResidenceJl. Budi Raya No. 21, Kebon Jeruk, Jakarta Barat 11530www.binus.ac.id/binussquareTransportation will be provided from BINUS SQUARE to BINUS JWC Campus.For further info please contact: David – 085750244872 9
  • 11. BITMAP 2011 ON-SITE Competitions General Rules and Regulations1. Every team is expected to come at the very least 15 minutes before the competition started to prepare the team and conduct the re-registration of the team in the registration post.2. All communication devices, such as mobile phones, pagers, Blackberry devices, multimedia players (including iPod), tablet PCs (iPad, Galaxy Tab, etc.), cameras, camcorders, HT or Walkie Talkie, etc. are prohibited to be turned on or activated during the competition. If any violation occurs, then any of the communication devices will be confiscated until the end of the competition period.3. If in a period of 30 minutes since the starting of a competition (judges was already present) a team has not come to the competition location, then the team will be considered WO (Walk Out). If as long as the competition goes on the belated team arrives, then the team is not qualified to participate in the competition (disqualified).4. The decision of judges and committees in a competition is final and cannot be contested.5. Participants and their companions (with the requirement, the companion was present throughout the course of competition) are given a chance to cast protests (complaints) of the competition occurrence to the responsible person of the competition and shall only conducted after the competition finishes. The protests are proposed to the competition’s division team.6. Every participant has to obey every rule and regulation in the General Rules and Regulations.7. During the competition, participants are required to wear proper clothes, shoes, and be neat.8. Participants who violate any of the general rules and regulations in this competition will be given sanction, which is disqualification.9. Participants still own the copyright of their creation, but BITMAP has the right to use the resulting projects for promotional or publication purpose.10. The usage of the project submitted by participants outside the competition is not BITMAP responsibility. 10
  • 12. Programming (ACM Based Competition) BINUS INTERNATIONAL Computer Championship 2011ConceptContest is held on-site. The competition is to solve some problems (around 4 to 12 problems) ina given time of 4 hours. Participants are only allowed to join after they have paid theregistration fee before the re-registration closed. Participants are free to make the programusing any languages using any compiler that are provided in the computers that the committeeprovides. Participants are also allowed to use the calculator that is provided within theoperating system of the computer. Winner of the competition will be announced during theevents second day. Prizes are receivable by the closing ceremony. Participants are allowed tocreate a group consisting of 2 persons.Rules 1. Competition’s participant is a team composed of (maximum) 2 persons. 2. The programming languages used are C, C++, and Java. Compilers provided are as follows: Bloodshed Dev-C++, BlueJ, EditPlus, Visual Studio (2005, 2008) and NetBeans. 3. The competition is to solve numbers of problems (around 4 to 12 problems), divided in 2 rounds (1 round per day), 3 hours for the 1st round and 4 hours for the 2nd round. 4. The application that is created by participant must be original and created on-site. 5. The best 3 will be announced on the BITMAP 2011 closing ceremony and their names will be shown in the BITMAP 2011 website. 6. For further information contact: a. Kevin Tjahjadi (acm@bitmap2011.com)Mock-Up 1. Create a program to print out triangle using star (*) Your program will receive an integer input (size) from the command line. Example: Cmd: gcc star 4 Output: * ** *** **** Solution: #include <stdio.h> #include <stdlib.h> 11
  • 13. int main (int argc, char * const argv[]) { int a,b; for(a=0;a<atoi(argv[1]);a++) { for ( b=a; b>=0; b--) { printf("*"); } printf("n"); } return 0; }2. Create a program to encode and decode a word Your program will receive 2 integer input and a word (string from A-Z) The first integer is the mode (1 is encode and 2 is decode) The second integer is the modifier Example: Cmd: gcc code Input: Output: 1 DEF 3 ABC Solution: #include <iostream> #include <string> using namespace std; int main (int argc, char * const argv[]) { string input="", output=""; int mode, modifier, iter; cin >> mode; if (mode==1) { cin >> modifier; cin >> input; for (iter=0; iter<input.length(); iter++) { output.push_back(char(int(input[iter]+modifier))); } } else if (mode==2){ cin >> modifier; cin >> input; for (iter=0; iter<input.length(); iter++) { output.push_back(char(int(input[iter]-modifier))); } } cout << output; return 0; } 12
  • 14. Programming (Application Project) BINUS INTERNATIONAL Computer Championship 2011ConceptNowadays, everyone uses many applications in their computers to help them on doing tasks,finishing work, making a report and many more. Computer applications become common and arequirement for everybody in the city with modern technology. Thus, it is important for us, thenext generation, to continue on improving the application quality and find best programs tofulfill the demands.In this Application Project competition, participants are expected to create a unique, useful,and usable application in any supported platform. Your innovation, ideas, and imagination willdetermine the application program that you will make. It is important to focus on one idea anddevelop it to the next level rather than implement all-but-standard features that are alreadyexisted in the market.Not only that, the application also has to be useful or ready to use for many people or, betteryet, the public itself. Programs that are only used by few people will be obsolete in the nearfuture because there will be no support for it.Last but not least, it has to be created with interesting design and up-to-date with the currentsituation and condition. The application can be simple-and-clear, sophisticated-yet-elegant, ormaybe others. The possibilities are limitless; you may use your wildest imagination to producesuch a thing.Participant will be given a specific theme from committee which they may create it before theBITMAP 2011 days (off-site) and submit it, maximum, on the given specific dateline. It is alsoimportant for participant to consider the overall theme of BITMAP 2011, which is “Chance toAdvance”. The competition only has 1 champion and 1 favorite winner and the winners will beannounced on the last day of BITMAP 2011.RulesBelow are the rules for the competition: 1. A team consists of 1 to 2 members. 2. The theme is: Enhancing Life Project. 3. Participants have to create an application project (program) according to the theme. 4. Participants may build the application before the given dateline (12th October 2011). 5. The size limit of the core application is 20 MB. If participants need to include additional files that exceed the size limit, please inform the head of the competition division in advance. 13
  • 15. 6. Participants must submit the application, latest, on the given dateline, else it will not be judged.7. The application is required to use good, structured English as the main language.8. By entering the competition, each entrant certifies that their entries will not violate any competition rules. The judges have the right to disqualify a nomination or a winner discovered to violate any rules.9. Any software (IDE, debugger, compiler) are free to be used. The programming languages used are C/C++, Pascal, and Java. Committees use Free Pascal Compiler, Bloodshed Dev- C++, EditPlus, and NetBeans to compile the programs.10. The application that is created by participant must be original (their own program and source codes) and it has not been used before in any other application competitions.11. Report of the application should also be included (The contents of the report consist of the purpose of the application, the concept of creation, flow (may be a flowchart or any graphic representation) of the program when running and manual or guide to run/operate the application program).12. Application and report are available to be uploaded to the BITMAP 2011 – Programming: Application Project Web Server after the participant pays the registration fee and given a username and password to upload it, latest by 12th October 2011.13. The best 3 applications will be announced on the BITMAP 2011 event day and their names will be shown in the BITMAP 2011 website.14. The winner of the best application will present their application program in the second day of BITMAP 2011 to the audiences and judges.15. The favorite winner (picked by committees) will also present their application program in the second day of BITMAP 2011 to the audiences and judges.16. Judging criteria: a. Theme correlation. b. User Friendly (communicative with the user). c. Error handling (error handling). d. User Interface (Display). e. Real applications in the real world.17. For further information contact: a. Michael James (application@bitmap2011.com) 14
  • 16. Mock UpExamples of application projects: Java Plate Number Identification Application Java Calendar Application C/C++ Text Compressor Application 15
  • 17. Web Design (On-Site) BINUS INTERNATIONAL Computer Championship 2011ConceptAs defined in the American Heritage Dictionary, a "website" is "a set of interconnected webpages, usually including a homepage, generally located on the same server, and prepared andmaintained as a collection of information by a person, group, or organization." Web DesignCompetition (on-site) emphasizes not only participant’s skills in creating a beautiful charmingwebsite, but also how they utilize website as a medium to convey messages to visitors.In the competition, participants are given a specific theme. Participants are free to develop thetheme into the website in a specified amount of time on BINUS INTERNATIONAL.Competition will only be held for 1 round. Winners are announced on the final day of BITMAP2011.RulesBelow are the rules for the competition: 1. A team consists of 1 to 3 members. 2. The theme is: Preserving Our Mother Nature. 3. Participants have to create a static website according to the theme. 4. The website must use good, structured English as the main language. 5. Each team will be provided with 2 computers. 6. Participants are given 180 minutes to develop their website. Break will not be given. Participants are only allowed to go out of the competition room with the company of committees. 7. All contents and multimedia files to support the website are provided by participants and are given during the technical meeting. All of the files must be put inside a folder with maximum size 10 MB (unzipped). Any submission of materials after the technical meeting is not allowed. 8. Participants are allowed to outsource multimedia files or plug in to support the website as long as it is not copyrighted materials and attribution is given to the author/owner. All attribution is listed in form of a text file named: “info.txt”. Format will be given later. 9. Participants are not allowed to install any software during the competition. They can only use the software that has been installed by the committee. 10. Any usage of CMS (Content Management System) such as but not limited to: Joomla, WordPress, Drupal is not allowed. 11. Each team is not allowed to bring any flash drive, external hard disk, or any other storage device including mobile phone and camera. 12. Each team is allowed to bring books to support the development of the website, but not handwritten or printed notes. 13. The usage of Internet is prohibited during the competition. 16
  • 18. 14. For further information contact: a. Fiona Angelina (web.on@bitmap2011.com)MiscellaneousWhat types of websites are ineligible for the competition?Sites containing unoriginal material (such as templates) or unwholesome content (such aspornography or hate-speech) without attribution are not eligible for this competition. If yoursite promotes any of the following content it will be disqualified:  Racism, sexism, heterosexism, religious prejudice or other forms of hatred  Pornography  Profanity  Activities relating to hacking  Activities relating to cults  Activities relating to gangs or other violent groups  Degradation or humiliation of adults, children or animalsThis list is non-exclusive and we reserve the right to disqualify any entry for any reason.The general assessment criteria that will be used in judging the website are:  Coherency to Theme. Participants must ensure that the website they develop is in concordance with the theme that is being given. Coherency to theme is the most important criteria in the assessment.  Deliverability of messages. How participants use the current existing technologies to deliver messages to visitors. The messages that are being delivered must be clear and can be understood easily by visitors.  Creativity. How participants use the combination of current existing technologies to deliver message to visitors in a new and unique way.  User friendliness. The website must be user friendly to visitors. Example of user friendliness are but not limited to: good navigability, familiar icons are being used, cross browser compatibility, mobile devices accessibility.  Overall quality. Does the website look interesting to visitors? Does it take long time to load the website?Below are the technologies that can be used for the Web Design Competition (on-site):  HTML  JavaScript  CSS  VBScript  PHP  ActionScript  JSP  XML  AJAX  MySQL  JQuery 17
  • 19. Below are the software that we prepare for the Web Design Competition (on-site):  Adobe Photoshop CS 3  Microsoft FrontPage  Adobe Illustrator CS 3  Notepad++  Adobe Flash CS 3  EditPlus  Adobe Dreamweaver CS 3  XAMPP  NetBeans  Apache Tomcat  Web browsers: Mozilla Firefox,  Glassfish Opera, Safari, Google Chrome, Internet ExplorerMock UpExample of creative websites on the Internet: http://www.ownyourc.com/#/making-money-education http://vanityclaire.com/#home 18
  • 20. Web Design (Off-Site) BINUS INTERNATIONAL Computer Championship 2011ConceptThe development of technology today has brought us to a broader world with no limitation oftime, space and distance. Website as one of the most significant intermediaries plays animportant role in our daily life. To enhance the ability of website to deliver messages to theworld is our responsibility as the next generation. Thus, in this opportunity, we invite you tocompete in creating the best website. This type of web design competition is an off-sitecompetition to make a website for the competitor to try their best abilities in the web design. Inthis web design competition, the competitor has to finish the website for the limited time. Theweb design must meet all the requirements of the competition. The competition will besubmitted through the website for the scoring. The design of the website must be interactive asgood as possible for the high scoring. The concept is about how to represent your schoolcreatively.Rules  General: 1. Each team consists of 1 to 3 people. 2. Participants create a website based on a given theme: “how to represent your school”. 3. Allowed technologies: HTML, PHP, CSS, JSP, AJAX, JQuery, XML, Action Script, VBScript, and JavaScript. 4. Use MySQL for database. 5. Contain Management System (CMS) is allowed. 6. The website is submitted online to BITMAP official website before a certain due date (12th October 2011). 7. The usage of 3rd party script is allowed, as long as it is not a copyrighted materials and the attribution to the author is given. 8. For further information contact:  Wenny Ismanto (web.off@bitmap2011.com)  Grading: 1. User interface  CSS based design 2. Interactivity  Flash design animation 3. Creativity of the website  Originality 4. Security  Input Validation 5. SEO (Search Engine Optimization) friendly 19
  • 21. 6. Complexity Additional Grading: 1. Interactivity:  Tidiness of the website  User friendliness 2. Connection to database:  Database connection to SQL 3. Security:  SQL injection  Database Privileges 4. The usage of space Minimum Requirements of the website: 1. Home (school profile) 2. News and events 3. Article 4. Student functions  User settings  Registration  Login Additional Requirements of the website: 1. Gallery 2. Calendar 3. Student function  Edit own profile 4. Admin functions (create id : admin and password : admin)  User settings  View student  Search student  Edit student  Delete student 20
  • 22. Mock Up http://www.al-azhar.ac.id/http://simprug.binus-school.net/default.aspx 21
  • 23. Animation Design BINUS INTERNATIONAL Computer Championship 2011ConceptThe animation design competition is an on-site compeition that consists of only 1 round. Whatyou have to make is a 2-4 minutes short animated movie made from any flash animation orslide shows – no less, no more – that must have a message on it. The main theme of the movie,yet the message, must all about the Indonesian Culture. The idea must be creative, fresh, andoriginal. The key objective is to make a short movie that could make its audience feels theIndonesian essence and the message on it when they are about to watching it. The messagecould be about the currently situation of Indonesia(e.g the poor daily life and how we need togive them more attention, the solidarity of varies of religions and races lives in the same place,etc.) It could also about the culture that we have, yet remain hidden (e.g The badui’s culturalactivity, Papua New Guinea’s obedience etc.) Play with your own word, bring the message alive.The judgement will be based on how creative and attractive your animation design as well asthe story contained on it. This animation design competition test the skill of participants increating an attractive short movie of Indonesian Traditional Cultures that need to berepresented in multimedia ways such as using a computer in drawing the image and makinganimation of the design.Rules 1. One team should only consist of 1 to 2 people. 2. The short animation should be based on the theme: “Indonesian Culture”. 3. The short animation should be original idea. 4. The movie should be 2-4 minutes long. 5. Participants are not allowed to bring their own laptop. 6. Participants may only bring raw data (such as images, sound effects, and background music) for the animation. 7. The raw data that will be used for making the animation must be gathered in one folder and those data will be collected during the technical meeting on 15th October 2011. 8. On the competition day, which is on 22nd October 2011, the participant may only be able to use the raw data that have been colleted on the technical meeting. 9. Participants must not bring any soft copy of raw codes, but they may bring books for their reference. 10. Raw datas will be checked before the competition started and Participant who cheat during the competition will receive a penalty. 11. BITMAP will only provide the computer (without speakers). Additional tools such as headphones/earphones and digitizer will not be provided. 12. For further information contact: a. Jessica Rasidi (animation@bitmap2011.com) 22
  • 24. Mock Up (Only a samples, none of this sample could be used during the competition) Kecak Dance from Bali Karapan Sapi Dayak – East Kalimantan 23
  • 25. Poster Design BINUS INTERNATIONAL Computer Championship 2011ConceptPoster competition is the competition in which the participants must draw a poster, eitherusing manual way or digital way. Manual way is when the participants draw the poster usingpencil, color pencil, crayon etc. Digital way is when the participants draw the poster using thetechnology of computer. Because this is a computer competition, the participants ought todraw the poster using digital way. In order to win the competition, the poster should be madeas creative and original as possible.Rules 1. One team consists of maximum 2 persons (represent a school). 2. The theme of the poster will be: “World Peace”. 3. The participants are not allowed to bring their own laptop. The committee will let the participant use the computers provided at JWC computer laboratory. The software that will be provided are PaintTool SAI, Adobe Photoshop, Adobe Illustrator, and Corel Draw (The Operating System that will be used is only Windows, and no Mac or No Linux). 4. The poster competition division will not allow the participant to create the poster using drawing tablet. Participants can only use the provided software and computer mouse for designing the poster. Violating this rule will result in a penalty (score deduction or disqualification). 5. The participants are not allowed to prepare any materials for the poster drawing, no matter the materials are made by themselves before the day of the competition, or are taken from any other sources. Violating this rule will result in a penalty (score deduction or disqualification). 6. Any storage devices brought by the participants will be confiscated before the competition starts and will be returned after the competition ends. 7. The poster that wins the competition will be announced on the final day of the event and will be displayed on the wall-of-fame. In order to retrieve the prize, the winner should attend the closing ceremony of this event. 8. For further information contact: a. Hans Primandala (poster@bitmap2011.com) Mock-Up 24
  • 26. IT General Knowledge BINUS INTERNATIONAL Computer Championship 2011ConceptThis competition will be a quiz about IT (Information Technology). The competition will bedivided into 4 rounds: A: The Paperwork, B: Bingo!, C: Solve the Mystery, D: Grand Finale. Thecompetition will take place for only 1 day.Game A – The PaperworkEach team will be given a problem sheet and an answer sheet. The problem set consists of 40Multiple Choices and 20 Short Answers. The topics for the questions range from IT Software,Hardware, Gadgets and Internet. Scoring Multiple Correct +4 Choice Blank -1 False -2 Short Answers Correct +8 Blank -2 False -4 So the best possible score is 4 x 40 + 8 x 20 = 320. Worst possible score is -2 x 40 + -4 x 20 = - 160. In the case of same scoring, the team that gets more correct short answers is prioritized. 25
  • 27. Game B – Bingo!This round is similar to ordinary bingo but instead of directly asking a number, the participantsneed to answer a question before they are able to choose their own number. If no participantsare able to answer correctly, the committee will pick a random number to be submitted. Scoring: Correct answer: 50 Complete Line: 100 BINGO! : 200 In the case of same scoring, the team that gets more complete line is prioritized.Game C – Solve the MysteryThis round will test not only the participants’ knowledge in IT related stuffs, but also theirintelligence and their capability in utilizing computers as a tool to solve problems.There will be 15 questions for each team and two teams with most correct answer will proceedto grand finale. They will utilize everything found in computer starting from calculator, wordprocessor, web browser and many more (similar to the outdated version of GodTower andTkTq)Game D – Grand FinaleThe two finalist fight heads on answering questions from the committee. There will be 5 topics:Software, Hardware, Internet, Gadget and Wildcard and each topic has 2 level: easy and hard.Each difficulty level has five questions. Everytime a team answer wrongly the question will bepassed to the opposing team with a half score. Time given for each question is 1 minute. Scoring Easy: 50 Hard: 100 In the case of same scoring, there will be a bonus round. 26
  • 28. Rules  One team consists of 1 to 3 members. Rules for Game A – The Paperwork: 1. Communication between team members are allowed in acceptable manners. 2. Committee has the right to disqualify a team if one or more team members are disturbing the game. 3. No lending or borrowing is allowed between teams. Please bring your own stationary. 4. If you have finished before the time ends you may go out from the room. 5. Committee is not obliged to answer any team’s unclarity of the questions. Rules for Game B – Bingo!: 1. Communication between team members are allowed in acceptable manners. 2. Committee has the right to disqualify a team if one or more team members are disturbing the game. 3. No lending or borrowing is allowed between teams. Please bring your own stationary. 4. Committee is not obliged to answer any team’s unclarity of the questions. 5. The order of the team is decided via lucky draw. Rules for Game C – Solve the Mystery: 1. Communication between team members are allowed in acceptable manners. 2. Committee has the right to disqualify a team if one or more team members are disturbing the game. 3. No lending or borrowing is allowed between teams. Please bring your own stationary. 4. If you have finished before the time ends you may go out from the room. 5. Committee is not obliged to answer any team’s unclarity of the questions. 6. Messenger, Facebook or any application and channel that allows user to communicate with the outside world is not allowed. Rules for Game D – Grand Finale: 1. Communication between team members are allowed in acceptable manners. 2. Committee has the right to disqualify a team if one or more team members are disturbing the game. 3. Committee is not obliged to answer any team’s unclarity of the questions. 4. The order of the team is decided via lucky draw.  For further information contact: a. Stavin Deeswe (itgk@bitmap2011.com) 27
  • 29. Mock-UpThe Paperwork 1. What is the most recent Windows operating system made available to the public? a. Windows 7 b. Windows XP c. Windows Vista d. Mac OS X 2. What company creates Windows? a. Apple b. Sony c. Nintendo d. Microsoft 1. TCP port number 80 is usually reserved for? 2. 1 KB is equal to.. Solve The Mystery 28
  • 30. BITMAP 2011 COMPETITION DAY RUNDOWN Time Event Day 1 07:30 - 09:30 Registration 08:00 - 09:00 Opening Ceremony 09:00 - 13:00 Animation Competition 09:00 - 12:00 Programming (ACM) Competition Round 1 10:00 - 12:00 Seminar (First Session) 12:30 - 14:30 Registration 13:00 - 15:00 Seminar (Second Session) 13:00 - 17:00 Poster Competition 14:00 - 17:00 Web Design Competition Day 2 07:30 - 09:30 Registration 09:00 - 13:00 Programming (ACM) Competition Round 2 09:00 - 10:00 IT General Knowledge Quiz Round 1 11:00 - 12:00 IT General Knowledge Quiz Round 2 13:30 - 14:30 IT General Knowledge Quiz Round 3 15:30 - 16:30 IT General Knowledge Quiz Round 4 18:00 - END Closing Ceremony 29
  • 31. BITMAP 2011 IMPORTANT CONTACTSRegistration:  Diana – 0838 7845 8802  Michael Susanto – 0812 888 8058  Queena – 0818 0706 6008  Daniel Aditya Purnomo – 0812 8728 3110  By email : registration@bitmap2011.comCompetition* (NOT FOR REGISTRATION):  Programming: o Application Project:  Michael James – application@bitmap2011.com o ACM Based Competition:  Kevin Tjahjadi – acm@bitmap2011.com  Website: o ON-SITE:  Fiona Angelina – web.on@bitmap2011.com o OFF-SITE:  Wenny Ismanto – web.off@bitmap2011.com  Poster: o Hans Primandala – poster@bitmap2011.com  Animation: o Jessica Rasidi – animation@bitmap2011.com  IT General Knowledge: o Stavin Deeswe – itgk@bitmap2011.com*Only for purpose of questions regarding the competition respectively 30
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