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Fezile

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interactive m

interactive m

Published in: Education, Technology
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  • 1. Interactive multimedia: its related computer applications and emerging technologies Fezile Mlungu, Materials Developer, Centre for Learning and Teaching Development
  • 2. <ul><li>Interactive Multimedia refers to any kind of user input </li></ul><ul><li>including typing commands or clicking the mouse which </li></ul><ul><li>results in computer application displaying multimedia </li></ul><ul><li>images, text, videos, sounds, animations and still images. It </li></ul><ul><li>has an ability to give the learners a combination of the </li></ul><ul><li>audio visual power of television, the publishing power of the </li></ul><ul><li>printing press and interactive power of the computer. </li></ul>
  • 3. <ul><li>It is better to give an explanation in multimedia content </li></ul><ul><li>forms, eg, words and pictures, than words only and that </li></ul><ul><li>explanation and the multimedia forms that company the </li></ul><ul><li>explanation must be presented alongside each other not in </li></ul><ul><li>separate pages. Voice narrations to explanations, not only </li></ul><ul><li>on screen text, must be provided. </li></ul>
  • 4. <ul><li>Students who listened to a narration explaining how a </li></ul><ul><li>bicycle tire pump works while also viewing a corresponding </li></ul><ul><li>animation generated twice as many useful solutions to </li></ul><ul><li>subsequent problem solving transfer questions than did </li></ul><ul><li>students who listened to the same narration without </li></ul><ul><li>viewing any animation (Mayer & Anderson, 1991, 1992). </li></ul>
  • 5. <ul><li>students given multimedia explanations are able to build </li></ul><ul><li>two different mental representations - a verbal model and a </li></ul><ul><li>visual model--and build connections between them. </li></ul>
  • 6. <ul><li>Interactive multimedia allows learners to test themselves </li></ul><ul><li>for prior knowledge before they go to the actual classroom. </li></ul><ul><li>This reduces time for teaching and encourages knowledge </li></ul><ul><li>retention. </li></ul>
  • 7. <ul><li>Intuitive and user friendly multimedia application encourage </li></ul><ul><li>learner participation and learning experience. </li></ul>
  • 8. <ul><li>With multimedia, users become participants in an exciting </li></ul><ul><li>experience involving the sensory modalities of sight, sound </li></ul><ul><li>and touch, all of which naturally facilitate learning ( Khoo </li></ul><ul><li>Cheng Choo – National University of Singapore ). </li></ul>
  • 9. <ul><li>I THANK YOU </li></ul>

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