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Interaction Design<br />Jaar 2 - introductie<br />
Ferry den Dopper<br />Interaction designersinds 2000 (bij Tam Tam)<br />Voorliefdevoorinformatiearchitectuur, toegankelijk...
Afgelopenjaar<br />Design Research<br />Wireframing<br />Wat is interaction design?<br />Information Architecture<br />
Web 2.0<br />
7 Principes van Web 2.0<br />‘The web as a platform’<br />‘Harnessingcollective intelligence’<br />‘Data is the next Intel...
In de praktijk<br />User Generated Content<br />Tagging, rating, reviews, blogs<br />Social Networks<br />Aggregation (RSS...
Ditjaar<br />Design Patterns<br />Mobile & Accessible<br />Rich & Social<br />Usability Testing<br />Multidisciplinair pro...
Module 4<br />Onderwerpen<br />Design Patterns<br />Rich Interaction<br />Design for Social<br />Duur<br />5 weken<br />To...
Module 5<br />Onderwerpen<br />Mobile Design<br />Toegankelijkheid<br />Usability testen<br />Duur<br />10 weken(5 wk mobi...
Verplichteboeken<br />Designing Interfaces2nd edition<br />Jenifer Tidwell<br />Designing Web Interfaces<br />Bill Scott<b...
Designing for the Social Web<br />Joshua Porter<br />Aanbevolenboeken<br />
Vragen? Feedback?<br />f.den.dopper@hr.nl<br />@ferrydendopper<br />
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CMD Interaction Design - Y2 Q1 intro

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Transcript of "CMD Interaction Design - Y2 Q1 intro"

  1. 1. Interaction Design<br />Jaar 2 - introductie<br />
  2. 2. Ferry den Dopper<br />Interaction designersinds 2000 (bij Tam Tam)<br />Voorliefdevoorinformatiearchitectuur, toegankelijkheid en persuasion design<br />Ontworpenvooro.a.<br />Daarnaast<br />f.den.dopper@hr.nl<br />@ferrydendopper<br />nl.linkedin.com/in/ferrydendopper/nl<br />www.den-dopper.com<br />Waar kun je me vinden?<br />
  3. 3. Afgelopenjaar<br />Design Research<br />Wireframing<br />Wat is interaction design?<br />Information Architecture<br />
  4. 4. Web 2.0<br />
  5. 5. 7 Principes van Web 2.0<br />‘The web as a platform’<br />‘Harnessingcollective intelligence’<br />‘Data is the next Intel inside’<br />‘End of the software release cycle’<br />‘Lightweightprogramming models’<br />‘Software above the level of a single device’<br />‘A rich user experience’<br />Bron: Tim O’Reilly, http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html<br />
  6. 6. In de praktijk<br />User Generated Content<br />Tagging, rating, reviews, blogs<br />Social Networks<br />Aggregation (RSS)<br />Rich Internet Applications (RIA)<br />Mobile<br />
  7. 7. Ditjaar<br />Design Patterns<br />Mobile & Accessible<br />Rich & Social<br />Usability Testing<br />Multidisciplinair project<br />
  8. 8. Module 4<br />Onderwerpen<br />Design Patterns<br />Rich Interaction<br />Design for Social<br />Duur<br />5 weken<br />Toetsing<br />50% tentamen (colleges + leesstof)<br />50% solo opdracht<br />
  9. 9. Module 5<br />Onderwerpen<br />Mobile Design<br />Toegankelijkheid<br />Usability testen<br />Duur<br />10 weken(5 wk mobile/accessibility + 5 wk usability)<br />Toetsing<br />40% tentamen (colleges + leesstof)<br />30% solo opdracht mobile & accessibility<br />30% duo opdracht usability testen<br />
  10. 10. Verplichteboeken<br />Designing Interfaces2nd edition<br />Jenifer Tidwell<br />Designing Web Interfaces<br />Bill Scott<br />
  11. 11. Designing for the Social Web<br />Joshua Porter<br />Aanbevolenboeken<br />
  12. 12. Vragen? Feedback?<br />f.den.dopper@hr.nl<br />@ferrydendopper<br />
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