Moodle + Web2.0 + SoftChalk =Engaging Online Course Design<br />Dr. Rhonda Ficek<br />Professor<br />Director of Instructi...
Online Course Design<br />
Measurable Learning ObjectivesRadioJames Objectives Builder<br />
Digital Bloom’s Taxonomy<br />
Creating Web-Based Instructional Unitswith<br />
SoftChalk Interface<br />
Web 2.0 ApplicationsAddressing Different Learning Styles<br />
Student Introductions<br />
Web 2.0 Applications: Enhancing Collaboration with Voice-Based Discussions<br />
Student Projects: Create a Digital Poster<br />
Student Projects: Concept Mapping<br />
Student Projects: Concept Mapping<br />
Why Moodle?  ?   Implicit Design:Learning is a Social Activity<br />
Why Moodle  ? ?Opportunities for Innovation<br />
Discussions with Pictures<br />
Moodle’s Choice Tool (Polling)<br />
Database Activity<br />View List<br />
Database Activity<br />View Single<br />
Database Activity: Search<br />Searching:<br /> Knowledge-Centered Wikis<br />
Database Activity: Search Results<br />Search Results:<br /> Knowledge-Centered Wikis<br />
Database Activity: Sharing <br />Export all Results<br />
Moodle: Display a Directory<br />
Display a Directory to Students<br />
Moodle – Open Source LMS<br />
Questions?<br />Rhonda Ficek, Ph.D.<br />Director, Instructional Technology Services<br />Minnesota State University Moorh...
Verbs added to Bloom’shttp://edorigami.wikispaces.com<br />
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Edu learn2011

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  • However, it is shortsighted to believe that the implicit designs of learning systems do not influence how courses are ultimately developed. Most learning environments adopt content driven approaches, geared toward the transmission of objectified knowledge. Conversely, Moodle’s design is guided by a particular philosophy of learning, known as &quot;social constructionist
  • Edu learn2011

    1. 1. Moodle + Web2.0 + SoftChalk =Engaging Online Course Design<br />Dr. Rhonda Ficek<br />Professor<br />Director of Instructional Technology Services<br />Minnesota State University Moorhead<br />
    2. 2. Online Course Design<br />
    3. 3. Measurable Learning ObjectivesRadioJames Objectives Builder<br />
    4. 4. Digital Bloom’s Taxonomy<br />
    5. 5. Creating Web-Based Instructional Unitswith<br />
    6. 6. SoftChalk Interface<br />
    7. 7. Web 2.0 ApplicationsAddressing Different Learning Styles<br />
    8. 8. Student Introductions<br />
    9. 9. Web 2.0 Applications: Enhancing Collaboration with Voice-Based Discussions<br />
    10. 10. Student Projects: Create a Digital Poster<br />
    11. 11. Student Projects: Concept Mapping<br />
    12. 12. Student Projects: Concept Mapping<br />
    13. 13. Why Moodle? ? Implicit Design:Learning is a Social Activity<br />
    14. 14. Why Moodle ? ?Opportunities for Innovation<br />
    15. 15. Discussions with Pictures<br />
    16. 16. Moodle’s Choice Tool (Polling)<br />
    17. 17. Database Activity<br />View List<br />
    18. 18. Database Activity<br />View Single<br />
    19. 19. Database Activity: Search<br />Searching:<br /> Knowledge-Centered Wikis<br />
    20. 20. Database Activity: Search Results<br />Search Results:<br /> Knowledge-Centered Wikis<br />
    21. 21. Database Activity: Sharing <br />Export all Results<br />
    22. 22. Moodle: Display a Directory<br />
    23. 23. Display a Directory to Students<br />
    24. 24. Moodle – Open Source LMS<br />
    25. 25. Questions?<br />Rhonda Ficek, Ph.D.<br />Director, Instructional Technology Services<br />Minnesota State University Moorhead USA<br />http://www.mnstate.edu/ficek/EduLearn/edulearn.pptx<br />
    26. 26. Verbs added to Bloom’shttp://edorigami.wikispaces.com<br />

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