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Presentation1

  1. 1. Chapter 1.<br />Integrating Educational Technology into the Curriculum<br />Group Members:<br />Bobby McRoy<br />AleydiFilipone<br />Denicia Dyer<br />
  2. 2. Evolution of Computers & Digital Media:<br />Over 100 years ago..<br />Telegraph<br />Telephones<br />Radios<br />Televison<br />Early Computers<br />Large & Bulky Mainframe Computers<br />Personal Computer of the 1980’s<br />AGE OF CONVERGENCE<br />
  3. 3. Telegraph 1800’s<br />Cellphone 1970’s<br />Telephone 1870’s<br />Radio <br />Early 1900’s<br />Original IBM 1981<br />
  4. 4. Before the invention of PC’s ONE computer could take up an entire room..<br /><ul><li>A PC performs all of its input, processing, output, & storage activities by itself.
  5. 5. A PC contains a processor, memory, and one or more input, output, and storage devices.</li></ul>Are you a PC or a MAC???<br />3 yrs later<br />COLORSCREEN<br />IBM PC 1981<br />Macintosh<br />
  6. 6. CATEGORIES OF COMPUTERS..<br />Mobile Computer<br />PDA’S<br />Smart Phones<br />Video<br />http://www.youtube.com/watch?v=pNQW8nalE9s<br />
  7. 7. Why use computer technolgy in education?<br />Teachers have found that using computers , digital media, and other computer-related technology can support learning in many ways. Technology in the classroom can be motivational and can capture students attention and improve their outcomes.<br />
  8. 8. Computers also support Communication beyond classroom walls, thus enabling schools and communities to provide an environment for cooperative learning, development for cooperative learning, development of higher-order thinking skills, and solving complex problems.<br />
  9. 9. Todays Digital students<br /><ul><li>Hypercommunicators
  10. 10. Multitaskers
  11. 11. Play oriented
  12. 12. Random Access
  13. 13. Learning has to be relevant and fun
  14. 14. Multisensory Input
  15. 15. Digital and Graphics first
  16. 16. Fantasy-based learing
  17. 17. Twitch Speed</li></li></ul><li>Digital students<br />We are teaching a generation of students who are different from any other. The digital generation is one that has grown up in a world that is constantly changing in terms of the use and ubiquity of computers, technology,and digital media; <br />
  18. 18. Why computers are being used<br />Computers are not just used to make flyers, letters, memos, manage student’s grades, track down library books, etc.<br />- To share information- Communication - E-Mail- Provide information - News - Weather- Research - School-Banking - ATM(deposit/withdrawal)<br />- Purchases -Tracks down your purchases -Calculate how much you owe-Car -Operate electric system -Control temperature<br /> -Anti theft<br />
  19. 19. Quiz<br />Which of the following is a mobile device?A. PDAB. SmartphoneC. NetbookD. All of the above<br />Data entered into a computer is called inputA. TrueB. False<br />A personal computer, or PC, is a computer that performs all of its input, processing, output, and storage activities by itselfA. TrueB. False<br />Computers hold data in an area called ____.A. DataB. StorageC. InputD. Software<br />

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